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    posted a message on OneTwo, You have Dissed me Bigtime

    @LaertesSC2: Go

    Remember that usernames are not unique as well. Don't be so quick to condemn someome, given that it could be some random player who has used his username.

    Posted in: General Chat
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    posted a message on Feedback on Website... please :)

    Some things I noticed:

    • First page is too noisy and the text is a too large.
    • Sc2mapster/Undead link broken.

    You really need to use a CSS stylesheet. Most if not all of your headers and text have custom styling applied individually which makes it hard to maintain in the long run.

    With CSS you can set a standard for all heading types or text as well as customise more of the way the page looks. It makes it so much easier to keep the consistency across all pages as well.

    If you are not familiar with writing html and/ or css and are instead using a tool to write the website, initially it may take a while to learn. However it will be worth it, especially if you intend to maintain it or make other websites.

    Tutorial/ Learning resource for CSS

    An example benefit with CSS: You could set your background as a fixed image in the center, so as you scroll it never moves. At this stage it just abruptly ends after you scroll down too far.

    Also you can't use custom fonts unless you embed them into the page with CSS.

    Posted in: Off-Topic
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    posted a message on Custom health bars - how to?
    Quote from Simoneon: Go

    @VoidPotato: Go

    I still don't get how you get the health from an unit. Is it this one: SetDialogItemTooltip? Other than that - thank you for your hp bar!!! :)

    It changes the health amount in the response trigger as in this image below: http://www.sc2mapster.com/media/attachments/26/774/response_trigger.png

    The variable I have highlighted is the length and the math calculation however the very first action called is what changes the health bar. This action is using the variable I defined earlier.

    Basically when damaged, the health bar's size changes. In order to adapt the size of the health bar, I am using the math as I mentioned earlier plus the function Unit Property passing in the Triggering Unit and Life (Percent). Look at Value 2 in the image below.

    However, all of this can only be done using a function of type conversion called Real to Integer. The reason you need this is because the way the health bar changes is by changing the dialog item image's length and dialog item lengths only use whole numbers. Look above Value 1 in the image below.

    http://www.sc2mapster.com/media/attachments/26/773/dialog_length.png

    I hope this clears it up. Good luck!

    Posted in: Triggers
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    posted a message on Custom health bars - how to?

    I was working on a similar system a while back. It's pretty basic, but it at least demonstrates how to implement a basic health bar system.

    I used custom images. Their dimensions are 172 x 24. So, the width of the dialog item (image) is set to: (172 / 100) * [% Of Unit's Health]

    If you were wanting multiple bars, it will be more complicated. The easier way is multiple images, but that is not necessarily the better way of doing it.

    I hope this helps!

    Posted in: Triggers
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    posted a message on [Music] The Official Metal Thread

    @SouLCarveRR: Go

    I'll admit they aren't the heaviest of songs that I posted, partly because the response I received wasn't similar to my heavier interests and didn't want to kill the thread too early.

    Embed Removed: https://www.youtube.com/v/IE8hAOLy9vs?fs=1

    Hopefully this should suffice.

    Posted in: Off-Topic
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    posted a message on [Libraries]What exactly do they do?

    A libary is a collection of triggers and/ or code that can be reused and imported into other maps or mods. This could contain triggers, custom scripts, functions, event/ condition/ action definitions, preset types, records, variables, etc. Basically any code can be stored in a library.

    It is usually written to be re-usable and self contained, so that if you drop it into a new map or mod it should be relatively easy to setup. The complexity varies for each library as well.

    After it is written, the library can be exported and imported into other maps. Instead of having to copy the folder of code, you just import the library package.

    For example, If you were to write game systems, such as reading and writing to a bank, dialog setup and styling, waves and spawning, custom triggered abilities, etc., it would be best to save them in libraries. That way you can export it to a library which can be imported into any map or mod easily. This allows you to reuse the code in a different map, or share it with others.

    Posted in: Triggers
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    posted a message on UC-rpg

    I'd rather know what I sign up to in the beginning. One of the problems with choosing a specialization later is that the player usually cant repick. So if they don't like the decision they will have to reroll and do it all again.

    Posted in: Project Workplace
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    posted a message on [Music] The Official Metal Thread

    Industrial / Techno Metal from the musical genius that is Peter TÃĪgtgren.

    Embed Removed: https://www.youtube.com/v/C1mRO8aqjz8?fs=1

    Melodic Death Metal / Awesome - My favourite band, Dark Tranquillity.

    Embed Removed: https://www.youtube.com/v/vzVDt1xYFsM?fs=1
    Posted in: Off-Topic
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    posted a message on [Music] The Official Metal Thread

    @Taintedwisp: Go

    Death metal lyrics typically aren't about slitting your wrist. At least none of the songs I listen to are about self harm.

    Arch Enemy typically sing about revolution and anarchy. For example, these lyrics are from the song Nemesis.

    Quote:

    We are enemy
    opponent of the system
    crushing hypocrisy
    slaying the philistine

    Posted in: Off-Topic
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    posted a message on [Music] The Official Metal Thread

    I would consider some of those bands metal, like AC/DC and Korn, even though they are less heavy than the stuff I tend to listen to (ie death/ black metal).

    Lamb of God were at Soundwave, but they clashed with System of a Down so I didn't go and see them. System really did put on a great show.
    I did sit through Slipknot who were on before them because I listened to them when I was a teenager, but I didn't really get into it.

    I used to listen to Marylin Manson as well. I tried to get into his newer CD's but it didn't compare to his older material so I gave up.

    Posted in: Off-Topic
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    posted a message on [Music] The Official Metal Thread

    Hi Everyone,

    I love metal. So much so that I created this post. If you do too, what bands do you listen to? At the time of writing this, my top artists (according to last.fm) are:

    1. Pain
    2. Dark Tranquillity
    3. Hypocrisy
    4. Arch Enemy
    5. Amorphis
    6. Behemoth
    7. Insomnium
    8. Scar Symmetry
    9. Devin Townsend Project
    10. Amon Amarth
    11. Turisas

    I recently bought the box set 'Contain Us' by the Devin Townsend Project and have been listening to that for a few weeks.

    Embed Removed: https://www.youtube.com/v/_CmgtA7vk04?fs=1

    Earlier this year I attended Soundwave an saw Turisas, Gojira, Kvelertak, Meshuggah, The Dillinger Escape Plan, amongst others. It was such a good day! At the end of this month I will be going to an Arch Enemy concert which should be pretty good as well.

    Since I live in Australia, it's generally pretty rare to get a band that I enjoy listening to to tour here. I hope to travel overseas to Scandinavia in the future and attend a bunch of concerts there.

    Posted in: Off-Topic
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    posted a message on Starcraft II Editor YouTube Tutorials

    @Aphex_: Go

    Galaxy Editor video tutorials by Beider.

    Also check out this too. :|

    Posted in: General Chat
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    posted a message on Are we immortal?
    Quote from RodrigoAlves: Go

    Can you guys stop arguing about what religion is right? My question had nothing to do with religion. :(

    It doesn't matter if immortality is real or not as long as you believe it is. In my inner world, I make the rules.

    I just asked if we need to believe we are immortal to achieve true happiness.

    Basically, I think immortality would be awful. You'll outlive everyone around you. Anyone you grow close to will die or, if they were immortal, you'd eventually get sick of being with them. Not only that, you'd have to watch as the world decays. I also think you'd eventually lose the ability to relate to humanity due to your extended years.

    If you could still get tired and feel pain it would be even worse! Aging would be an issue as well, depending on how you define immortality. In this case I am assuming you can get weaker and develop health problems but never die.

    I one of the reasons I enjoyed Anne Rice's Vampire Chronicles so much was that it showed how each of the characters dealt with immortality. Some took up a hobby like painting or music, some wandered the earth for eternity and some tried their best to kill themselves. Most of them ended up alone.

    Posted in: Off-Topic
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    posted a message on Are we immortal?

    Rodrigo always knows how to draw a crowd. :)

    I think that to expect people to accept one notion until the other can be proven is flawed because it is using using human logic to reach a conclusion (rather than fact).

    In other words, it is neither true or false but simply unresolved. Nobody can't know either way if the afterlife exists or not. Lack of evidence does not mean it is false, nor does a lack of evidence mean its true either.

    I personally think it exists, however I obviously have no proof and do not care if you disagree.

    Posted in: Off-Topic
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    posted a message on Diablo III Release Date Annouced
    Quote from Neonsz: Go

    The auction house was added with the primary intent of preventing 3rd parties, and I pretty much like it.

    I couldn't agree more. It also may make people more likely to purchase premium SC2 maps. People are more likely to have Blizzard money lying around in their account with D3, making it easier for someone to purchase SC2 maps.

    If I haven't had to use money from my bank account and made the money through D3 instead, I would have no hesitation purchasing (good) SC2 custom maps.

    Quote from progammer: Go

    For Stash restriction, is to force user to trade and buy stuff, via both kind of auction house, force items regulating though the economy and ultimately raise profit for blizzard. (there's nothing wrong with this)

    Hopefully the stash will help in preventing a single person from gaining a monopoly over certain items on the auction house. It my even prevent the need to create a bank character for things like gems if it keeps the market under control and not inflated because people can hoard things.

    Quote from ProzaicMuze: Go

    The change of runes from well polished orbs to tacky looking marble-esque stones (that you can see the white cutout borders of)

    Do you mean just the artwork or underlying skill system? Using random item drops that limit how you learn the different variations on abilities was kind of terrible, especially with auction houses. If it was obtained through quest/ story progression or from vendors it would have been better. While I haven't played the beta, I like the newer system.

    Posted in: Off-Topic
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