The current exporter only supports you use one mesh in order for it to convert to m3.
Meaning you can have hundreds of objects and expect them to convert, nor you can connect or join them together, they'll still output a "Only one mesh allowed error"
I think that the m3 -> 3ds max converters make the m3 models into several parts.
@NiNtoxicated01: Go
Animated Textures: Not sure if this is possible, but some of the shaders (zerg in particular) pulse in their emisive. Would be great if this animated material functionality could be added as well!
I second this. There's been rumours of billboards having animated textures while experimenting a bit with the exporter and such I managed to get it use .tga, .jpg, .dds, .bmp, .png and .ogv as model's texture, however ogv wasn't animated. If billboard will have animated texture they'll use ogvs for sure. There's videos for adds already in ogv format.
I <3 you :P
No textures on the model, yet, but when I come from uni I'll model an awesome ship and texture it properly to further help you testing this.
EDIT:
So apparently black parts = no texture.
The materials must have a bitmap assigned otherwise geometry without a bitmap will turn into black, like in the screenshot. I tried doing a plain solid color and got the geometry all black, made it have a bitmap instead of a solid color and it worked.
Moar tests:
The current exporter only supports you use one mesh in order for it to convert to m3.
Meaning you can have hundreds of objects and expect them to convert, nor you can connect or join them together, they'll still output a "Only one mesh allowed error"
I think that the m3 -> 3ds max converters make the m3 models into several parts.
I second this. There's been rumours of billboards having animated textures while experimenting a bit with the exporter and such I managed to get it use .tga, .jpg, .dds, .bmp, .png and .ogv as model's texture, however ogv wasn't animated. If billboard will have animated texture they'll use ogvs for sure. There's videos for adds already in ogv format.
Maybe it has some normal issues?
But works like a charm.
I <3 you :P
No textures on the model, yet, but when I come from uni I'll model an awesome ship and texture it properly to further help you testing this.
EDIT:
So apparently black parts = no texture.
The materials must have a bitmap assigned otherwise geometry without a bitmap will turn into black, like in the screenshot. I tried doing a plain solid color and got the geometry all black, made it have a bitmap instead of a solid color and it worked.
Moar tests: