i believe the most convenient and easiest to scale method for this is to use triggers., how ever if you want to use data you will have to use a lot of validators, swtitch and damage effects because as far as i know the data editor contains no simple way to damage an attacking unit based on a fraction of the attackers own damage.
I believe the Damage Response refers too the unit with the behavior.
a mistake i always make is forgetting to set the damage response Chance to something more than zero.
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i believe the most convenient and easiest to scale method for this is to use triggers., how ever if you want to use data you will have to use a lot of validators, swtitch and damage effects because as far as i know the data editor contains no simple way to damage an attacking unit based on a fraction of the attackers own damage.
I believe the Damage Response refers too the unit with the behavior.
a mistake i always make is forgetting to set the damage response Chance to something more than zero.