I am at this point almost 100% sure it is an actor issue. Look through all of the actor events in both the original banelings and the new ones, and see if there are any actor events that don't belong.
However, in the future I would recommend duplicating the units, or making entirely new ones, not based off of anything. That way you should be able to avoid most of the errors.
There is something linked from the original unit to the new unit, I'm just not sure what. You can tell because the centrifical hooks upgrade is still there for both of them, that shouldn't happen if there wasn't something linking the 2 units... However, I can't really tell what it is. If you attach the map file I could take a look at it if you want.
EDIT: It is possible that once of your actors is linking them together. Make sure that the actors are creating the right unit, and not the original baneling. I think that could happen if you make them based off of, instead of duplicating the original.
By attached I mean linked to the unit. You can create a weapon, and then never attach it to a unit. You can also attach the same weapon to more than one unit. So what I am asking is whether you have the original weapon attached to the buried version of your "big baneling", and then your custom one attached to the unburrowed one?
Yes, what REDlandry said. On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?
If not, I would recommend starting over. Don't even duplicate the model, it is unnecessary. Just the unit and actor, and then change the model size through the actor instead of the model. This should make it literally impossible to have cross linked abilities attached to your "banelings".
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Great to be back and part of the community again!
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@PBobbert: Go
I am at this point almost 100% sure it is an actor issue. Look through all of the actor events in both the original banelings and the new ones, and see if there are any actor events that don't belong.
However, in the future I would recommend duplicating the units, or making entirely new ones, not based off of anything. That way you should be able to avoid most of the errors.
Great to be back and part of the community again!
@PBobbert: Go
There is something linked from the original unit to the new unit, I'm just not sure what. You can tell because the centrifical hooks upgrade is still there for both of them, that shouldn't happen if there wasn't something linking the 2 units... However, I can't really tell what it is. If you attach the map file I could take a look at it if you want.
EDIT: It is possible that once of your actors is linking them together. Make sure that the actors are creating the right unit, and not the original baneling. I think that could happen if you make them based off of, instead of duplicating the original.
Great to be back and part of the community again!
@PBobbert: Go
By attached I mean linked to the unit. You can create a weapon, and then never attach it to a unit. You can also attach the same weapon to more than one unit. So what I am asking is whether you have the original weapon attached to the buried version of your "big baneling", and then your custom one attached to the unburrowed one?
Great to be back and part of the community again!
Yes, what REDlandry said. On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?
If not, I would recommend starting over. Don't even duplicate the model, it is unnecessary. Just the unit and actor, and then change the model size through the actor instead of the model. This should make it literally impossible to have cross linked abilities attached to your "banelings".
Great to be back and part of the community again!