Hey guys, I'm back with another update for the Xeyed Custom Race (XCR)!
The changes entail...
Patch Version 3.6
- Balance
- Palyspine ability slow increased to 80% and deals 3 damage per second
- Raptorlisk has been swapped with Casnosalisk
- Raptorlisk is trained from Biomass Hatchery and Frenzy upgrade moved to Biomass Cavern
- Casnosalisk now trained at Xeyed Den
- Casnosalisk Den now unlocked after Mutagen Chamber
- New Upgrade : Piercing Points
- Research at Mutagen Chamber
- Increases Xeyedlings damage vs Armored targets by 2
- Bugs
- "Xeyed Units" button at Scavenger nest tooltip edited to now be seen fully
- Siphoner build model fixed
- Scavenger can use stop now
- Small units can no longer pass between xeyed structures using a 3x3 footprint
- Frenzy upgrade no longer refrences to "Impalisk"
- Casnosalisk can no longer cast Consume while energy is full
EDIT: Turns out Siphoner build is model is not fixed, my editor crashed and forgot to fix again!
Are you talking about making something like xeyed charecters (Which their aren't any of at the moment) or units similar to Heroes otS or WC3 heroes for a game or something?
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Hi, thank you for your feedback! I went through the entire tech tree and did see that a fair amount of the structures has the problem you mentioned with the Xeyed Den, which I am supposing happened due to the recent changes to the editor. The Sunken/Spore Colony dieing while on creep is probably my bad xD
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Patch Version 3.3
Added 3 buttons to Scavenger nest: Xeyed Units, Xeyed Tech Tree and Xeyed Tips. On each buttons tooltip is some useful info.
- Balance
- Increased spawn time for larvae/wasp by 2 seconds
- Ferrion
- Health decreased to 200 from 250
- Raptorlisk
- Increased supply usage to 3 up from 2
- Increased gas cost to 75 up from 65
- Decreased health to 105 from 120
- Can now only jump while frenzied
- Spore/Sunken Colony
- Sunken Colony damage reduced by 6 and now does 4 addition damage vs Armored down from 5
- No longer generates creep
- Must be built on creep
- Will slowly degenerate health off of creep
- Kraken
- Increased damage per projectile to 9 from 8
- Exterminator
- Health increased to 165 up from 150
- Bugs
- Queens now require 25 energy to build creep tumors and no longer has a cooldown
- Leviathen Gland typo fixed
- Ferrion no longer drops cargo on death, cargo is terminated along with it
- Load button on Ferrion no longer refers to the Hercules
- Ensnare will no longer affect friendly units
- Sunken Colony radius reduced
- Scorpalisk has lower innder radius (Collision with buildings)
- Raptorlisk's level 0 armor now shows correct icon
Try it out guys and see what you think! If you don't know what the map is go to the first post in the thread, it says what the map name is. Map link : battlenet://starcraft/map/1/254254
One of my largest focuses in this project is getting a xeyed MACRO MECHANIC, like terran has MULE, like protoss has Chrono and Zerg has larvae inject. Ideas! I need them.
Hey guys, with the recent starting of my modelling project, I will now be updating most of the xeyed models! I will give a preview of what will be the new Exterminator model!
ATTACHMENTS
Cutscene_Editor_094.jpg
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I have come out with a new version of the xeyed race!
Patch Version 3.0
- Gameplay
- Impalisk
- Renamed to the Raptorlisk
- Balance
- Xeyedling
- Life increased by 10
- Damage increased by 2
- Cost increased to 75 each xeyedling
- Attack speed from 0.7 to 0.86
- Xeyedlings hatch individualy instead of pairs
- Impalisk (Now Raptorlisk)
- Speed increased to 2.81
- Spitter
- Speed increased to 2.81
- Damage reduced by 4
- Attack speed from 2.25 to 2.5
- Aerialisk
- Health increased by 20
- Scourge
- Gas cost increased to 75 to make 2 scourge
- Feeding Pool
- Health decreased to 400
- Biomass Cavern
- Cost reduced to 200 minerals and 150 gas
- Bugs
- Ferrion
- Tooltips changed to portray it properly (Finally!)
- Art
- New models for the Xeyedling, Spitter and Aerialisk (All made by AlleyViper)
- Impalisk (Now Raptorlisk) returns with attachments made to look badbutt (Without causing
problems with transports)
Sorry I have failed to continue posting patch notes here on mapster, but here are all the ones I missed:
Patch Version 1.9
- Bug fixes
- Sunken Colony
- Death animations size was to large
- Could not attack moving targets
- Xeyed
- Kraken now requires bio-stasis to be mutated at the sunken warren
- Spore Colony now does +5 biological damage down from +30
Patch Version 2.0
- Bug Fixes
- Changed icons to have normal background rather than black(Quality will be refined latter)
- Kraken death size fixed(For real)
- Adjusted the other races to match melee better
- Fixed Bio-Stasis upgrade
- Balance
- Casnosalisk
- Consumption Effenciancy upgrade has been removed
- Now has a new ability called Covering Spray
- Energy Cost: 75
- Covers the target unit in a special saliva, which hides the target from enemies without
detection or effects
- Crushing Grip energy cost increased to 100
- Constricting Slime now suppresses cloak, and has duration doubled, damage halfed and goes through armor
- Can no longer use Consume on Psionic units
- Spitter
- Range decreased to 9 from 11
- Now has an upgrade to increase range by 3
- Ferrion (Feylisk)
- Renamed to Ferrion
- No longer needs upgrade to transport
- Upgrade changed to add detection
- NEW UNIT: Xeyepalythoan
- Aerial xeyed specialist(agent) and detector
- Primarily damage based abilities
- Unlocked by the Evolution Pit
Patch Version 2.2
- TONS of bug fixes(Thanks to Fenix)
- Balance
- Casnosalisk and Kraken energy upgrades also now add +25 energy max
- Xeyepalythoa Palyspine ability now deals 6 damage rather than 1.2 per second
Patch Version 2.3
- Bug Fixes
- Tooltips for ferrion and Hyper Organisms have been fixed to portray the ferrion correctly(Turns out it wasn't?)
- Larvae/Wasps now spawn below the host unit properly instead of spawning above it
- Lightly touched up subgroup priorities for the units
- Building a Casnosalisk no longer unlocks upgrades normally unlocked by the Biomass Cavern
- Balance
- Splitter no longer deals additional damage vs armored, splash area reduced from to 1 and splash damage changed from 75 to 50%
- Crushing Grip ability has been removed from Casnosalisk
- Scorpalisk, Mendling, Impalisk and Aerialisk mineral costs increased modified
- Xeyedlings cost reduced to 50 EACH (50+50 = 100)
- Level 2 and 3 Xeyed Flyer upgrades require a Sunken Warren to research
- Scavenger Nest can no longer train more than 1 unit at a time
- Scavenger birth time slightly reduced
- Cosmetics
- Scourge now has it's own unique wireframe and group icon
Any patch version not mentioned were minor bug fixes and/or minor changes.
Only a small piece of updates after what has been mentioned, but a new air unit has been released! It is an aerial caster, primarily damage based. Unlocks at Evolution Pit tech. Go check it out if you are interested.
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
BALANCE UPDATE
I have made further research, and have decided to make some balance changes to the Xeyed race.
I believe these changes will improve performance and make a more balanced and fun race to play
- Xeyed units now have 2 life regeneration delay(Can not regen health until it has been out in combat fo at least 2 seconds)
- Xeyedling
- Health increased to 60 from 55
- Damage increased to 8 from 6
- Scorpalisk
- Mineral cost has been increased by 15
- Now has1 armor from 1.35
- Impalisk
- Mineral cost increased by 10
- Attack speed improved from 1.25 to 1
- Attack damage is now 20 from 16
- Massalisk
- Mineral cost up to 275 from 225
- Base armor increased from 1 to 2
- Max health increased by 50
- Kraken
- Leviathen Gland upgrade time up to 120 from 100
- Kraken health is now 475 down from 550
- Bio-Stasis ability duration decreased
- Exterminator
- No longer does bonus damage to light
- Base damage increased by 3
- Scavenger Nest
- Cost is now 350 minerals down from 400
The xeyedling was not very cost-efficient at all, only against larger units and sometimes marines did it seem very good.
The scorpalisk proved cost efficient in almost every single matchup, so I nerfed it, although perhaps not enough.
The Impalisk had a similar problem to the xeyedling, not very cost-efficient.
There was not very extensive testing with the massalisk, but I figured higher cost and resilience was in order.
The exterminator was not as fast as most light air units, so I figured it was not necessary.
The kraken was considered OP by most testers I have seen, so I nerfed it after a bit of testing.
The scavenger nest was often complained to be too expensive.
Cool, I only have plans for one more unit for the race. So I feel pretty much done with it, besides bug and balance fixes. Unfourtanately I just haven't had the feedback to really do any balancing.
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
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@ksnumedia:
Thanks, glad you enjoyed it!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Hey guys, I'm back with another update for the Xeyed Custom Race (XCR)!
The changes entail...
Patch Version 3.6
- Balance
- Palyspine ability slow increased to 80% and deals 3 damage per second
- Raptorlisk has been swapped with Casnosalisk
- Raptorlisk is trained from Biomass Hatchery and Frenzy upgrade moved to Biomass Cavern
- Casnosalisk now trained at Xeyed Den
- Casnosalisk Den now unlocked after Mutagen Chamber
- New Upgrade : Piercing Points
- Research at Mutagen Chamber
- Increases Xeyedlings damage vs Armored targets by 2
- Bugs
- "Xeyed Units" button at Scavenger nest tooltip edited to now be seen fully
- Siphoner build model fixed
- Scavenger can use stop now
- Small units can no longer pass between xeyed structures using a 3x3 footprint
- Frenzy upgrade no longer refrences to "Impalisk"
- Casnosalisk can no longer cast Consume while energy is full
EDIT: Turns out Siphoner build is model is not fixed, my editor crashed and forgot to fix again!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@alleyviper85:
Are you talking about making something like xeyed charecters (Which their aren't any of at the moment) or units similar to Heroes otS or WC3 heroes for a game or something?
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Version 3.5 uploaded, so the bugs OzCrescendo mentioned should be fixed as well as a few more. Keep the feedback coming!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@alleyviper85:
Sounds cool, it's terran-ish in unit models I am supposing?
As a side note, I will probably have a new version out with some bug fixes today.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@OzCrescendo:
Hi, thank you for your feedback! I went through the entire tech tree and did see that a fair amount of the structures has the problem you mentioned with the Xeyed Den, which I am supposing happened due to the recent changes to the editor. The Sunken/Spore Colony dieing while on creep is probably my bad xD
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Patch Version 3.3
Added 3 buttons to Scavenger nest: Xeyed Units, Xeyed Tech Tree and Xeyed Tips. On each buttons tooltip is some useful info.
- Balance
- Increased spawn time for larvae/wasp by 2 seconds
- Ferrion
- Health decreased to 200 from 250
- Raptorlisk
- Increased supply usage to 3 up from 2
- Increased gas cost to 75 up from 65
- Decreased health to 105 from 120
- Can now only jump while frenzied
- Spore/Sunken Colony
- Sunken Colony damage reduced by 6 and now does 4 addition damage vs Armored down from 5
- No longer generates creep
- Must be built on creep
- Will slowly degenerate health off of creep
- Kraken
- Increased damage per projectile to 9 from 8
- Exterminator
- Health increased to 165 up from 150
- Bugs
- Queens now require 25 energy to build creep tumors and no longer has a cooldown
- Leviathen Gland typo fixed
- Ferrion no longer drops cargo on death, cargo is terminated along with it
- Load button on Ferrion no longer refers to the Hercules
- Ensnare will no longer affect friendly units
- Sunken Colony radius reduced
- Scorpalisk has lower innder radius (Collision with buildings)
- Raptorlisk's level 0 armor now shows correct icon
Try it out guys and see what you think! If you don't know what the map is go to the first post in the thread, it says what the map name is. Map link : battlenet://starcraft/map/1/254254
One of my largest focuses in this project is getting a xeyed MACRO MECHANIC, like terran has MULE, like protoss has Chrono and Zerg has larvae inject. Ideas! I need them.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Hey guys, with the recent starting of my modelling project, I will now be updating most of the xeyed models! I will give a preview of what will be the new Exterminator model!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Screenies!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I have come out with a new version of the xeyed race!
Patch Version 3.0
- Gameplay
- Impalisk
- Renamed to the Raptorlisk
- Balance
- Xeyedling
- Life increased by 10
- Damage increased by 2
- Cost increased to 75 each xeyedling
- Attack speed from 0.7 to 0.86
- Xeyedlings hatch individualy instead of pairs
- Impalisk (Now Raptorlisk)
- Speed increased to 2.81
- Spitter
- Speed increased to 2.81
- Damage reduced by 4
- Attack speed from 2.25 to 2.5
- Aerialisk
- Health increased by 20
- Scourge
- Gas cost increased to 75 to make 2 scourge
- Feeding Pool
- Health decreased to 400
- Biomass Cavern
- Cost reduced to 200 minerals and 150 gas
- Bugs
- Ferrion
- Tooltips changed to portray it properly (Finally!)
- Art
- New models for the Xeyedling, Spitter and Aerialisk (All made by AlleyViper)
- Impalisk (Now Raptorlisk) returns with attachments made to look badbutt (Without causing
problems with transports)
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Sorry I have failed to continue posting patch notes here on mapster, but here are all the ones I missed:
Patch Version 1.9
- Bug fixes
- Sunken Colony
- Death animations size was to large
- Could not attack moving targets
- Xeyed
- Kraken now requires bio-stasis to be mutated at the sunken warren
- Spore Colony now does +5 biological damage down from +30
Patch Version 2.0
- Bug Fixes
- Changed icons to have normal background rather than black(Quality will be refined latter)
- Kraken death size fixed(For real)
- Adjusted the other races to match melee better
- Fixed Bio-Stasis upgrade
- Balance
- Casnosalisk
- Consumption Effenciancy upgrade has been removed
- Now has a new ability called Covering Spray
- Energy Cost: 75
- Covers the target unit in a special saliva, which hides the target from enemies without
detection or effects
- Crushing Grip energy cost increased to 100
- Constricting Slime now suppresses cloak, and has duration doubled, damage halfed and goes through armor
- Can no longer use Consume on Psionic units
- Spitter
- Range decreased to 9 from 11
- Now has an upgrade to increase range by 3
- Ferrion (Feylisk)
- Renamed to Ferrion
- No longer needs upgrade to transport
- Upgrade changed to add detection
- NEW UNIT: Xeyepalythoan
- Aerial xeyed specialist(agent) and detector
- Primarily damage based abilities
- Unlocked by the Evolution Pit
Patch Version 2.2
- TONS of bug fixes(Thanks to Fenix)
- Balance
- Casnosalisk and Kraken energy upgrades also now add +25 energy max
- Xeyepalythoa Palyspine ability now deals 6 damage rather than 1.2 per second
Patch Version 2.3
- Bug Fixes
- Tooltips for ferrion and Hyper Organisms have been fixed to portray the ferrion correctly(Turns out it wasn't?)
- Larvae/Wasps now spawn below the host unit properly instead of spawning above it
- Lightly touched up subgroup priorities for the units
- Building a Casnosalisk no longer unlocks upgrades normally unlocked by the Biomass Cavern
- Balance
- Splitter no longer deals additional damage vs armored, splash area reduced from to 1 and splash damage changed from 75 to 50%
- Crushing Grip ability has been removed from Casnosalisk
- Scorpalisk, Mendling, Impalisk and Aerialisk mineral costs increased modified
- Xeyedlings cost reduced to 50 EACH (50+50 = 100)
- Level 2 and 3 Xeyed Flyer upgrades require a Sunken Warren to research
- Scavenger Nest can no longer train more than 1 unit at a time
- Scavenger birth time slightly reduced
- Cosmetics
- Scourge now has it's own unique wireframe and group icon
Any patch version not mentioned were minor bug fixes and/or minor changes.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@alleyviper85: Go
Looks awesome man, I'll consider using it for a xeyedling model.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Only a small piece of updates after what has been mentioned, but a new air unit has been released! It is an aerial caster, primarily damage based. Unlocks at Evolution Pit tech. Go check it out if you are interested.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
BALANCE UPDATE
I have made further research, and have decided to make some balance changes to the Xeyed race.
I believe these changes will improve performance and make a more balanced and fun race to play
- Xeyed units now have 2 life regeneration delay(Can not regen health until it has been out in combat fo at least 2 seconds)
- Xeyedling
- Health increased to 60 from 55
- Damage increased to 8 from 6
- Scorpalisk
- Mineral cost has been increased by 15
- Now has1 armor from 1.35
- Impalisk
- Mineral cost increased by 10
- Attack speed improved from 1.25 to 1
- Attack damage is now 20 from 16
- Massalisk
- Mineral cost up to 275 from 225
- Base armor increased from 1 to 2
- Max health increased by 50
- Kraken
- Leviathen Gland upgrade time up to 120 from 100
- Kraken health is now 475 down from 550
- Bio-Stasis ability duration decreased
- Exterminator
- No longer does bonus damage to light
- Base damage increased by 3
- Scavenger Nest
- Cost is now 350 minerals down from 400
The xeyedling was not very cost-efficient at all, only against larger units and sometimes marines did it seem very good.
The scorpalisk proved cost efficient in almost every single matchup, so I nerfed it, although perhaps not enough.
The Impalisk had a similar problem to the xeyedling, not very cost-efficient.
There was not very extensive testing with the massalisk, but I figured higher cost and resilience was in order.
The exterminator was not as fast as most light air units, so I figured it was not necessary.
The kraken was considered OP by most testers I have seen, so I nerfed it after a bit of testing.
The scavenger nest was often complained to be too expensive.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Cool, I only have plans for one more unit for the race. So I feel pretty much done with it, besides bug and balance fixes. Unfourtanately I just haven't had the feedback to really do any balancing.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"