I was looking every ware I do not know how I didn’t saw it.
Now is working: Modified Weapons on depending the Protoss Faction.
And about unit attributes with the Buff behaviour: I couldn’t make modify the unit. It just do not changed nothing.
But in the upgrade yes. It works. Example: After Archon is upgraded to Taldarim: Then the instruction added to add Energy to archon in the upgrade it modify the unit. Working and tested. ( ;
I think yes. Example: the Immortal Taldarim is using another weapon. And In XML I’m hiding the Taldarim weapon at the moment and with a requirement activate it, if Taldarim upgrade is on,, and the original weapon get off.
All units are the originals, I´m not using Immortal Taldarim or another units. Just the model by Actor and Abilities are activated by requirements hiding or showing buttons.
All this is on the Art Camp Mod. ( Protoss Factions - Terran Factions- Zerg Factions).
We will have better maps and Small Camp created by the comunity. ( :
Back to console and cursor.
I see flags in the Console Skin XML file, it is the reason I think I can call it the same way.
I made a script and interact with the XML files.
So,, from this point I can tell you have to be somewhere in the engine, how they call the Console and the Mouse, and I´m looking for it.
Example: All here below are original blizzard functions. But I´m just showing how can be.
Me too, I’m looking every ware in the web, and trying by myself as well. Long time ago I saw something related to change weapons in units by flags in galaxy. This by the green tea Team. I have all the green tea files hope to find something useful.
AI.Galaxy or Natives.Galaxy have something related but must I explore too.
I have to find out how to change it. Cursor and Console with a upgrade. How? I don’t really know, but I will find it.
My Protoss full factions is ready and I cannot upload it, until that is fixed. (Just Nexus Taldarim Decal TC pending to work it out)
Yes. Was there Thanks. ( :
I was looking every ware I do not know how I didn’t saw it.
Now is working: Modified Weapons on depending the Protoss Faction.
And about unit attributes with the Buff behaviour: I couldn’t make modify the unit. It just do not changed nothing.
But in the upgrade yes. It works. Example: After Archon is upgraded to Taldarim: Then the instruction added to add Energy to archon in the upgrade it modify the unit. Working and tested. ( ;
So,, [Solved]
Thanks Again.
In reply to DrSuperEvil:
And second question. What about the attributes?, Did u tried to add and remove energy on a unit?
Archon need energy in the taldarim faction. If it is not posible I will change the abilities to a timer. Or just add the energy to the unit.
[Solved it can be done on the Upgrade ].
Now looking to make desapear the Bahavior dialog on unit.
In reply to DrSuperEvil:
Ok. I did it. Thank u.
It is working now. Really Useful tip.
Community can learn about it.
How?
1- Weapon Removed from unit. In Immortal u must let the turret and remove just the weapon.
2- Create a behavior Buff and in the slot Weapons add the weapon. And with a requirement or Validator. (This will add or Remove the weapon).
3.- Create a 2nd behavior Buff for the next weapon in the slot Weapons. And with a requirement or Validator. (This will add or Remove the weapon).
4.- Back to unit. Add ur created Behaviors in unit.
Done; Weapon Enabled showing the Weapon, and Weapon Disabled hided.
Enjoy, Thanks to DrSuperEvil tip.
In reply to DrSuperEvil:
In reply to DrSuperEvil:
I think yes. Example: the Immortal Taldarim is using another weapon. And In XML I’m hiding the Taldarim weapon at the moment and with a requirement activate it, if Taldarim upgrade is on,, and the original weapon get off.
All units are the originals, I´m not using Immortal Taldarim or another units. Just the model by Actor and Abilities are activated by requirements hiding or showing buttons.
All this is on the Art Camp Mod. ( Protoss Factions - Terran Factions- Zerg Factions).
We will have better maps and Small Camp created by the comunity. ( :
Back to console and cursor.
I see flags in the Console Skin XML file, it is the reason I think I can call it the same way.
I made a script and interact with the XML files.
So,, from this point I can tell you have to be somewhere in the engine, how they call the Console and the Mouse, and I´m looking for it.
Example: All here below are original blizzard functions. But I´m just showing how can be.
const int c_uiModeConsole = 2;
const int c_syncFrameTypeConsolePanel = 31;
if(TechTreeUpgradeCount(player, "DarkProtoss" , c_techCountCompleteOnly) > 0) {
ConsoleCommand (string inText, bool allowDefault, bool allowMacros); (This is for a text)
or
// Value modification by type (only works for fields flagged as modifiable in the catalog)
UserDataSetModel (string inType, string inInstance, string inField, int inIndex, string inValue); (Flaged Models)
or
UISetMode (playergroup players, int mode, fixed duration);
UISetCursorVisible (playergroup players, bool isCursorVisible);
UISetCursorAutoHide (playergroup players, bool autoHide, fixed delay);
}
Plus in campaign have to be the way how they call the consoles.
All this is new for me, I never worked on UI. /:
Anyway is just an Idea, I will keep looking and trying.
In reply to DrSuperEvil:
Me too, I’m looking every ware in the web, and trying by myself as well. Long time ago I saw something related to change weapons in units by flags in galaxy. This by the green tea Team. I have all the green tea files hope to find something useful.
AI.Galaxy or Natives.Galaxy have something related but must I explore too.
I have to find out how to change it. Cursor and Console with a upgrade. How? I don’t really know, but I will find it.
My Protoss full factions is ready and I cannot upload it, until that is fixed. (Just Nexus Taldarim Decal TC pending to work it out)
In reply to DrSuperEvil:
Hi there,
This is working in a single map, just rename the files.
Is all knowledge I can offer u at the moment. Same for Console, just rename the Imported Console files, and done for this map.
As soon I find something more manageable I will post it here.
Thanks too.
I was using *.tga thats works well but *.dds is the way.