Note: You don't need to register for EvE Online, you just need to install the game so you can extract the models
Open TriExporter, you need to set it up to point to the EvE Install Folder using File -> Set EVE Folder
All Ship Models are located under res/dx9/model/ship/, they aren't labeled so you will have to know what the ships look like to find the one you want
Double click on the model files labeled *.gr2 to get a preview of the ship, then double click on the *_d.dds until you use up all the texture slots
File -> Export Tri-Model, save the file as a *.obj for now since *.3ds is broken and can't be imported into 3DS Max
Note: TriExporter will automatically export the loaded texture files to the same folder as the Exported Model
Open the texture file in Photoshop and delete the Alpha Channel
Resave the texture file as anything you want
Open up 3DS Max and import the *.obj file using File -> Import (File is the image in the Top Left!)
Since TriExporter does a few things backwards we need to mirror the Object on the Y Axis by selecting the model and using Tools -> Mirror
Next we have to redo some of the UV Mapping, make sure the object is selected and go to Modify in the Command Panel on the right, find Unwrap UVW and apply it. Then we need to apply the UVW Xform modification and in the settings after applying hit the check mark for Flip next to the V Tile.
Materials & Textures
Open up your materials list and modify each listing to become a Starcraft 2 Material
You then have to create a new map under Diffuse and make it a Starcraft 2 Bitmap that points to the modified texture
To be done later
If you have gotten this far and don't know how to export it for Starcraft 2, then why are you doing this? Just read the documentation for the M3 Plugins for the moment. I will fill this out later when I convert this into a multi-stage video tutorial.
At the moment this is a rather basic ship model, the only animations that need to be done is an Idle Animation. When importing this into Starcraft 2 I would copy a Terran Flying Ship Unit since these will take care of all the special banking and such not.
While I agree that this is neat you should be careful with this. I suspect blizzard will be harder on use of copyrighted material in their maps now that they have more control over what is hosted. They are liable to be sued based on the content used unless they remove maps with copyrighted content from their servers upon request.
The problem is not a 64-bit OS, but rather a 64-bit version of Photoshop.
Install the plugin in the 32-bit photoshop version's folder. Once you install photoshop, you should have both a 32-bit and 64-bit installation.
EDIT: You will always need to run the 32-bit version to be able to open .dds files.
Hi, can someone Upload the Caldari Titan for me?
Cause it doesn't work for me. I have the Trial Version of 3dmax and Photoshop CS3.
When i open the Texture in Photoshop it says that it can't be opened.
And wenn i want to Save the Titan Model in 3dmax it says somethings missing. oO