You can use a glow or aura effect to make your hero(es) pop and stand out.
Example of a hero glow from Warcraft 3:
How to do it in Starcraft 2
1. Place your hero on the map.
2. Enter the trigger editor. Make sure the "Show Libraries" and "Use Subviews" buttons are clicked.
3. Select the "Melee Initialization" trigger. Right click Action, select New -> New Action.
4. Select Label: Actor, Action: Attach Model to Unit.
5. Select Model: BlueHeroOmniLightGround, Attach Point: Origin. For the last "field", select Unit. Then click the Value bullet. Select your hero and click OK.
Voila! This trigger creates a "BlueHeroOmniLightGround" effect on your hero. Credit for this tutorial goes to s3rius, who attached a sample map below.
This kind of effect is worth gold in custom games. Lights and effects are important, so everyone should look for these kind of eye candy and add them if it's in place.
There you go - make sure that you have your Sc2 graphic settings set to at least High, otherwise dynamic light effects such as this one won't show up for you.
Is there a way to make the size of the glow bigger? This method seems to be fine for small unit, however, everything thats larger than a marauder just hides the glow under the the model.
There are two sizes - Omni Light and Omni Light Large. If the large one is still too small you can go into the data editor, find the omni light model and increase it's size.
You might have to disable the size inheritance, or it could be that the omni light adjusts it's size to the model it's been attached to.
I found another solution: Using data only. One just needs a model, a model actor and a side operation actor to attach the glow (or some other visual effect) to a certain unit. The good part here is that actor events allow the modification of the models size and color and therefore one can use this for any number of different units.
@madmaxII: Could you elaborate on Data-only version? One of the main features of my mod is for anyone to be able to add it to any map as a dependency. I want to be able to do this, but have never been sure how.
Hero Glow/Aura Tutorial
You can use a glow or aura effect to make your hero(es) pop and stand out.
Example of a hero glow from Warcraft 3:
How to do it in Starcraft 2
1. Place your hero on the map.
2. Enter the trigger editor. Make sure the "Show Libraries" and "Use Subviews" buttons are clicked.
3. Select the "Melee Initialization" trigger. Right click Action, select New -> New Action.
4. Select Label: Actor, Action: Attach Model to Unit.
5. Select Model: BlueHeroOmniLightGround, Attach Point: Origin. For the last "field", select Unit. Then click the Value bullet. Select your hero and click OK.
Voila! This trigger creates a "BlueHeroOmniLightGround" effect on your hero. Credit for this tutorial goes to s3rius, who attached a sample map below.
@Marikh7: Go
Tried to achieve this effect but it didn't work. Could you attach a map? Will attempt to help solve the initialization problem.
This kind of effect is worth gold in custom games. Lights and effects are important, so everyone should look for these kind of eye candy and add them if it's in place.
@XLIIVI: Go
There you go - make sure that you have your Sc2 graphic settings set to at least High, otherwise dynamic light effects such as this one won't show up for you.
@s3rius: Go
Ah, thanks. It was a settings mistake.
@XLIIVI: Go
Thanks for replying. I fixed my mistake too.
Is there a way to make the size of the glow bigger? This method seems to be fine for small unit, however, everything thats larger than a marauder just hides the glow under the the model.
If used in certain dark lighting, can look like a cool spotlight thing!
@madmaxII: Go
There are two sizes - Omni Light and Omni Light Large. If the large one is still too small you can go into the data editor, find the omni light model and increase it's size.
You might have to disable the size inheritance, or it could be that the omni light adjusts it's size to the model it's been attached to.
@s3rius: Go
I found another solution: Using data only. One just needs a model, a model actor and a side operation actor to attach the glow (or some other visual effect) to a certain unit. The good part here is that actor events allow the modification of the models size and color and therefore one can use this for any number of different units.
thanks for the tut, helped greaaattleh
@madmaxII: Could you elaborate on Data-only version? One of the main features of my mod is for anyone to be able to add it to any map as a dependency. I want to be able to do this, but have never been sure how.
Edit: Never mind, found the answer in another tutorial: http://forums.sc2mapster.com/development/artist-tavern/2545-aura-indicators-how-the-hell/
Add Event->Actor Create->Create "KerriganHeroGlow"
@uroboros1987: Go
Nice necro.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is it possible to have the color of the glow be derived from the player color?