This guide is written 28.8.2010 while I'm was using editor version 1.0.3 (16291)
- - -
At first I want to remind you about that if you are modifying things in data editor you can't delete or modify any data that your other maps or game uses. When you change any value you can see that editor automaticly makes copy of that change which affects only to your current map. Green color helps you to notice them. Default values / dependencies are blue. You can't delete blue things so by deleting green things you are making things back to defaults. So if you make any mistakes or just want to click and test things just do it. You just can't mess things totally so go and try things. So if something goes wrong it is only wrong in your current map.
If you are using Liberty Story (Campaign) dependency you have propably noted missing Stimpack on Marine and many other problems with campaign units command cards. On this guide we're going to fix Marine's Stimpack. I hope this tutorial also helps you to fix other command cards by same method and understand logic of data editor a bit more. Before beginning take a look at data editor and make sure your view looks same as mine so you can easily follow steps in pictures on end of post.
At first let's make sure you use Liberty Story (Campaign) dependency. Click File - Dependencies... Add Standard, you can check all (4) dependencies. On picture "Step 1" I haven't selected Liberty Multi (Mod) while it isn't necessary for my map. Order of dependencies is important so make sure Liberty Story (Campaign) is at top.
Open data editor by F7. Select Data type: Units. Search Marine. Click Marine - Stimpack on left bottom part of the screen. Right click and select "View Linked Object". Picture "Step 2"
Choose Marine - Stimpack which "Source" is LibertyStory.SC2Campaign. Click "Execute" on top right part of the screen and change "Use Stimpack (Story Mode, Marine)" to "Use Stimpack". Picture "Step 3"
Now we need to modify Marine's command card. Select Data Type: Units. Search Marine. Click Stimpack icon on command card (Ability tab) To "Requirements" change "Use Stimpack (Story Mode, Marine)" to "Use Stimpack. Picture "Step 4".
Some posts / guides tell you to just to remove all requirements from upgrade. It's not good way to a perfectionist like me so look at pictures Before and After research to notice that my way fixes tooltip too. (=Step4)
This guide is written 28.8.2010 while I'm was using editor version 1.0.3 (16291)
- - -
At first I want to remind you about that if you are modifying things in data editor you can't delete or modify any data that your other maps or game uses. When you change any value you can see that editor automaticly makes copy of that change which affects only to your current map. Green color helps you to notice them. Default values / dependencies are blue. You can't delete blue things so by deleting green things you are making things back to defaults. So if you make any mistakes or just want to click and test things just do it. You just can't mess things totally so go and try things. So if something goes wrong it is only wrong in your current map.
If you are using Liberty Story (Campaign) dependency you have propably noted missing Stimpack on Marine and many other problems with campaign units command cards. On this guide we're going to fix Marine's Stimpack. I hope this tutorial also helps you to fix other command cards by same method and understand logic of data editor a bit more. Before beginning take a look at data editor and make sure your view looks same as mine so you can easily follow steps in pictures on end of post.
At first let's make sure you use Liberty Story (Campaign) dependency. Click File - Dependencies... Add Standard, you can check all (4) dependencies. On picture "Step 1" I haven't selected Liberty Multi (Mod) while it isn't necessary for my map. Order of dependencies is important so make sure Liberty Story (Campaign) is at top.
Open data editor by F7. Select Data type: Units. Search Marine. Click Marine - Stimpack on left bottom part of the screen. Right click and select "View Linked Object". Picture "Step 2"
Choose Marine - Stimpack which "Source" is LibertyStory.SC2Campaign. Click "Execute" on top right part of the screen and change "Use Stimpack (Story Mode, Marine)" to "Use Stimpack". Picture "Step 3"
Now we need to modify Marine's command card. Select Data Type: Units. Search Marine. Click Stimpack icon on command card (Ability tab) To "Requirements" change "Use Stimpack (Story Mode, Marine)" to "Use Stimpack. Picture "Step 4".
Some posts / guides tell you to just to remove all requirements from upgrade. It's not good way to a perfectionist like me so look at pictures Before and After research to notice that my way fixes tooltip too. (=Step4)