That's great for static income, but for many types of maps people need a growing income for which you need some other way and much more complicated triggers to have work.
Well, that I just use a series of Triggers like I create a integer with like 10, then make it so once it's run 10 times. Run this Trigger. The New Trigger is the new Income. I haven't implemented it yet into my Map but I will soon. Once it's done, I'll post a pic of what it looks like.
how would you go about making an income based on how much supply you use, like if you have 0/100 supply used you get 300 minerals every minutes, but if you have 50/100 used its 200 minerals, 51/100 would be 198 minerals, and so on