From the creator of "Doodad Hunt", "Haunted Temple", and the "Planetary Boss" series i bring you a preview demo of my upcomming map series, "Hotel vs. ZOMBIES!"
The purpose of this demo is to provide a preview of my upcomming map and allow testing/improvements on the basic mechanics of the game. New content will be added to the demo every few days but the full version will still reign supreme.
Video
Description
You and your friends decided to go on vacation and stay at a Hotel. Of course, the hotel was built on a haunted zombie graveyard and now they want to "renovate". Select your class and its up to you and your friends to defend the hotel from thrashage so you can eventually have that hotel party you were planning.
Use this thread to discuss what you think, report bugs and what improvements you would like to see!
All my maps ave copyrighted music lol. Yes they are wow models. Whats wrong with the camera? It works just fine. The big showcase of this map is my projectile system that is not affected by lag :)
The Terrain is terrible Bounty. Didn't you learn from ModCraft? When you do Terrian, especially in TPS, do it good! Or else it'll not be fun to play!
Why is there no Crosshair? Its unlikely that shooting without one is going to hit good without Bulletspray ^^
Aiming seems to be pretty bad, but thats probably just Battle.net again.
Overall it seems to simple / boring. Its the typical Arcade thing that you play once in a while and than you leave it to rot. Its missing USP :o
I think this is awesome. Deserves alittle more recognition. Im tired of all those overly complex rpg maps on the list, so this is exactly what i want. No stupid upgrade system, just you and your gun!
Afterall, your maps are probably the most fun to play, because they are so simple.
I think this is awesome. Deserves alittle more recognition. Im tired of all those overly complex rpg maps on the list, so this is exactly what i want. No stupid upgrade system, just you and your gun!
Afterall, your maps are probably the most fun to play, because they are so simple.
I'm more disappointed that other than RTS, TPS, FPS, and simulators, there's not much else that people are creative to make...
I mean, no one attempted to make a "pseudo" mmo yet?
It doesn't have to use a real element, just use banks to get data from each players, and apply it into the game world... So then each time you play it, it'll be different (based on player data).
Like... A 3 Faction map where 3 faction will compete against each other on a hexagonal grid, maybe a 9x9 hex grid...
Take the idea from shattered galaxy, where players create squads and sends em into battle, which is timed, to capture the "zone".
Every zone doesn't always means you have to fight a battle, it's only when two opposing characters are in one zone that they "initiate" a battle. Players can fight or retreat, but retreating for the defenders may result in them losing the zone.
The game is like a slower paced SC2, but with unique units having pros and cons and not being able to handle multiple roles.
Ghasts are your Dark Templars but looks like Ghosts, they accel at sneaking and hampering enemies with their sabers.
Red Eye are your "grounded" science vessles with four legs. They basically can "install" to reveal a huge part of the map for your allies, and scan. Enemies can also scan you and know if there's a red-eye in the area, meaning they'll go to attack it. Also, red eye units can equip radar jamming items, that consumes energy in order to jam your enemy's minimap.
Scanning, doesn't reveal any parts of the map, but reveals ALL enemy units in the entire field for a short duration, and cost a modest amount of energy.
Detection units are something more rare in here, so not every unit can detect cloaked units, and only support units can have these installed...
With the inventory system in SC2, i think it's possible to make a "squad" window that lets you equip items on each unit in the squad slot. Also, units in Shattered Galaxy CAN level up, but only AFTER a battle. Leveling up boosts it's overall performance, and doesn't unlock special skills etc. It DOES allow you to evolve a unit into another unit type, and equip specific items at specific levels.
The Terrain is terrible Bounty. Didn't you learn from ModCraft? When you
do Terrian, especially in TPS, do it good! Or else it'll not be fun to
play!
Why is there no Crosshair? Its unlikely that shooting without one is
going to hit good without Bulletspray
Aiming seems to be pretty bad, but thats probably just Battle.net again.
Overall it seems to simple / boring. Its the typical Arcade thing that
you play once in a while and than you leave it to rot. Its missing USP
:o
I agree the terrain is terrible, but the reason behind it is because of the way my projectile system works. There is no crosshair atm because you shoot straight ahead in the direction of your camera, never had any problems hitting anything yet unless it was my own fault. The aiming is the incredibley smooth actually, there is NO lag because of the way my system works. It is simple but it is far from boring, levels get harder the more you progress.
Could of just asked me for my projectile system @.@. (1 simple improvement would be adding breaking. Making the projectiles not 100% accurate). Also viking missle thingy looks better for bullets.
You know me, i like to make my own crap lol. Plus my system is not affected by delay =P not sure if yours is but regardless it works and im happy with it lol.
From the creator of "Doodad Hunt", "Haunted Temple", and the "Planetary Boss" series i bring you a preview demo of my upcomming map series, "Hotel vs. ZOMBIES!"
The purpose of this demo is to provide a preview of my upcomming map and allow testing/improvements on the basic mechanics of the game. New content will be added to the demo every few days but the full version will still reign supreme.
Video
Description
You and your friends decided to go on vacation and stay at a Hotel. Of course, the hotel was built on a haunted zombie graveyard and now they want to "renovate". Select your class and its up to you and your friends to defend the hotel from thrashage so you can eventually have that hotel party you were planning.
Use this thread to discuss what you think, report bugs and what improvements you would like to see!
ENJOY!
1st: Copyrighted music
2nd: Are those wow models ?
3rd: Awesome. But still no improvement on the movement and camera systems. Wonder why you still stick to it.
@progammer: Go
All my maps ave copyrighted music lol. Yes they are wow models. Whats wrong with the camera? It works just fine. The big showcase of this map is my projectile system that is not affected by lag :)
The Terrain is terrible Bounty. Didn't you learn from ModCraft? When you do Terrian, especially in TPS, do it good! Or else it'll not be fun to play!
Why is there no Crosshair? Its unlikely that shooting without one is going to hit good without Bulletspray ^^
Aiming seems to be pretty bad, but thats probably just Battle.net again.
Overall it seems to simple / boring. Its the typical Arcade thing that you play once in a while and than you leave it to rot. Its missing USP :o
I think this is awesome. Deserves alittle more recognition. Im tired of all those overly complex rpg maps on the list, so this is exactly what i want. No stupid upgrade system, just you and your gun!
Afterall, your maps are probably the most fun to play, because they are so simple.
I'm more disappointed that other than RTS, TPS, FPS, and simulators, there's not much else that people are creative to make...
I mean, no one attempted to make a "pseudo" mmo yet? It doesn't have to use a real element, just use banks to get data from each players, and apply it into the game world... So then each time you play it, it'll be different (based on player data).
Like... A 3 Faction map where 3 faction will compete against each other on a hexagonal grid, maybe a 9x9 hex grid... Take the idea from shattered galaxy, where players create squads and sends em into battle, which is timed, to capture the "zone". Every zone doesn't always means you have to fight a battle, it's only when two opposing characters are in one zone that they "initiate" a battle. Players can fight or retreat, but retreating for the defenders may result in them losing the zone.
The game is like a slower paced SC2, but with unique units having pros and cons and not being able to handle multiple roles.
Ghasts are your Dark Templars but looks like Ghosts, they accel at sneaking and hampering enemies with their sabers.
Red Eye are your "grounded" science vessles with four legs. They basically can "install" to reveal a huge part of the map for your allies, and scan. Enemies can also scan you and know if there's a red-eye in the area, meaning they'll go to attack it. Also, red eye units can equip radar jamming items, that consumes energy in order to jam your enemy's minimap.
Scanning, doesn't reveal any parts of the map, but reveals ALL enemy units in the entire field for a short duration, and cost a modest amount of energy.
Detection units are something more rare in here, so not every unit can detect cloaked units, and only support units can have these installed...
With the inventory system in SC2, i think it's possible to make a "squad" window that lets you equip items on each unit in the squad slot. Also, units in Shattered Galaxy CAN level up, but only AFTER a battle. Leveling up boosts it's overall performance, and doesn't unlock special skills etc. It DOES allow you to evolve a unit into another unit type, and equip specific items at specific levels.
I agree the terrain is terrible, but the reason behind it is because of the way my projectile system works. There is no crosshair atm because you shoot straight ahead in the direction of your camera, never had any problems hitting anything yet unless it was my own fault. The aiming is the incredibley smooth actually, there is NO lag because of the way my system works. It is simple but it is far from boring, levels get harder the more you progress.
Update 1.2
-Added more waves (Up from 8 to 12)
-Two new zombie types, The healer and the Zombie Queen!
Waves 9-12 will be Rain and Night Time waves so bring your ponchos
BTW, is this on the europe server too? If not, then do it!
@Bounty_98: Go
Could of just asked me for my projectile system @.@. (1 simple improvement would be adding breaking. Making the projectiles not 100% accurate). Also viking missle thingy looks better for bullets.
You know me, i like to make my own crap lol. Plus my system is not affected by delay =P not sure if yours is but regardless it works and im happy with it lol.
Latest Update adds the first unockable class, Ork Tyson! (60 Kills Required)
all good and nope, no delay. (minus the tiny bit that clicking ur mouse gives)
bed time bump :) had fun with everyone that played 2night!