Sorry bud, I think there is really a problem with battle.net right now, just check the thread at starcraft2.com
unlucky you lol
maybe tomorrow again thanks for trying
"The Last Swarm" is currently unavailable. I deleted the map from Bnet for quick updates last night and having trouble uploading it again since Bnet
is having an issue last night, US server only. I will try to upload the map once I get home today and will do some beta testing again tonight around 8pm till midnight
Pacific time. If your interested just PM me your bnet id and email so I can invite you tonight
it seems to all be working corectly except for some reason when units attack me whenever i have guns that arnt my primary and im cornerd i cannot shoot them (for instance the granade launcher, power gun, ect...) can you somehow fix this???
This is totally normal. Some weapons are long range and require you to back up from a target before you can shoot. When you get trapped, usually you shoot enemies that are close to you and some weapons cant do this, especially the ones youve mentioned, punisher grenades, power gun, gemini missiles, etc. Tips, you need to balance your weapon load, one fast short range, one long range. :)
well in that case you should make a close range gun that does splash damage so that when you do get corrnerd by alot of units neer the end you acualy have a chance of escaping also you should make ammo pickups from the worm things that give you money and health so that you dont have to wory about conserving ammo from the random box :D
The map has been updated after we did the 2nd beta testing.
Some minor comments where said but most of all, the game was so easy to win.
So here are the changes done.
-Updated weapon stats and units stats. Some weapons where overpowered, some units where easy to kill.
-There are 2 additional enemy entries. South West and South East. But only triggers when advance weapon is activated.
-Dead player's beacon visible from a distance.
-Recharge power possessed will be removed when player dies.
-Kerrigan kill damage changed to 25
-Kerrigan health changed to 3000
-Pygalisk kill damage changed to 50
-Pygalisk health changed to 800
-Roach kill damage changed 10, melee kill damage changed to 50
-Roach health changed to 300
-Baneling burst damage changed to 30
-PSI Discharge has now a longer range
-You will loss half of your money when you die
-Kerrigan will spawn when you buy recharge power
-Player's name is now visible
-Player's health decreased to 100
-Sound playlist updated
Here is a list of future updates
-Add buy special weapons (needed for higher level)
-Add medal points and use it to buy special weapons
-Add more enemies everytime transport ship is recharged.
-Add transport ship security code before lift off (you will be wild guessing a 2-digit code before ship can be operated
-Game gets really tough, when transport ship is activated.
-Buy cheaper reloads/or add ammo pickup item (as suggested by morphman above)
also u might also consider making it so you can have a single player and multi player mode so its easyer if you join alown because unless you get a party of people you die way to fast and have no chance of winning
Can I beta test your map? I doubt you will respond, but I could help improve your game with feedback just like other beta testers for your game have. It seems really interesting. Hope you contact me soon.
My starcraft 2 account and account number is stated in my profile on the left of my post.
Yes you are very welcome, this thread is still active and we are still doing beta testing, updates and comments about this map. I would say my map is 80% done so this topic will still be active for the next few weeks. I still have a lot in my mind to add for this map. Feel free to play in your own and test it or you can join with us for testing, usually 8:00pm to midnight pacific, US server. Thnx for your interest!
After playing a few sessions with Jerberson12, this map still interests me. Though if I were to keep on playing, and for this game to hook on new people, here are current suggestions of mine.
1. Add a surprise ending to game when you lose, which scare the day lights out of you! (don't know if you can curse on this website).
2. If people can make donations to Jerberson12, it would be nice to include some creepy music, because of stupid copyrights, you can't use music for free: Cost 50$ per song!!!
3. Harder units should come out faster, and rounds should last longer. Round 20 should be the time when the game becomes really hard.
4. Make the lighting darker, this is suppose to be scary right? Keep the fog if you can.
5. Add the abberation unit, that unit looks freakin scary when it chases you, and you looking directly at its face from ground view.
6. Add a few bunkers, that cost 1000 to use, and have a certain amount of health until they are destroyed.
7. Create the game in three difficulties: Easy, zombies do one damage, Medium, zombies do 2 damage, and Hard, Zombies do three damage.
8. When you die, you should only lose a quarter of your money, not a half!
9. Add four player mode.
10. Make it cost less money to power up the spaceship.
11. Add spectres as your other option of characters to play as during game. They're cool
12. Add more details to the map if you can to make it more realistic, like add dead bodies of marines all over the place.
13. Add the vehicle the hellion, and make it cost 3000 dollars, and make its health the same as the marine.
14. When you are low on health, put a heart beat sound, around the health of 20, and make the heart beat faster everytime your health drops one after that.
15. Add medic packs that cost 1000 dollars, which heal fully a few places around the map, when you are really low on health.
17. Add a new tps firing system like Malu05's, like in his map "Ruins", where if you shoot somewhere else other than the zombies, you lose bullets and don't hit the zombies because of your accuracy. Make it that there when you shoot also, your gun recoils, depending on the type of gun.
These XLGhost,
Reporting my interests of the game, and suggestions for the game.
It's been a while since I posted an update here, it's because I'm still busy thinking of something so that the map doesnt get boring. I noticed that
when you keep playing this map and beat it all over again, it get's boring since your enemy is an AI and everytime you play it, AI strat is always the same.
So I came up with this idea of adding 3 more players as an enemy, you know, they will be the one who will control the swarm. So it's basically
3 vs 3. the 3 Raynors will keep defending until they escape, the 3 Kerrigan will keep attacking the base until all Raynors are dead.
So the other additional 3 players control Kerrigan and will build some structure that auto spawn enemies just like Nexus War and do upgrades and
keep attacking the base. The camera view will be TPS , same as with the Raynor players.
Alternatively, everything will be the same as mentioned above, EXCEPT, that the 3 enemy players will have an RTS top view.
So I dont know which one will be better. So testers, I need your ideas. I wanted the swarm to be controlled by players, not AI so that it will be 3 vs 3.
Coz AI is boring as hell, when you play the game again. you already know the strat since the AI will be the same.
I haven't been able to play with Jerberson12 in a while.
He has listed some important thoughts listed above me and I will speak my opinion.
Good Idea!
People who will play as kerrigans though, and unfortunately, should be able to attack the raynor players.
I do believe kerrigans though should be able to build structures and upgrades for their army.
The kerrigans should be able to buy forces along with their main zombie army, such as the ones that I have killed, eaching costing more than the other.
The zombies should have upgrades like speed, damage increase, and health upgrades. As for kerrigans, they themselves should have upgrades like claw attack speed upgrade, Speed upgrade up to a certain point, health upgrade, and they should be able to spawn creep as a buyable abilities. The kerrigans should be able to spawn special minions at their area as a buyable ability, and kerrigans should be able to die, and respawn 40 seconds later. Raynors should able to spawn bunkers as a buyable ability, in case if they are in a deep emergency. But in my opinion, kerrigans should not be able to attack, because they are overpowered, and finish the game sooner, though that wouldn't be fun for the players who are playing as them. I will be up to date and make any editions to my progress report, because I didn't have much time, and I wasn't thinking while typing this.
So see you all later, and good luck to Jerberson12.
ill be on in about a half an hour to help test with you again if you still need it hopfully this time when you die and respond the camara works
its not letting me join the game it says the map is un avalible and may have been removed:(
@morphman220: Go
Sorry bud, I think there is really a problem with battle.net right now, just check the thread at starcraft2.com unlucky you lol maybe tomorrow again thanks for trying
Ok Im up for some beta testing....Im online at Bnet Id is Redhorze
Im down to test too. I love the video trailer for it, it looks badass.
"The Last Swarm" is currently unavailable. I deleted the map from Bnet for quick updates last night and having trouble uploading it again since Bnet is having an issue last night, US server only. I will try to upload the map once I get home today and will do some beta testing again tonight around 8pm till midnight Pacific time. If your interested just PM me your bnet id and email so I can invite you tonight
"The Last Swarm" is back in business. I am up for beta testing right now, just PM me if interested. Thnx
Hello all,
I just finished updating the map after the 2nd beta testing. Here are the updates/fix list.
-Defeat will now trigger when all player dies.
-Firing at Kerrigan has been improved.
-Removed money loss when player dies.
-Cannon speed has been increased.
-Particle Disrupters cannot kill big enemies anymore.
-Photon Cannon can now kill heavy enemies.
-Imrpovement on Prismatic Beam weapon.
Anybody for another beta testing tonight are welcome, thanks!
it seems to all be working corectly except for some reason when units attack me whenever i have guns that arnt my primary and im cornerd i cannot shoot them (for instance the granade launcher, power gun, ect...) can you somehow fix this???
@morphman220: Go
Hello bud, thanks for playing...
This is totally normal. Some weapons are long range and require you to back up from a target before you can shoot. When you get trapped, usually you shoot enemies that are close to you and some weapons cant do this, especially the ones youve mentioned, punisher grenades, power gun, gemini missiles, etc. Tips, you need to balance your weapon load, one fast short range, one long range. :)
@jerberson12
Ohh ok.....
well in that case you should make a close range gun that does splash damage so that when you do get corrnerd by alot of units neer the end you acualy have a chance of escaping also you should make ammo pickups from the worm things that give you money and health so that you dont have to wory about conserving ammo from the random box :D
Oct 8, 2010
The map has been updated after we did the 2nd beta testing.
Some minor comments where said but most of all, the game was so easy to win.
So here are the changes done.
-Updated weapon stats and units stats. Some weapons where overpowered, some units where easy to kill.
-There are 2 additional enemy entries. South West and South East. But only triggers when advance weapon is activated.
-Dead player's beacon visible from a distance.
-Recharge power possessed will be removed when player dies.
-Kerrigan kill damage changed to 25
-Kerrigan health changed to 3000
-Pygalisk kill damage changed to 50
-Pygalisk health changed to 800
-Roach kill damage changed 10, melee kill damage changed to 50
-Roach health changed to 300
-Baneling burst damage changed to 30
-PSI Discharge has now a longer range
-You will loss half of your money when you die
-Kerrigan will spawn when you buy recharge power
-Player's name is now visible
-Player's health decreased to 100
-Sound playlist updated
Here is a list of future updates
-Add buy special weapons (needed for higher level)
-Add medal points and use it to buy special weapons
-Add more enemies everytime transport ship is recharged.
-Add transport ship security code before lift off (you will be wild guessing a 2-digit code before ship can be operated
-Game gets really tough, when transport ship is activated.
-Buy cheaper reloads/or add ammo pickup item (as suggested by morphman above)
Let me know for any comments and suggestions
TY
also u might also consider making it so you can have a single player and multi player mode so its easyer if you join alown because unless you get a party of people you die way to fast and have no chance of winning
Can I beta test your map? I doubt you will respond, but I could help improve your game with feedback just like other beta testers for your game have. It seems really interesting. Hope you contact me soon. My starcraft 2 account and account number is stated in my profile on the left of my post.
Yes you are very welcome, this thread is still active and we are still doing beta testing, updates and comments about this map. I would say my map is 80% done so this topic will still be active for the next few weeks. I still have a lot in my mind to add for this map. Feel free to play in your own and test it or you can join with us for testing, usually 8:00pm to midnight pacific, US server. Thnx for your interest!
Thanks for inviting me! I will try to help point areas where your game needs improvement. Good Luck on making your game again Jerberson!
@XLGhost: Go
I will try to also join you during your beta testing sessions when I can, just reminding you! :)
Progress Report #1
After playing a few sessions with Jerberson12, this map still interests me. Though if I were to keep on playing, and for this game to hook on new people, here are current suggestions of mine.
1. Add a surprise ending to game when you lose, which scare the day lights out of you! (don't know if you can curse on this website).
2. If people can make donations to Jerberson12, it would be nice to include some creepy music, because of stupid copyrights, you can't use music for free: Cost 50$ per song!!!
3. Harder units should come out faster, and rounds should last longer. Round 20 should be the time when the game becomes really hard.
4. Make the lighting darker, this is suppose to be scary right? Keep the fog if you can.
5. Add the abberation unit, that unit looks freakin scary when it chases you, and you looking directly at its face from ground view.
6. Add a few bunkers, that cost 1000 to use, and have a certain amount of health until they are destroyed.
7. Create the game in three difficulties: Easy, zombies do one damage, Medium, zombies do 2 damage, and Hard, Zombies do three damage.
8. When you die, you should only lose a quarter of your money, not a half!
9. Add four player mode.
10. Make it cost less money to power up the spaceship.
11. Add spectres as your other option of characters to play as during game. They're cool
12. Add more details to the map if you can to make it more realistic, like add dead bodies of marines all over the place.
13. Add the vehicle the hellion, and make it cost 3000 dollars, and make its health the same as the marine.
14. When you are low on health, put a heart beat sound, around the health of 20, and make the heart beat faster everytime your health drops one after that.
15. Add medic packs that cost 1000 dollars, which heal fully a few places around the map, when you are really low on health.
17. Add a new tps firing system like Malu05's, like in his map "Ruins", where if you shoot somewhere else other than the zombies, you lose bullets and don't hit the zombies because of your accuracy. Make it that there when you shoot also, your gun recoils, depending on the type of gun.
These XLGhost, Reporting my interests of the game, and suggestions for the game.
Over and out.
Good Luck Jerberson12
Sincerely, XLGhost
Anybody is up for beta testing tonight US Pacific, I'll meet you at Bnet real ID [email protected] TY
Hello fellow "The Last Swarm" Beta tester.
It's been a while since I posted an update here, it's because I'm still busy thinking of something so that the map doesnt get boring. I noticed that when you keep playing this map and beat it all over again, it get's boring since your enemy is an AI and everytime you play it, AI strat is always the same.
So I came up with this idea of adding 3 more players as an enemy, you know, they will be the one who will control the swarm. So it's basically 3 vs 3. the 3 Raynors will keep defending until they escape, the 3 Kerrigan will keep attacking the base until all Raynors are dead. So the other additional 3 players control Kerrigan and will build some structure that auto spawn enemies just like Nexus War and do upgrades and keep attacking the base. The camera view will be TPS , same as with the Raynor players.
Alternatively, everything will be the same as mentioned above, EXCEPT, that the 3 enemy players will have an RTS top view.
So I dont know which one will be better. So testers, I need your ideas. I wanted the swarm to be controlled by players, not AI so that it will be 3 vs 3. Coz AI is boring as hell, when you play the game again. you already know the strat since the AI will be the same.
Progess report #2
I haven't been able to play with Jerberson12 in a while. He has listed some important thoughts listed above me and I will speak my opinion.
Good Idea!
People who will play as kerrigans though, and unfortunately, should be able to attack the raynor players. I do believe kerrigans though should be able to build structures and upgrades for their army. The kerrigans should be able to buy forces along with their main zombie army, such as the ones that I have killed, eaching costing more than the other. The zombies should have upgrades like speed, damage increase, and health upgrades. As for kerrigans, they themselves should have upgrades like claw attack speed upgrade, Speed upgrade up to a certain point, health upgrade, and they should be able to spawn creep as a buyable abilities. The kerrigans should be able to spawn special minions at their area as a buyable ability, and kerrigans should be able to die, and respawn 40 seconds later. Raynors should able to spawn bunkers as a buyable ability, in case if they are in a deep emergency. But in my opinion, kerrigans should not be able to attack, because they are overpowered, and finish the game sooner, though that wouldn't be fun for the players who are playing as them. I will be up to date and make any editions to my progress report, because I didn't have much time, and I wasn't thinking while typing this.
So see you all later, and good luck to Jerberson12.