i think that you should make it so instead of buying things i think there should be a karrigan that can use spells and the spells spawn enimies(if thats even possible) that way you dont have to be spawning the same waves over and over again because after teh first few waves the players would already know whats coming unless you make it so that you can salvage the building and get like 75% back... another issue i see with that is if they save enough money that they can just send ultamate units and beat the other players withought even trying this is why spells would be nice because every time you level up you get a skill point to upgrade your spells or buy new ones and certant spells would only be avalible at certant levels this way you dont have to wory so much about balancing it and you get random casting order created by the player also you can buy upgrades for the recharge rate and the amount of energy for your spell caster(if you make it karrigan). i think that the idea of other players building waves is good but it could have some issues... anyway think about that because i think that would be more sufficient than building unless,(different idea) you gain minerals per second and you build buildings and you spawn units just not like nexus wars where its automatic more like battlecraft(1 unit would make a wave instead of making a building and that spawns a wave continusly that way you can randomize spawn and you dont have to salvage[ also make it so you have to upgrade a max amount of minerals and make it take like 5 minuts that way the realy good units take like 10 minuts maximum before you can spawn them {also make mineral recharge slow that way it takes a long time before they can upgrade and make basic units cost less and make it so that you can upgrade the mineral gaining rate}])
anyway think about thoes 2 ideas ill be on later tonight to help test so yeah :D
Hi folks, the map is almost done and I am releasing it after one more beta testing tonight. I already wrote released on the in-game help page. After the testing I will be closing this thread and for those who help develop this map, Lots of lots of thanks!
Despite a poor gaming session, and maybe I'm not the best at this game, I'm still happy to report.
My job isn't about critizing how other people play, but how this game can be improved.
So,
As I was playing, it did start out good.
The new sound effects are really good, and the new presentation of levels is spectacular!
The map paths are really better now, you can instantly access the ship, and higher ground is easier to reach now.
The dogs were really unexpected, but I think they're a good addition to the game, with a high damage output when they attack you, despite their low health.
I think the enemies should not have high ground visible to them, specifically for the roaches and other possible creatures.
New bugs that were fixed make the game more realistic.
I do blame myself for us losing, for my lack of cooperation, but my job here is to report, and to mainly observe.
Sorry for being arrogant, I look forward to future gaming sessions, and I hope we will all continue to make peace with each other.
Good Luck again on making your map, Jerberson12.
ummm the random darkness is realy annoying you should set taht as random darkness only after someonen kills an egg because in the game it got realy annoying when i kept thinking people were killing eggs (sorry for yelling whoever i was yelling at)
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i think that you should make it so instead of buying things i think there should be a karrigan that can use spells and the spells spawn enimies(if thats even possible) that way you dont have to be spawning the same waves over and over again because after teh first few waves the players would already know whats coming unless you make it so that you can salvage the building and get like 75% back... another issue i see with that is if they save enough money that they can just send ultamate units and beat the other players withought even trying this is why spells would be nice because every time you level up you get a skill point to upgrade your spells or buy new ones and certant spells would only be avalible at certant levels this way you dont have to wory so much about balancing it and you get random casting order created by the player also you can buy upgrades for the recharge rate and the amount of energy for your spell caster(if you make it karrigan). i think that the idea of other players building waves is good but it could have some issues... anyway think about that because i think that would be more sufficient than building unless,(different idea) you gain minerals per second and you build buildings and you spawn units just not like nexus wars where its automatic more like battlecraft(1 unit would make a wave instead of making a building and that spawns a wave continusly that way you can randomize spawn and you dont have to salvage[ also make it so you have to upgrade a max amount of minerals and make it take like 5 minuts that way the realy good units take like 10 minuts maximum before you can spawn them {also make mineral recharge slow that way it takes a long time before they can upgrade and make basic units cost less and make it so that you can upgrade the mineral gaining rate}])
anyway think about thoes 2 ideas ill be on later tonight to help test so yeah :D
Hello testers, I will be having a beta testing tomorrow around 8:30 Pacific. So anybody interested, see you at Bnet, TY
8:30 am or pm?
Your map looks great by the way so I hope it's 8:30 pm so I can test it =)
@Szei: Go
yep its 8:30pm buddy, c ya there
ill be there
Hi folks, the map is almost done and I am releasing it after one more beta testing tonight. I already wrote released on the in-game help page. After the testing I will be closing this thread and for those who help develop this map, Lots of lots of thanks!
Progress Report #3
Despite a poor gaming session, and maybe I'm not the best at this game, I'm still happy to report.
My job isn't about critizing how other people play, but how this game can be improved.
So, As I was playing, it did start out good. The new sound effects are really good, and the new presentation of levels is spectacular! The map paths are really better now, you can instantly access the ship, and higher ground is easier to reach now. The dogs were really unexpected, but I think they're a good addition to the game, with a high damage output when they attack you, despite their low health. I think the enemies should not have high ground visible to them, specifically for the roaches and other possible creatures. New bugs that were fixed make the game more realistic.
I do blame myself for us losing, for my lack of cooperation, but my job here is to report, and to mainly observe. Sorry for being arrogant, I look forward to future gaming sessions, and I hope we will all continue to make peace with each other. Good Luck again on making your map, Jerberson12.
ummm the random darkness is realy annoying you should set taht as random darkness only after someonen kills an egg because in the game it got realy annoying when i kept thinking people were killing eggs (sorry for yelling whoever i was yelling at)