The map isn't easy on the eye judging by the recent screenshots.
SUGGESTION TIME
1. Looks great feature wise but what seems to be missing is colours and distinction between the different types of floors. Perhaps you could colour the leaves a bit brighter? Like brown-orange?
2. Lower the height of the guard room doodads. They might make it hard to see the smaller unit types such as zerglings etc. and worms(?)
3. Unit commands etc. shouldn't be located in the control bar to the right. It makes it look way too tight and clumsy. I'd recommend that you use the empty black space in the middle for the unit overview.
Incredible job so far. Dungeon keeper is one of my favorite games of all time and it is shame they never made a third one. I am really looking forward to playing this. I have a question though if you don't mind answering. How did you do the square terrain blocks?
I have a suggestion, I noticed in the rooms, you have the doodads all placed in a grid. Why is that? Wouldn't it look better if you randomized the doodads so they aren't in a grid? It would look better.
I have a suggestion, I noticed in the rooms, you have the doodads all placed in a grid. Why is that? Wouldn't it look better if you randomized the doodads so they aren't in a grid? It would look better.
Yes, maybe you are right. I placed objects on a grid like the original game an used variations, different scales and rotations. I could add a small random distance from center to give them more appealing. BTW just a little ;)
As far as the objects in the room is concerned, i do agree you should randomize it a bit, or reduce it slightly. It worked in DK2 cause the objects fit more with the room and rooms were often smaller due. As it is in your above picture, it does look a little bit cluttered, which does take away slightly from the feel.
I have a couple questions that i don't remember reading answeres too,
-Are we going to have direct control over minions or are you planning on coding them similar to DK2?
-Have you started thinking of Unit ideas? Cause i have a ton of ideas that take units from DK2 and give them a more Starcraft feel while still keeping the original Flavor.
-Will Units still be able to level to lvl10 gaining some new abilities as the unit levels?
Lastly, would you like to hear any of my unit ideas? :D
I have a couple questions that i don't remember reading answeres too,
-Are we going to have direct control over minions or are you planning on coding them similar to DK2?
-Have you started thinking of Unit ideas? Cause i have a ton of ideas that take units from DK2 and give them a more Starcraft feel while still keeping the original Flavor.
-Will Units still be able to level to lvl10 gaining some new abilities as the unit levels?
Lastly, would you like to hear any of my unit ideas? :D
- As I said the game will be 90% like Dungeon Keeper 2, the only things I'm going to change now are units, unit abilities, traps, spells and gameplay modes. So yes, you can't control directly your creatures but you can lead them with a possessed minion or with the call to arms spell.
- I already prepared a temporary units conversions list and I chosed each unit giving it a sense ;)
In my project page you can see the creatures I chosen for each room type http://www.sc2mapster.com/maps/hive-keeper/
Here is the full list of my units conversions
Imp (Drone - Summoned)
Firefly (Train +) (Symbiote - Lair)
Zergling (Train ++, Work +) (Goblin - Lair)
Queen (Train +, Research +++) (Warlock - Library)
Aberration (Train ++, Work +++) (Troll - Workshop)
Ultralisk - Pigalisk (Train +++, Work ++) (Salamander - Training Room)
Hydralisk (Train ++, Research +) (Dark elf - Guard Room)
Infestor (Train +, Research ++) (Mistress - Torture Room)
Fatty (Train ++, Work +++) (Bile Demon - Workshop + Food)
Roach (Train ++ Work +) (Rogue - Casinò)
Changeling (Train +++) (Skeleton - Prison)
Brutalisk (Train ++, Work +) (Dark Knight - Arena)
Hybrid Protoss (Train +++, Research +++) (Dark Angel - Temple)
Vampire (Train +++, Research +++) (Kerrigan - Graveyard)
Infested Unit* (???) (Converted in Torture Room)
Hybrid Zerg (Reaper - Summoned)
BTW I would like to hear your ideas ;)
Kerrigan should be the Mistress. And what's about using Scourges (the suicide flyers) as fireflies? You just have to change the units height a little bit.
Kerrigan should be the Mistress. And what's about using Scourges (the suicide flyers) as fireflies? You just have to change the units height a little bit.
When will we see a video shwoing room creation?
You should agree that kerrigan is better as a vampire because imagine this:
- workers bring bodies in the "graveyard"
- the bodies serve as food to make the kerrigan egg grow
- the egg explodes and kerrigan comes out
- the vampire ability that allows them to return to their coffin on death is greatly similar to the kerrigan campaign abilities that allowed her to burrow and reach her egg to heal.
On the other side we have the infestor as the mistress because you now infest heroes instead of converting them.
So you have infestors that likes to use their tentacles to help infesting people (neural parasite) like mistress did with tortures. I think that fits ;)
I decided to use swarmlings (units thrown by broodlords) because they have an attack animation too while scourge don't. They fly too so it should be good.
I'm going to release the room building video before the end of the year, I hope before the end of this week. I'm still fixing a couple of bugs and graphical glitches ;)
All the abilities are based off DK2 abilities. I haven’t added or removed any of the abilities from the game, I just gave them zerg flavour.
Numbers in brackets are the level the ability is gained.
This really takes the cake. Reviving one of the most amazing old games I played AND doing so with the most clever scripting I've seen in SC2 so far? Wow.
I like the mini-mutalisk idea for the firefly, I'll use it for sure!
I don't like the other ideas of making all units exactly identical to the DK units while I like the abilities names.
BTW I'll show you my bigger concerns:
Dark Elf = Dark Hydralisk
Why dark, just normal hydra would be ok
Rogue = Creep Stalker
For rogues I'm going to use roaches because they can move while burrowed ;)
Bile Demon = Bile Roach
For the bile demon there is an awesome hidden model ingame (used for old infestors I think), you can see it in my project page on the workshop screenshoot.
Horny = The Horned Reaperlisk [massive ultralisk]
For this I sure will use the hybrid zerg, consider that I made a nice logo that could rapresent his face so it's just perfect ;)
@ividyon: Go
Thanks ;)
These kind of compliments give me more will to work on this project instead of wasting time on L4D2 :D
Perfect, i didnt like carbon copying DK2. I have alternate ideas. Ill let you know later when i have it all together.
Ya Hydra doesnt have to be dark, was just sticking to DK2 theme.
But Cmon, Mutaling is the perfect name. Its a Smaller Swarm unit like a Zergling but its a mutalisk... Mutaling
And i still think Horned Reaperlisk is an awesome name for the Horned Reapers Unit.
This is awesome man, im so pleased your making this game. It will be the only SC2 game ill ever play.
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Looks great!
The map isn't easy on the eye judging by the recent screenshots.
SUGGESTION TIME
1. Looks great feature wise but what seems to be missing is colours and distinction between the different types of floors. Perhaps you could colour the leaves a bit brighter? Like brown-orange?
2. Lower the height of the guard room doodads. They might make it hard to see the smaller unit types such as zerglings etc. and worms(?)
3. Unit commands etc. shouldn't be located in the control bar to the right. It makes it look way too tight and clumsy. I'd recommend that you use the empty black space in the middle for the unit overview.
That's all for now.
@redmarine: Go
Rooms graphic is temporary and I still need to rework the whole lightning settings before starting to change these things.
Lowering the height of guard room doodads would make them look ugly, I already tried it. I need to place more of them with smaller sizes.
What do you mean by unit commands? Keeper hand, dig, etc?
Well, alright then.
Ops, I meant unit overview, such as the number of units you have, what task they're currently attending etc.
Oh k, now I got what you mean. Btw I cant use the middle space because its size depends on the monitor resolution.
Here is another type of room, the workshop.
It creates a workstation on 3x3 tiles where the N/S/W/E sides have no workstations.
This is the library, a workstation is placed in the middle of each 3x3 tile of the same room
Now I'm working on wall reinforcement workstations
Incredible job so far. Dungeon keeper is one of my favorite games of all time and it is shame they never made a third one. I am really looking forward to playing this. I have a question though if you don't mind answering. How did you do the square terrain blocks?
I have a suggestion, I noticed in the rooms, you have the doodads all placed in a grid. Why is that? Wouldn't it look better if you randomized the doodads so they aren't in a grid? It would look better.
Just custom models. A cube with some textures on it.
Here you can download one of them:
http://www.sc2mapster.com/assets/dirt-wall/
Yes, maybe you are right. I placed objects on a grid like the original game an used variations, different scales and rotations. I could add a small random distance from center to give them more appealing. BTW just a little ;)
As far as the objects in the room is concerned, i do agree you should randomize it a bit, or reduce it slightly. It worked in DK2 cause the objects fit more with the room and rooms were often smaller due. As it is in your above picture, it does look a little bit cluttered, which does take away slightly from the feel.
I have a couple questions that i don't remember reading answeres too,
-Are we going to have direct control over minions or are you planning on coding them similar to DK2?
-Have you started thinking of Unit ideas? Cause i have a ton of ideas that take units from DK2 and give them a more Starcraft feel while still keeping the original Flavor.
-Will Units still be able to level to lvl10 gaining some new abilities as the unit levels?
Lastly, would you like to hear any of my unit ideas? :D
In my project page you can see the creatures I chosen for each room type
http://www.sc2mapster.com/maps/hive-keeper/ Here is the full list of my units conversions
Imp (Drone - Summoned)
Firefly (Train +) (Symbiote - Lair)
Zergling (Train ++, Work +) (Goblin - Lair)
Queen (Train +, Research +++) (Warlock - Library)
Aberration (Train ++, Work +++) (Troll - Workshop)
Ultralisk - Pigalisk (Train +++, Work ++) (Salamander - Training Room)
Hydralisk (Train ++, Research +) (Dark elf - Guard Room)
Infestor (Train +, Research ++) (Mistress - Torture Room)
Fatty (Train ++, Work +++) (Bile Demon - Workshop + Food)
Roach (Train ++ Work +) (Rogue - Casinò)
Changeling (Train +++) (Skeleton - Prison)
Brutalisk (Train ++, Work +) (Dark Knight - Arena)
Hybrid Protoss (Train +++, Research +++) (Dark Angel - Temple)
Vampire (Train +++, Research +++) (Kerrigan - Graveyard)
Infested Unit* (???) (Converted in Torture Room)
Hybrid Zerg (Reaper - Summoned) BTW I would like to hear your ideas ;)
Kerrigan should be the Mistress. And what's about using Scourges (the suicide flyers) as fireflies? You just have to change the units height a little bit.
When will we see a video shwoing room creation?
Yeah I'd LOVE a new video.
You should agree that kerrigan is better as a vampire because imagine this:
- workers bring bodies in the "graveyard"
- the bodies serve as food to make the kerrigan egg grow
- the egg explodes and kerrigan comes out
- the vampire ability that allows them to return to their coffin on death is greatly similar to the kerrigan campaign abilities that allowed her to burrow and reach her egg to heal.
On the other side we have the infestor as the mistress because you now infest heroes instead of converting them.
So you have infestors that likes to use their tentacles to help infesting people (neural parasite) like mistress did with tortures. I think that fits ;)
I decided to use swarmlings (units thrown by broodlords) because they have an attack animation too while scourge don't. They fly too so it should be good.
I'm going to release the room building video before the end of the year, I hope before the end of this week. I'm still fixing a couple of bugs and graphical glitches ;)
About the Firefly. Why dont you simply use Mutalisk with a few little scale and a really short range attack to keep the animation ?
Here are some ideas i had.
All the abilities are based off DK2 abilities. I haven’t added or removed any of the abilities from the game, I just gave them zerg flavour. Numbers in brackets are the level the ability is gained.
Dungeon Heart = Hive Mind
Imp = Drone, (4) Skitter Claws [Speed bonus], (8) Hive Crawl [teleport]
Goblin = Gobling (Zling unit)
Warlock = Queen, (1)Creep ball, (2) Transfusion, (8) Corruption Blast
Firefly = Mutaling, [Small mutalisk], (8) Swarm Razor [Aoe dmg]
Troll = Abberation
Dark Elf = Dark Hydralisk, (1)Spine shot, (4) Razor Spew, (8) Penetrating Sting
Skeleton = Creep Beast or Creep Fiend
Salamander = Flamelisk [tiny ultra model], (4) Fire Spit, (8) Lava Spew
Mistress = Pain Beetle [infestor], (4) Sharp Sting, (8) Head Slam [slows enemy, deals low dmg]
Rogue = Creep Stalker [larger Broodling model], (8) Invisibility
Bile Demon = Bile Roach, (4) Acidic Secretions, (8)Acid Spit
Vampire = Cerebrate Mother [Kerrigan model], (4) Painful Lash [Slows], (8) Death Lash [heavy dmg], (10) Zerg Reborn [raises dead]
Black knight = Brutalisk
Dark Angel = Infested Matriach, (4) Disruption[Stun or slow], (8) Psi Storm [aoe dmg], (10) Spirits of Auir [weak zealot minions]
Horny = The Horned Reaperlisk [massive ultralisk]
I check every day for a video....:)
This really takes the cake. Reviving one of the most amazing old games I played AND doing so with the most clever scripting I've seen in SC2 so far? Wow.
You know how to make a splash. Nice work.
I like the mini-mutalisk idea for the firefly, I'll use it for sure!
I don't like the other ideas of making all units exactly identical to the DK units while I like the abilities names.
BTW I'll show you my bigger concerns:
Dark Elf = Dark Hydralisk
Why dark, just normal hydra would be ok
Rogue = Creep Stalker
For rogues I'm going to use roaches because they can move while burrowed ;)
Bile Demon = Bile Roach
For the bile demon there is an awesome hidden model ingame (used for old infestors I think), you can see it in my project page on the workshop screenshoot.
Horny = The Horned Reaperlisk [massive ultralisk]
For this I sure will use the hybrid zerg, consider that I made a nice logo that could rapresent his face so it's just perfect ;)
@ividyon: Go Thanks ;)
These kind of compliments give me more will to work on this project instead of wasting time on L4D2 :D
Perfect, i didnt like carbon copying DK2. I have alternate ideas. Ill let you know later when i have it all together.
Ya Hydra doesnt have to be dark, was just sticking to DK2 theme. But Cmon, Mutaling is the perfect name. Its a Smaller Swarm unit like a Zergling but its a mutalisk... Mutaling
And i still think Horned Reaperlisk is an awesome name for the Horned Reapers Unit.
This is awesome man, im so pleased your making this game. It will be the only SC2 game ill ever play.