Check the thread for this in the data forums, there is a checklist for data assets there. Also under the artist tavern forum there is a similar thread. Currently if you could help make the power line system look good and work efficiently, that would help alot. Currently there are 2 proposed methods each with their own draw backs.
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@AtikLYar: Interesting questions. I think we shouldn't stick to the droid/drone/bot concept too much. They are all commanded by robotic AI, but it doesn't mean they all have to look like standard droids. I agree with you, use wheels and treads for low tier and other slow-moving units, while walkers are higher tier, fast-moving units.
One is a detector, a helecopter-like propeller making up the bulk of its body and holding it in the air. A ring sorrounds the propeller, with several metal tantacles sticking off. At their ends are lights which it shines along the ground.
The other is a higher-tier blimp-like flyer. It goes back to the metal tentacles, but these ones end in cannons which fire off void-ray esque cannons at multiple enemies at once. The drawback is that, without an escort, the unit itself is rather vulnrable.
We should be using the brainstorm thread, but I guess its ok. Tihnking aobut the unit roles, we need one basic fighter flyer, one detector that might also have other roles (like Ravens and Science Vessels), I don't feel its a good idea to "waste" a "unit slot" with a unit that can only detect. That fits the Observer well for protoss, let's not copy it. We also need one strong fighter/ capital ship.
But the project blueprint already covers some of these.
One important note here (at least in my opinion): This project will only achieve good progress when we start some kind of alpha testing. You know, the Blizzard's way of doing it: Throw in all ideas, get some people to play it and give feedback and then start changing, creating, scrapping, until its finished. I know it may be too early in development to do that. We need more units and some abilities. But we must work to get to an alpha testing point.
Okay, so what if the detector was a sort of "flying healer" medivac style.
I'm assuming repair would work to heal buildings and units, as everything would be mechanical. So what if it had eight arms sticking off the central piece. Four would have searchlights and the other four would have repair tools. They could fly around as detectors and make base repairs of work on your army.
Okay, so what if the detector was a sort of "flying healer" medivac style.
I'm assuming repair would work to heal buildings and units, as everything would be mechanical. So what if it had eight arms sticking off the central piece. Four would have searchlights and the other four would have repair tools. They could fly around as detectors and make base repairs of work on your army.
Its a good idea, it would be great if they had the ability to repair more than one unit at a time. And some range as well, SCVs aren't good for repairing units during battle since they need to be that close. We can make these arms work like a Spine Crawler's tentacle: moving to the target's place and following it.
Anyone know if you can swap the forward vector subject using events via a reference? Else making an interesting alternative for the harvester would be easy.
Check the thread for this in the data forums, there is a checklist for data assets there. Also under the artist tavern forum there is a similar thread. Currently if you could help make the power line system look good and work efficiently, that would help alot. Currently there are 2 proposed methods each with their own draw backs.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Lol I only wish this whole project to create a new race was for our project...
Well if you lay down a good enough guidelines we might include it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just asking here, as I already have done up some concept arts.
Walkers or wheels? My current thought is low-tier units using wheels and treads, while the walkers are higher-tiers.
Lasers or Ballistics? What sort of weapons are they using?
@AtikLYar: Interesting questions. I think we shouldn't stick to the droid/drone/bot concept too much. They are all commanded by robotic AI, but it doesn't mean they all have to look like standard droids. I agree with you, use wheels and treads for low tier and other slow-moving units, while walkers are higher tier, fast-moving units.
And what about the flyers?
I have two flyer concepts in mind right now:
One is a detector, a helecopter-like propeller making up the bulk of its body and holding it in the air. A ring sorrounds the propeller, with several metal tantacles sticking off. At their ends are lights which it shines along the ground.
The other is a higher-tier blimp-like flyer. It goes back to the metal tentacles, but these ones end in cannons which fire off void-ray esque cannons at multiple enemies at once. The drawback is that, without an escort, the unit itself is rather vulnrable.
We should be using the brainstorm thread, but I guess its ok. Tihnking aobut the unit roles, we need one basic fighter flyer, one detector that might also have other roles (like Ravens and Science Vessels), I don't feel its a good idea to "waste" a "unit slot" with a unit that can only detect. That fits the Observer well for protoss, let's not copy it. We also need one strong fighter/ capital ship.
But the project blueprint already covers some of these.
Even covers some desired visual features.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
One important note here (at least in my opinion): This project will only achieve good progress when we start some kind of alpha testing. You know, the Blizzard's way of doing it: Throw in all ideas, get some people to play it and give feedback and then start changing, creating, scrapping, until its finished. I know it may be too early in development to do that. We need more units and some abilities. But we must work to get to an alpha testing point.
Okay, so what if the detector was a sort of "flying healer" medivac style.
I'm assuming repair would work to heal buildings and units, as everything would be mechanical. So what if it had eight arms sticking off the central piece. Four would have searchlights and the other four would have repair tools. They could fly around as detectors and make base repairs of work on your army.
Have you even taken the effort to read the blueprint?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've read them. They are a list of ideas, and I am adding my own. I don't really see how I am contradicting with them or anything...
Its a good idea, it would be great if they had the ability to repair more than one unit at a time. And some range as well, SCVs aren't good for repairing units during battle since they need to be that close. We can make these arms work like a Spine Crawler's tentacle: moving to the target's place and following it.
Yeah, but what would a good range be?
Multiple repairings at once sounds interesting, but might be a little crazy...
2 to 4 range would be good. More than 4 would be too much. I'm thinking about 2 targets at a time, just like the upgraded Medivac from the campaign.
Sounds good. I've posted some concept arts in the artwork thread.
Anyone know if you can swap the forward vector subject using events via a reference? Else making an interesting alternative for the harvester would be easy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This looks like a very interesting project. I'll see what I can do. The data editor is not my strong suit.
@Sarconis: Go So check the art and brainstorming threads, we need help there too :-)
Currently we also need simple grunt work of copying stuff that is already done but made in demo maps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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