I'm currently working on a arena-ish mpa based on huge and extremely powerful spaceships (such as battlecruisers)
At the start of game, you can choose your battlecruiser's class. The following are currently in process:
Titan-class (Battlescruiser)
Hawk-class (Phoenix Hero)
Carrier-class (Carrier)
Black-ops-class (modified Special-ops dropship)
and others
I also thought of making large Zerg flyers like a Brood-king or a Leviathan
Each battlecruiser has unique weapons, abilities and stats.
The way it works is that everyone starts with the chosen battlecruiser with no upgrades. A the game goes on, kills reward minerals and gas. (I also thought of adding other mineral sources, for example scrap cubes that come out of scrap elevators). Also, minerals are rewarded over time (ex 5 minerals/sec or so), while gas will only be rewarded from kills. Onboard the battlecruiser itself are both a lab and an armory. At their battlecruiser's lab, players can research new technologies using their acquired gas. These technologies either confer passive bonuses or allow the creation of weapons or systems at the armory, at the cost of minerals. The armory and the lab are accessed each from an icon in the battlecruiser's command card. The cool thing is that instead of opening another command card, it opens a dialog menu ontop of the original command card. It looks realy nice ;) . Screenshots down below.
Furthermore, there will be different game modes! The base one is Score mode. Players get score from kills and perhaps other actions and the player with the most score wins. Players randomly respawn at the different hangars around the map. Next is Survival mode. Players don't respawn, but passively get minerals and gas rewarded as they deal damage to other players and kill neutral ships around the map. Last standing wins. I had other ideas too, but I threw the paper where i wrote them down to the garbage by accident ^^. I'l add em as I get more ideas.
The arena itself is in a scrap yard and I made up a little story around that. Basicly, members of the three races realised they could make peace by overcoming their differences and formed a coalition. Unfortunately, they also realised that they couldn't live without violence, like if the Xel'naga implanted it in their genes. To fill their thirst of blood, they created a highly violent sport where huge ships at the edge of technology fight to the death.
That's about it. I'll add in more details as the project advances.
(I didn't check past threads to see if something like this actualy exists, so tell me if it does :P)
I'm adding this post for extra space. I'll use it notably to post screenshots of design.
EDIT 1: Here are the screenshots of the first armory menu. Cost is not there, I know, but I just want to represent it this way for now. You can see how you switch between weapons/systems to upgrade or buy wiht the drop-down menu. Basic properties of a weapon/system are upgradeable via the + button. The progress bar represents the percentage of upgrades bought. (Currently empty). Special upgrades appear below. Those are 1-shot upgrades that greatly influence the weapon or system. Close button is at bottom right :) . Tomorrow I'll link the switch to upgrade thermal lance and perhaps other things.
I'm currently working on a arena-ish mpa based on huge and extremely powerful spaceships (such as battlecruisers)
At the start of game, you can choose your battlecruiser's class. The following are currently in process:
Titan-class (Battlescruiser)
Hawk-class (Phoenix Hero)
Carrier-class (Carrier)
Black-ops-class (modified Special-ops dropship)
and others
I also thought of making large Zerg flyers like a Brood-king or a Leviathan
Each battlecruiser has unique weapons, abilities and stats.
The way it works is that everyone starts with the chosen battlecruiser with no upgrades. A the game goes on, kills reward minerals and gas. (I also thought of adding other mineral sources, for example scrap cubes that come out of scrap elevators). Also, minerals are rewarded over time (ex 5 minerals/sec or so), while gas will only be rewarded from kills. Onboard the battlecruiser itself are both a lab and an armory. At their battlecruiser's lab, players can research new technologies using their acquired gas. These technologies either confer passive bonuses or allow the creation of weapons or systems at the armory, at the cost of minerals. The armory and the lab are accessed each from an icon in the battlecruiser's command card. The cool thing is that instead of opening another command card, it opens a dialog menu ontop of the original command card. It looks realy nice ;) . Screenshots down below.
Furthermore, there will be different game modes! The base one is Score mode. Players get score from kills and perhaps other actions and the player with the most score wins. Players randomly respawn at the different hangars around the map. Next is Survival mode. Players don't respawn, but passively get minerals and gas rewarded as they deal damage to other players and kill neutral ships around the map. Last standing wins. I had other ideas too, but I threw the paper where i wrote them down to the garbage by accident ^^. I'l add em as I get more ideas.
The arena itself is in a scrap yard and I made up a little story around that. Basicly, members of the three races realised they could make peace by overcoming their differences and formed a coalition. Unfortunately, they also realised that they couldn't live without violence, like if the Xel'naga implanted it in their genes. To fill their thirst of blood, they created a highly violent sport where huge ships at the edge of technology fight to the death.
That's about it. I'll add in more details as the project advances.
(I didn't check past threads to see if something like this actualy exists, so tell me if it does :P)
EDIT 1 after adding screenshots.
I'm adding this post for extra space. I'll use it notably to post screenshots of design.
EDIT 1: Here are the screenshots of the first armory menu. Cost is not there, I know, but I just want to represent it this way for now. You can see how you switch between weapons/systems to upgrade or buy wiht the drop-down menu. Basic properties of a weapon/system are upgradeable via the + button. The progress bar represents the percentage of upgrades bought. (Currently empty). Special upgrades appear below. Those are 1-shot upgrades that greatly influence the weapon or system. Close button is at bottom right :) . Tomorrow I'll link the switch to upgrade thermal lance and perhaps other things.