I recently made a video where Banelings don't die if they suicide. I've since found interest in adding as many ridiculous tweaks as I can come up with to a melee map.
So far I have - That Baneling thing...
Stalker Blink has no cooldown.
Stimpack heals Marines.
Interceptors launch carriers.
Medivacs can transport buildings and air units.
I can't think of anything else. I know no one will play this, but it won't take long and it could be fun for a quick laugh.
I recently made a video where Banelings don't die if they suicide. I've since found interest in adding as many ridiculous tweaks as I can come up with to a melee map.
So far I have - That Baneling thing... Stalker Blink has no cooldown. Stimpack heals Marines. Interceptors launch carriers. Medivacs can transport buildings and air units.
I can't think of anything else. I know no one will play this, but it won't take long and it could be fun for a quick laugh.
I just thought of something. You should have carriers that launch interceptors that launch carriers that launch interceptors etc.
@Bounty_98: Go
Lol I thought about that after reading interceptors shooting out carriers as well but I think that might make the whole game lag so much (Assuming every interceptor launches 8 carriers and 8 carriers launching 8 interceptors each)
Just do the reverse of every effect there is
Marauders speed up targets they hit
Medivac's and Medics decrease enemy hp instead
Raven's Point Defense Drones shoot out missiles
Siege tanks should be immobile when in tank mode
The command centre should only be able to create SCVs while flying
Zealots should make the enemy charge toward them
Dark templars should make the enemy they hit become invisible
High/Dark templars should split into 2 Archons
Immortals should be immortal
Colossus should be a flying unit
Void rays should start shooting with their strongest beam and charges down when attacking
Hatcheries should spawn units that morph into larvae
Zerglings should have ranged attacks
Overlords should be able to capture enemy units
Mutalisk's glaive wurm should keep bouncing indefinitely until another one is shot
Zerg buildings should be able to burrow
I was thinking more along the lines of you build interceptors at the Stargate, and they launch carriers. The carriers just have a regular weapon and don't launch anything.
@Vexal: Go
Yeah, that's what I read as well but what I wrote was in response to Bounty_98's suggestion for an exponential increase in units launching units.
Suddenly I feel like seeing Siege tanks shoot out marines too.
I'd play the map, just for the lulz. Especially on unsuspecting friends (If the map name and description doesn't give the game away)
edit : LOL siege tanks that shoot out banelings that never die.
Make one unit have a baneling catapult attack. As in it launches a baneling in an arc as it's missile. Banelings dies ofc. Would be hilarious. Repeat the same for other units.
You can warp in archons from the gateway which merge into templar.
Make drones more dangerous and make zerglings only be able to harvest resources (keep metabolic boost though and have adrenal glands speed up mining)
Make Chrono Boost do any of the two:
Target enemy structures and have the reverse effect
be able to target your own units and actually speed them up (reduce chrono boost cost then :p)
Make Collosi Anti Air focused.
Phoenixes should ground air units.
Sentries shouldn't create FFs but mini vortexes.
Mothership should create a fucking huge FF instead of a vortex (at reduced cost)
"Yo dawg, i heard yo like sc2, so i put a carrier in yo carrier..."
Ah, good ol' blue screens. Funny story, today i tried installing avast antivirus (reinstalled windows yet again), and every time the setup "completed", i'd blue screen. Second blue screen, comp restarted, got to the windows loading screen, blue screened, restarted, loading, blue screen, restarted, loading. I literally had an infinity loop of that since it restarted by itself! I did a system restore in safe mode and proceeded to NOT install an antivirus today...
Back on topic:
give the drone the ultralisk attack, and make ultralisks a bigger and better version of MULEs
I recently made a video where Banelings don't die if they suicide. I've since found interest in adding as many ridiculous tweaks as I can come up with to a melee map.
So far I have - That Baneling thing... Stalker Blink has no cooldown. Stimpack heals Marines. Interceptors launch carriers. Medivacs can transport buildings and air units.
I can't think of anything else. I know no one will play this, but it won't take long and it could be fun for a quick laugh.
I just thought of something. You should have carriers that launch interceptors that launch carriers that launch interceptors etc.
I would pay to see a video of that.
@Bounty_98: Go Lol I thought about that after reading interceptors shooting out carriers as well but I think that might make the whole game lag so much (Assuming every interceptor launches 8 carriers and 8 carriers launching 8 interceptors each)
Just do the reverse of every effect there is
Marauders speed up targets they hit
Medivac's and Medics decrease enemy hp instead
Raven's Point Defense Drones shoot out missiles
Siege tanks should be immobile when in tank mode
The command centre should only be able to create SCVs while flying
Zealots should make the enemy charge toward them
Dark templars should make the enemy they hit become invisible
High/Dark templars should split into 2 Archons
Immortals should be immortal
Colossus should be a flying unit
Void rays should start shooting with their strongest beam and charges down when attacking
Hatcheries should spawn units that morph into larvae
Zerglings should have ranged attacks
Overlords should be able to capture enemy units
Mutalisk's glaive wurm should keep bouncing indefinitely until another one is shot
Zerg buildings should be able to burrow
@Shad0wsEdge: Go
I was thinking more along the lines of you build interceptors at the Stargate, and they launch carriers. The carriers just have a regular weapon and don't launch anything.
@Vexal: Go Yeah, that's what I read as well but what I wrote was in response to Bounty_98's suggestion for an exponential increase in units launching units.
Suddenly I feel like seeing Siege tanks shoot out marines too.
I'd play the map, just for the lulz. Especially on unsuspecting friends (If the map name and description doesn't give the game away)
edit : LOL siege tanks that shoot out banelings that never die.
If anyone's interested, here's a video of the baneling thing..
Make one unit have a baneling catapult attack. As in it launches a baneling in an arc as it's missile. Banelings dies ofc. Would be hilarious. Repeat the same for other units.
You can warp in archons from the gateway which merge into templar.
Make drones more dangerous and make zerglings only be able to harvest resources (keep metabolic boost though and have adrenal glands speed up mining)
Make Chrono Boost do any of the two:
Make Collosi Anti Air focused.
Phoenixes should ground air units.
Sentries shouldn't create FFs but mini vortexes.
Mothership should create a fucking huge FF instead of a vortex (at reduced cost)
"Yo dawg, i heard yo like sc2, so i put a carrier in yo carrier..."
Yo dawg, I heard you like lag so I put some lag in your lag so you can blue screen while you blue screen.
Ah, good ol' blue screens. Funny story, today i tried installing avast antivirus (reinstalled windows yet again), and every time the setup "completed", i'd blue screen. Second blue screen, comp restarted, got to the windows loading screen, blue screened, restarted, loading, blue screen, restarted, loading. I literally had an infinity loop of that since it restarted by itself! I did a system restore in safe mode and proceeded to NOT install an antivirus today...
Back on topic:
give the drone the ultralisk attack, and make ultralisks a bigger and better version of MULEs
I think you should just take everything from the melee game and make it work the opposite way it was intended to.
Call the map "Working as Intended" TM