A few small things I noticed because I'm a bit of a nitpick:
the XP "50/100" isn't centered in the XP bar.
do you have any plans for adding indicators on the mini-map? Even just 8 compass arrows showing which direction to go for current quests? It would be awesome if you could somehow indicate on the mini-map NPCs you can interact with, or the boundaries of a particular base. Just some ideas though. :)
Not really a fan of the morphing transition... ie: going from a Marine to the original state shrinks the Marine, then it pauses with a mini-Marine, then it changes and grows. Is this intentional? Just the small scale Marine seems off to me, maybe change to an egg, or a larva, or speed up the transition so it's not so noticeable?
Do you have to change into the Changeling in order to absorb DNA? I saw you doing that each time in the video, if so, that could be very tedious if the DNA scales go to 1000. What about if you absorb DNA as a Changeling you collect slightly more, instead?
I think that's all I got for now. I love the way the UI is changing though, aesthetically it's all great. Everything is well placed, not cluttered, nothing looks really tacked on... very polished. Keep doin your thing.
Sadly not possible with the current Editor, AFAIK you can't set Text alignment inside of a Label (its always left), you could eventually add spaces depending on text length though, but thats still not always 100% correct...
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do you have any plans for adding indicators on the mini-map?
The base boundary stuff was actually in discussion already, and might be implemented in release (not in demo map though) :)
Quote:
Not really a fan of the morphing transition
Looks indeed a bit odd, there was already a more fancy, egg-like transition before, but its scale always depended on the current forms size and as that looked even more odd and as I didn't find a way to have it always the same size yet, I just removed it for the video
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Do you have to change into the Changeling in order to absorb DNA?
Yes, you have to :P
For the 1000 points, well this is going to be a huge campaign with a long story and lots of planets and the player should work a bit for his 1000 point disguises. Also only the small weak zerglings give 2 points, the stronger the units get the more points they grant :P
@deleted_4551290: Go
We still have to polish a lot of stuff and implement some story related stuff but we are heading towards having a version ready next weekend :D
Sadly a test with the published map showed that the movement and mouselook system just terribly lag on bnet, so we decided to wait with releasing the demo until 1.2 which hopefully fixes that problem...
In the meantime we are trying to overwork and balance everything even more :D
Here are some screens of the overworked UI.
@Talon0815: Go
Awesome concept.
Keep going on this, it's looking great!
A few small things I noticed because I'm a bit of a nitpick:
I think that's all I got for now. I love the way the UI is changing though, aesthetically it's all great. Everything is well placed, not cluttered, nothing looks really tacked on... very polished. Keep doin your thing.
@QMJ3: Go
Sadly not possible with the current Editor, AFAIK you can't set Text alignment inside of a Label (its always left), you could eventually add spaces depending on text length though, but thats still not always 100% correct...
The base boundary stuff was actually in discussion already, and might be implemented in release (not in demo map though) :)
Looks indeed a bit odd, there was already a more fancy, egg-like transition before, but its scale always depended on the current forms size and as that looked even more odd and as I didn't find a way to have it always the same size yet, I just removed it for the video
Yes, you have to :P For the 1000 points, well this is going to be a huge campaign with a long story and lots of planets and the player should work a bit for his 1000 point disguises. Also only the small weak zerglings give 2 points, the stronger the units get the more points they grant :P
fore eu?
yes! :) and US too
woo! so how soon? blizz Soon (TM) or...?
@deleted_4551290: Go We still have to polish a lot of stuff and implement some story related stuff but we are heading towards having a version ready next weekend :D
Some updates:
Sadly a test with the published map showed that the movement and mouselook system just terribly lag on bnet, so we decided to wait with releasing the demo until 1.2 which hopefully fixes that problem...
In the meantime we are trying to overwork and balance everything even more :D
Here are some screens of the overworked UI.