Emergence Day is a Starcraft II map being developed by Varine, co-executive producer & lead programmer, Aeternal Designs, LLC.
ÆD
Emergence Day (E Day) is SCII mod under development by Æternal Designs (well, by me and I'm putting ÆD's name on it), set in Epic Games' Gears of War universe.
E Day is a cooperative horror-survival game, similar to maps such as NotD from Warcraft III. It is a third person shooter, and in the early stages of development.
As it stands, I'm not horribly familiar with the SCII mod kit having never used it before a couple days ago, so it will likely take another couple weeks before I get much done in the game itself. I'm imagining it's going to have limitations that I am not expecting or didn't think of so I am going to refrain from posting much on the gameplay mechanics until I have a firmer understanding of the extents I can take it. I am currently intending on releasing it as open source upon completion.
This is being done in my free time (I have other projects that take precedence) so it will likely be some time before it's completed. Mostly I'm just making a few little mods to promote AED, planning on making a template for an FPS as well as a few other things.
As for limitations of the galaxy editor....You would be surprised at how few there actually are. Look around at some of the stuff we've made- Tetris, first/third person shooters, side scrollers, top down shooters, and more. With a good knowledge of how the editor works, you can pretty much do whatever you want.
edit- hmmm.... a note about one limitation
Also I checked out your link and saw your custom models. thought I'd let you know there IS a limit on how much you can import. If you go over that limit you wont be able to upload your map to starcraft 2. I think its like 10 MB or something. Anyways, best of luck. Feel free to PM with any questions you have. :D
I've looked at a few, but when I wrote that (I just copied it from the other places I posted it) I had bought SCII like maybe a week before and wasn't sure if I was going to be dealing with something along the lines of WCIII again (this was originally being developed for WC, but I got too tired of going around things it couldn't do so dropped it, and didn't want to make a really long detailed analysis until I know I'm not going to drop it again). In reality a lot of the work is done already, it's just a matter of transferring it all over, updating it all, etc.
I'm running into issues with getting the model imported (chest and legs are all screwed up) so it's taking a bit longer to get the ingame screenshots done to show how the models look right now (still working on the hair for COG models, I'm a programmer, not an artist, and haven't done this for a while, and forgetting how to do various things).
And for the limit, yes I figured that. The models aren't terribly large, but they are probably significantly over the limit on maps. But I'm planning on releasing a required data pack that contains the assets and the game will draw from that, so the map itself will be fairly small (it's open source, so this way others can directly draw from that pack as well. I will likely update it every once in a while with anything new I do with Starcraft, like the FPS or something). As it stands right now, it looks like about 50-100 megs total.
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http://www.moddb.com/mods/emergence-day
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Release Date: TBA
Emergence Day is a Starcraft II map being developed by Varine, co-executive producer & lead programmer, Aeternal Designs, LLC.
ÆD
Emergence Day (E Day) is SCII mod under development by Æternal Designs (well, by me and I'm putting ÆD's name on it), set in Epic Games' Gears of War universe.
E Day is a cooperative horror-survival game, similar to maps such as NotD from Warcraft III. It is a third person shooter, and in the early stages of development.
As it stands, I'm not horribly familiar with the SCII mod kit having never used it before a couple days ago, so it will likely take another couple weeks before I get much done in the game itself. I'm imagining it's going to have limitations that I am not expecting or didn't think of so I am going to refrain from posting much on the gameplay mechanics until I have a firmer understanding of the extents I can take it. I am currently intending on releasing it as open source upon completion.
This is being done in my free time (I have other projects that take precedence) so it will likely be some time before it's completed. Mostly I'm just making a few little mods to promote AED, planning on making a template for an FPS as well as a few other things.
Please post any questions or comments.
sounds cool!
As for limitations of the galaxy editor....You would be surprised at how few there actually are. Look around at some of the stuff we've made- Tetris, first/third person shooters, side scrollers, top down shooters, and more. With a good knowledge of how the editor works, you can pretty much do whatever you want.
edit- hmmm.... a note about one limitation
Also I checked out your link and saw your custom models. thought I'd let you know there IS a limit on how much you can import. If you go over that limit you wont be able to upload your map to starcraft 2. I think its like 10 MB or something. Anyways, best of luck. Feel free to PM with any questions you have. :D
I've looked at a few, but when I wrote that (I just copied it from the other places I posted it) I had bought SCII like maybe a week before and wasn't sure if I was going to be dealing with something along the lines of WCIII again (this was originally being developed for WC, but I got too tired of going around things it couldn't do so dropped it, and didn't want to make a really long detailed analysis until I know I'm not going to drop it again). In reality a lot of the work is done already, it's just a matter of transferring it all over, updating it all, etc.
I'm running into issues with getting the model imported (chest and legs are all screwed up) so it's taking a bit longer to get the ingame screenshots done to show how the models look right now (still working on the hair for COG models, I'm a programmer, not an artist, and haven't done this for a while, and forgetting how to do various things).
And for the limit, yes I figured that. The models aren't terribly large, but they are probably significantly over the limit on maps. But I'm planning on releasing a required data pack that contains the assets and the game will draw from that, so the map itself will be fairly small (it's open source, so this way others can directly draw from that pack as well. I will likely update it every once in a while with anything new I do with Starcraft, like the FPS or something). As it stands right now, it looks like about 50-100 megs total.