A custom map inspired by popular snake game, in multiplayer, done in slimy starcraft 2 style. You need to eat larvae with the snake's head (aka Omnomlisk) in order to extend your tail (aka banechain, a chain of chainlings).
Media
First of all, look at the gameplay.
Modes and settings
There are three game modes:
Banechain length - your goal is to achieve appropriate length of your tail as the first player in each round.
Lone survivor - there is only one life each round, so you must be very careful doing your moves. The last survivor is the winner.
Frags - each time you squash your opponent, your frags counter will increment. When you hit the border or will be electrocuted by archon, you will lose your point. Hit the frag limit to win the round.
The goal score and round count is dependent of specific game setting. It can be set by players before the game begins.
Abilities
To help you survive or eliminate your opponents you have a set of abilities in your Omnomlisk. Each ability costs energy, which you can collect from the map in packs of 10. Each use of ability introduces additional global cooldown that prevents using any other abilities for 1.5 second.
Currently available abilities:
[Q]Turbo - (10 energy, 10 cooldown) Accelerate (1.6 factor) for 3 seconds, and you can rush your enemies or collect larvae faster.
[W]Pull larvae - (12 energy, 8 cooldown) Pulls up to 16 selected larvae in range of 6 to feed up your hungry monster.
[E]Shield - (20 energy, 10 cooldown) Protects you from deadly opponents chainlings and wanderlings for 3 seconds. You can cross your and opponent's chains spreading massive death, but sacrificing your butt smelling fellas.
[R]Releasse wanderling - (10 energy, 10 cooldown) Releases last chainling from your tail turning him into wanderling - an deadly wandering obstacle for your enemies. The weak part is, you can crush him with your head or blow up your own chain.
Powerups
After the 20 seconds from the beginning of each round the powerup is spawned at the exact center of the arena. After each use of it, you must wait 30 seconds for next. Each type of powerup have its own unique effect. There are all explained.
100 energy - as simple as it looks, just maxing your energy for abilities.
Wanderling swarm - spawns 10 wanderlings colored in powerup user's color in random locations of the arena.
Reverse enemies - instantly switches direction of movement of each enemy's snake. Easy to kill them, but sometimes easy to kill yourself too.
Cloak - gives you a cloak for 10 seconds. You are much harder to spot for enemies. Applies to wanderlings as well.
Slow - slows down movement of your enemies by 50% for 10 seconds.
Will you appreciate any feedback?
I will appreciate any feedback from you guys. I will consider each one of your suggestions. Thanks for reading and have fun. :)
But I personally think you should really fix some very basic visual/audio design things, like making the ground textures more appealing and less obnoxious, maybe add some small terrain eye catchers for places that don't interfere with gameplay (like on top of the cliffs or where the water area is now) and maybe change the sound of the basic unit commands or at least decrease the volume a bit, I personally think they are too loud in comparison to the music for a game like this. Stuff like that.
I think you could make this look 10 times more awesome and appealing than it already does with very little effort overall!
Omnom Arena
A custom map inspired by popular snake game, in multiplayer, done in slimy starcraft 2 style. You need to eat larvae with the snake's head (aka Omnomlisk) in order to extend your tail (aka banechain, a chain of chainlings).
Media
First of all, look at the gameplay.
Modes and settings
There are three game modes:
The goal score and round count is dependent of specific game setting. It can be set by players before the game begins.
Abilities
To help you survive or eliminate your opponents you have a set of abilities in your Omnomlisk. Each ability costs energy, which you can collect from the map in packs of 10. Each use of ability introduces additional global cooldown that prevents using any other abilities for 1.5 second. Currently available abilities:
Powerups
After the 20 seconds from the beginning of each round the powerup is spawned at the exact center of the arena. After each use of it, you must wait 30 seconds for next. Each type of powerup have its own unique effect. There are all explained.
Will you appreciate any feedback?
I will appreciate any feedback from you guys. I will consider each one of your suggestions. Thanks for reading and have fun. :)
tl;dr
Play it on EU and have fun!
Looks pretty fun.
I kinda would prefer similar mechanics to the wc3 styled snake game (cant remember name).
but im sure this is plenty of fun too
Pretty much what I was having in the works. I suppose my map now belongs in the scrapped folder. :)
@zenx1: Go
You mean Worm War. It was actually one of my inspirations. I just added some fun to that :)
@Frizi: Go
yes thats the one
I liked when you could alway win and people would gang up someone close to winning. And when you die you would just respawn...it was fun ^^
@zenx1: Go
Everything is is included here. :D It is just dependent of game mode. Most Worm War feeling you will have playing in "Banechain length" mode.
Looks really cool :)
But I personally think you should really fix some very basic visual/audio design things, like making the ground textures more appealing and less obnoxious, maybe add some small terrain eye catchers for places that don't interfere with gameplay (like on top of the cliffs or where the water area is now) and maybe change the sound of the basic unit commands or at least decrease the volume a bit, I personally think they are too loud in comparison to the music for a game like this. Stuff like that.
I think you could make this look 10 times more awesome and appealing than it already does with very little effort overall!