-Summary-
I had done a lot of notes and research on World War 2 previously to do a WW2 map in Warcraft 3. However when Starcraft 2's beta began I started eying my old notes contemplating picking it up again. So I'm going to go ahead and post my notes and research here and see if I can get some help concepting most of the game.
The premise of the game itself is diplomacy, there will be various nations at various allegiance points (I'm not going with a specific year, the entire game will be solidified with the "big players" in World War 2 over the course. There won't be time events most likely (although it could make a future game mode). The end goal is for your alliance of players to have your alliance be the last remaining group of players on the map.
-General Gameplay-
(its all up for discussion, I'm still mainly gathering notes)
Players all start out as Isolationist, Isolationist players generate higher taxes from their people but their military production is much much slower
Once a player tries to move into an Isolationist player's territory they will have their units stuck at the border unless they choose to declare war
Once a player declares war with another, the other player is forced into war mode with them
In War Mode a player has much higher production values but lower tax revenue
Players can provide gifts to other nations (in the form of units and resources)
There are national waters around some nations, entering them is counted under the same rules as moving into their territory
Special Units can still move into Isolationist territory and perform actions (Agents, Submarines)
-List of Nations-
(subject to change, drastically last updated: May 13th)
The United States
France
The Soviet Union
The United Kingdom
Germany
Italy
Canada
Greece
Romania
Hungary
Finland
Norway
-Tech Tree-
Tech Trees themselves will be mostly accurate WW2 weaponry, National-specific names on stuff may be added at a later date, but for now a "general" caliber of such will be noted.
Vehicles
Transport Truck (Holds 8 troops)
Armored Car (MG, Holds 6 troops)
APC (2x MGs, holds 4 troops)
Light Tank (1 Cannon, 1 MG)
Medium Tank (1 Medium Cannon, 2 MG)
Heavy Tank (2 Heavy Cannons, 1 MG)
Artillery (1 Artillery Cannon)
(More to Come, Suggestions Welcome)
There will be various Upgrades that will alter an existing vehicle to have an extra weapon (IE: The Machine Guns on tanks may be research, as well as replacing the turret on certain vehicles with other weapons), as well as dozens of other upgrades that will modify your infantry, vehicles, aircraft, and ships appropriately.
Armored Car Machine Gun (99mm Machine Gun)
APC Main Machine Gun (12.7mm Machine Gun)
APC Secondary Machine Gun (7.62mm Machine Gun)
Light Tank Turret Gun (37mm Cannon)
Light Tank Machine Gun (63mm Machine Gun)
Medium Tank Turret Gun (75mm Cannon)
Medium Tank Main Gun (37mm Cannon)
Medium Tank Machine Gun (63mm Machine Gun)
Heavy Tank Turret Gun (2x 90mm Cannon)
Heavy Tank Machine Gun (99mm Machine Gunl)
Artillery (75mm Artillery)
These notes are far from finished, anything you are willing to submit is welcome, any personal quirks (don't like what nations I use because its insulting to somebody, cities chosen not accurate) please let me know.
Suggestions for Units, Research, National Passives/Special Units (still reworking some), and a variety of other things are welcome, anything you think it needs. I will try to address each post individually.
Formerly contemplated an Act of War/Peace system, but not sure how well it would play out..
Quote:
Public Opinion is a general rating each nation maintains, this is the people's opinion of all other players in the game. Allying with a player that your people hate for example will drive down tax revenue, so will invading a player they like. When a player commits an Act of War against you, public opinion of that player drops, when a player performs an Act of Peace to you, public opinion of them will increase.
Acts of War and Peace are a variety of things that players can do, attacking your units in neutral territory for example is considered an Act of War, gifting things to said nation, fighting foes/allies of said nation will cause problems (unless they are the adverse, ex; You are allied with Britain, but your people hate Britain, if Germany attacks Britain your people will not lose opinion of Germany)
Contemplating a League of Nations system that will have a variety of consequences/benefits for players, could also play into the Acts of War and Peace things (IE: If the League in general votes that one player is a problem)
If it's relevant to your map, although the United States was isolationist originally, supplies such as weapons were still given to Britain and France to aid in the war by cash-and-carry (which means Britain and France would have to pay with cash and transport the supplies themselves). Germany knew of this so they attacked United States ships although they were still not technically in the war.
If it's relevant to your map, although the United States was isolationist originally, supplies such as weapons were still given to Britain and France to aid in the war by cash-and-carry (which means Britain and France would have to pay with cash and transport the supplies themselves). Germany knew of this so they attacked United States ships although they were still not technically in the war.
Yea hence the gifting system, which is why I also contemplated the Act of War system noted at the bottom, so if you kept gifting money and weapons to Britain as the US their people would like you more, and then if Germany started sinking your transport ships it wouldn't be direct war (it would be an Act of War, and the player could force war then if he wanted to)
Might want to have the name include in some way the fact that it is based in the European Theatre as it seems you don't have any pacific nations involved.
Do you plan on having some sort of shared vision. I think you need to at least show the buildings through the fog of war so you can have some idea were people are and how big they are. If you think about it people do not have the time in a war situation to be spying around other nations and being able to build 50 barracks you should be able to see. Even having no fog of war works as well as demonstrated in Diplo or War, World Diplo, and many others.
yeah FOW for everything never works in diplos, definitley let buildings be seen until war. there should be a system or Morale too because oppinion of other countries is important but more important is your people's oppinion of your government. and if someone was really favored with your people and your morale was really low, it would be realistic is you start a revolution in their country
release date? i have been waiting for a world war 2 or diplo map to come out. thanks for taking up the challenge! i thought that the great map ideas from sc1 might have died :(
-Summary-
I had done a lot of notes and research on World War 2 previously to do a WW2 map in Warcraft 3. However when Starcraft 2's beta began I started eying my old notes contemplating picking it up again. So I'm going to go ahead and post my notes and research here and see if I can get some help concepting most of the game.
The premise of the game itself is diplomacy, there will be various nations at various allegiance points (I'm not going with a specific year, the entire game will be solidified with the "big players" in World War 2 over the course. There won't be time events most likely (although it could make a future game mode). The end goal is for your alliance of players to have your alliance be the last remaining group of players on the map.
-General Gameplay-
(its all up for discussion, I'm still mainly gathering notes)
Players all start out as Isolationist, Isolationist players generate higher taxes from their people but their military production is much much slower
Once a player tries to move into an Isolationist player's territory they will have their units stuck at the border unless they choose to declare war
Once a player declares war with another, the other player is forced into war mode with them
In War Mode a player has much higher production values but lower tax revenue
Players can provide gifts to other nations (in the form of units and resources)
There are national waters around some nations, entering them is counted under the same rules as moving into their territory
Special Units can still move into Isolationist territory and perform actions (Agents, Submarines)
-List of Nations-
(subject to change, drastically last updated: May 13th)
The United States
France
The Soviet Union
The United Kingdom
Germany
Italy
Canada
Greece
Romania
Hungary
Finland
Norway
-Faction Units-
The United States - C-47 Skytrain (Transport), Army Ranger (Riflemen)
France - H-39 Light Tank (Light Tank), Freedom Fighter (Riflemen)
The Soviet Union - T-55 Battle Tank (Heavy Tank), Red Guard (Rifleman)
The United Kingdom - Spitfire Mk XIV (Fighter), Royal Marine (Riflemen)
Germany - Tiger I Ace (Heavy Tank), Stermentrooper (SMG Soldier)
Italy - Carro Armato M15/42 (Medium Tank), Col Moschin (SMG Soldier)
Canada - Sexton MK2 (Artillery), Devil's Brigade (Commando)
Greece - Y3 Proteus (Submarine), Hellenic Resistance (LMG Soldier)
Romania - R35 Light Tank (Light Tank), Iron Guard (SMG Soldier)
Hungary - Toldi II (Light Tank), Honvéd (LMG Soldier)
Finland - Fokker Ace (Fighter), Talvisoturi (Sniper)
Norway - S-Class (Destroyer), Manus Divisjonen (Saboteur)
-Tech Tree-
Tech Trees themselves will be mostly accurate WW2 weaponry, National-specific names on stuff may be added at a later date, but for now a "general" caliber of such will be noted.
Infantry
Engineer (SMG, Builds things)
Rifleman (Rifle Infantry)
Infantry (SMG Infantry)
Machine Gunner (LMG Infantry)
Trench Gunner (Shotgun Infantry)
Sniper (Sniper Infantry)
Anti-Tank (Bazooka Infantry)
Flamethrower (Flamethrower Infantry)
Mortar Team (Mortar Infantry)
Saboteur (Pistol, various sabotage abilities)
Vehicles
Transport Truck (Holds 8 troops)
Armored Car (MG, Holds 6 troops)
APC (2x MGs, holds 4 troops)
Light Tank (1 Cannon, 1 MG)
Medium Tank (1 Medium Cannon, 2 MG)
Heavy Tank (2 Heavy Cannons, 1 MG)
Artillery (1 Artillery Cannon)
(More to Come, Suggestions Welcome)
There will be various Upgrades that will alter an existing vehicle to have an extra weapon (IE: The Machine Guns on tanks may be research, as well as replacing the turret on certain vehicles with other weapons), as well as dozens of other upgrades that will modify your infantry, vehicles, aircraft, and ships appropriately.
-Weapon Notes-
Rifle (63mm Rifle)
SMG (23mm Submachine Gun)
LMG (99mm Machine Gun)
Shotgun (12 Gauge Shotgun)
Sniper Rifle (63mm Sniper Rifle)
Rocket Launcher (M6A1 Rocket Bazooka)
Flamethrower (Flamethrower)
Mortar (60mm Mortar)
Armored Car Machine Gun (99mm Machine Gun)
APC Main Machine Gun (12.7mm Machine Gun)
APC Secondary Machine Gun (7.62mm Machine Gun)
Light Tank Turret Gun (37mm Cannon)
Light Tank Machine Gun (63mm Machine Gun)
Medium Tank Turret Gun (75mm Cannon)
Medium Tank Main Gun (37mm Cannon)
Medium Tank Machine Gun (63mm Machine Gun)
Heavy Tank Turret Gun (2x 90mm Cannon)
Heavy Tank Machine Gun (99mm Machine Gunl)
Artillery (75mm Artillery)
These notes are far from finished, anything you are willing to submit is welcome, any personal quirks (don't like what nations I use because its insulting to somebody, cities chosen not accurate) please let me know.
Suggestions for Units, Research, National Passives/Special Units (still reworking some), and a variety of other things are welcome, anything you think it needs. I will try to address each post individually.
Formerly contemplated an Act of War/Peace system, but not sure how well it would play out..
Updated Nations and National units, tech tree still in process.
If it's relevant to your map, although the United States was isolationist originally, supplies such as weapons were still given to Britain and France to aid in the war by cash-and-carry (which means Britain and France would have to pay with cash and transport the supplies themselves). Germany knew of this so they attacked United States ships although they were still not technically in the war.
Yea hence the gifting system, which is why I also contemplated the Act of War system noted at the bottom, so if you kept gifting money and weapons to Britain as the US their people would like you more, and then if Germany started sinking your transport ships it wouldn't be direct war (it would be an Act of War, and the player could force war then if he wanted to)
Might want to have the name include in some way the fact that it is based in the European Theatre as it seems you don't have any pacific nations involved.
@Aenigma: Go
Name is a placeholder probably.
Do you plan on having some sort of shared vision. I think you need to at least show the buildings through the fog of war so you can have some idea were people are and how big they are. If you think about it people do not have the time in a war situation to be spying around other nations and being able to build 50 barracks you should be able to see. Even having no fog of war works as well as demonstrated in Diplo or War, World Diplo, and many others.
yeah FOW for everything never works in diplos, definitley let buildings be seen until war. there should be a system or Morale too because oppinion of other countries is important but more important is your people's oppinion of your government. and if someone was really favored with your people and your morale was really low, it would be realistic is you start a revolution in their country
when will the map be done
release date? i have been waiting for a world war 2 or diplo map to come out. thanks for taking up the challenge! i thought that the great map ideas from sc1 might have died :(
How about an update? This map seems great
Dont expect one anytime too soon. Judging from OP`s last login and the age of this thread..Yeah...
Will this map be available to EU servers soon? and when is the release date? from the sound of it it looks like a great game :D:D:D:D.