guess who's got notebook back? I'm full of fresh ideas, and I'm planing to finish these gameplay modes i was talking about!!! i got alot of new fresh ideas, well i was planning some triggers on paper, not sure if these gonna work in game, but still ill give it a try as soon as possible, heres a little description of game modes I'm planing to add to the game, also I'm adding new characters. theres gonna be 13 at first release (it was 13 from beginning, id just disabled 6 of them cuz its alot of work, but now i think it doesn't matter) and as soon as i figure out how to get this modes done ill start working on abilities, iv been reading forum, and i think i can give a try to do data myself, not sure if its gonna work but i think i learned something from reading.
heres list of characters and gameplay modes for each of them:
ANNA ("??")
VULTURE ("TPS")
BRICK ("TVS" for BRICK and "RTS CUT" when he is in bunker)
FIREFOX ("TVS" for TANK and "ARCADE" for BAGI)
IRONBIRD ("TVS" for ASSAULT and "ARCADE" for FIGHTER)
BLAZE ("MC")
MIGHTY MOLE ("RTS")
HAMMERHEAD (mix of "ARCADE" and "TVS" for TANK and "RTS CUT" for SIEGE)
STEIN ("RTS for both Human and Mutant")
STRIKER ("TVS" and also "TVS" when he is in his ROBOT)
STALKER ("MC")
ZERO ("TPS")
SCOURGE ("MC")
ok how its gonna work,
"TVS" is TOP VIEW SHOOTER, in this mode to move u use WSAD and ur character automatically facing position of ur cursor. left mouse to shoot and right mouse for ability.
"MC" is MOUSE CONTROLS, well its pure diablo controls, i don't know what else i can tell about it.
"TPS" is third person shooter
"RTS Cut" is original sc2 mode but u can't select units, or drag select, this mode is using for Artillery.
"RTS" is original SC2 gameplay mode.
"ARCADE" mode uses top view camera + arrow controls, qwertasdfgzcvb is used for abilities.
mix of "ARCADE" and "TVS" uses WSAD controls + mouse to face ur turret.
also I'm planing to make something special for ANNA cuz its support class,but I'm not sure yet what its gonna be.
Ok heres video and a map of a little mini game i created today, BGH map is too big to run test map each time i made something new, so i'd just created small map to show what TVS mode is about, but still i have problems, by some reason my missiles just don't work right, units are dien around map with no reasons, maybe someone can tell me what iv done wrong? also heres a little video of it.
Ok heres a little video of gameplay modes, its pretty dirty made, cuz i didn't have enough time to fix it, even camera delay :/ its becuz of short update period, i fixed it right after recorded this video :/ not everything perfect yet, but still, u can see what direction I'm moving to, also today i posted project and uploaded bgh:t 0.46a, version is kinda broken but still like i said its open source so if u guys want u can check it, now u can go for it, ill update it as soon as i get this modes working and ill update it regularly. And as u can see in TPS mode, design looks poor about details, i need to do something about it, or TPS mode will be too boring. And theres no attacking abilities yet, ill start working on them right after i finish camera modes. Btw video is kinda laggy too becuz my pc is too slow for sc2.
btw i have a little idea about how to make TPS mode more productive, its about placing a black cylinder around character, and only TPS character can see it, i don't know if its needed, but my PC just going crazy cuz map is too big and u can see everything, maybe i can turn off FOG OF WAR and put a BLACK MASK instead of it special for TPS characters? maybe anybody done something like that be4?
Ok I added kill streaks it's simple trigger like in dota, we'll still idea copied from quake 1 and sounds from unreal tournament 2, so basically if u killed an enemy hero u have 6 seconds to perform kill streak by killing more heroes, if u killed ally hero it breaks chain
2 kills - double kill (250 honor)
3 kills - triple kill (300 honor)
4 kills - mega kill (350 honor)
5 kills - ultra kill (400 honor)
6 kills - monster kill (500 honor)
Btw for single hero kill u get 200 honor
And also there combo strak called combo king, u get it when u hit 99 combo points. It gives 330 honor.
Ok thanks to Caevrane for showing me how to attack in TPS without traceline, also he gave me custom skybox (and now everything looks like in fog) and explained how to use "Far Clip" that removed all lags and delay from my TPS mode. Heres a little video of my Test TPS mode.
and heres little trigger i created for targeting, it changes crosshair color when u aiming, if u targeting ally it becomes green, red for enemies and white if u are not targeting anything.
Ok I got fresh vision of my game, first if if I'm gonna make troopers melee units, using these new Terran units from LoTV to make gameplay more simple, second of all I'm gonna use 3PS camera mode only as use for some kind of abilities, to make vulture fly to some kind of replace ability, and for zero's snipe mode. Becuz there's a lot of problems with mixing rts and 3ps gameplay, I want my game be more like moba games with a lot of control.
Ok I'm back after few months and I quit these crazy ideas about camera modes, making whole game based on it was a bad ideas, I started make heroes and abilities, one hero is 90% done and I'll start work on other right after! we'll I have to create like 5 more heroes + shop system! everything else is done! I improved IA few days ago and it's working well, still need to fix few major triggers, but that's not a big deal, I think I'll start beta test in month or maximum two.
Oh and btw I'll keep custom cameras for few heroes on specific stages, heroes and stages is: Ironbird's fighter mode, Firefox's bagi mode and Hammerhead's tank mode
Ok I recreated hero selection menu and now map shows 0 errors at all, I found bug at the editor, when u hiding portrait for player group player it 50/50 cause an error, so I recreated everything with dialog item portraits and now it's just working perfect, also 2 characters is 100% ready, 4more to start beta test of map
added rank system today with experience bank, too bad bank information is not encrypted and can be easily edited :(
looks something like this
increase ur rank to open new characters, too bad theres no new characters available yet, but they will be in the near future, btw u can lose ur rank if u get enough team kills or quit games be4 ending, i haven't find way how to get second one done but I'm working on it. Also I'm planing to make smaller version of map for 4-6 players, started it today and i got name already BGHA: THE BRIDGE
guess who's got notebook back? I'm full of fresh ideas, and I'm planing to finish these gameplay modes i was talking about!!! i got alot of new fresh ideas, well i was planning some triggers on paper, not sure if these gonna work in game, but still ill give it a try as soon as possible, heres a little description of game modes I'm planing to add to the game, also I'm adding new characters. theres gonna be 13 at first release (it was 13 from beginning, id just disabled 6 of them cuz its alot of work, but now i think it doesn't matter) and as soon as i figure out how to get this modes done ill start working on abilities, iv been reading forum, and i think i can give a try to do data myself, not sure if its gonna work but i think i learned something from reading.
heres list of characters and gameplay modes for each of them:
ANNA ("??")
VULTURE ("TPS")
BRICK ("TVS" for BRICK and "RTS CUT" when he is in bunker)
FIREFOX ("TVS" for TANK and "ARCADE" for BAGI)
IRONBIRD ("TVS" for ASSAULT and "ARCADE" for FIGHTER)
BLAZE ("MC")
MIGHTY MOLE ("RTS")
HAMMERHEAD (mix of "ARCADE" and "TVS" for TANK and "RTS CUT" for SIEGE)
STEIN ("RTS for both Human and Mutant")
STRIKER ("TVS" and also "TVS" when he is in his ROBOT)
STALKER ("MC")
ZERO ("TPS")
SCOURGE ("MC")
ok how its gonna work,
"TVS" is TOP VIEW SHOOTER, in this mode to move u use WSAD and ur character automatically facing position of ur cursor. left mouse to shoot and right mouse for ability.
"MC" is MOUSE CONTROLS, well its pure diablo controls, i don't know what else i can tell about it.
"TPS" is third person shooter
"RTS Cut" is original sc2 mode but u can't select units, or drag select, this mode is using for Artillery.
"RTS" is original SC2 gameplay mode.
"ARCADE" mode uses top view camera + arrow controls, qwertasdfgzcvb is used for abilities.
mix of "ARCADE" and "TVS" uses WSAD controls + mouse to face ur turret.
also I'm planing to make something special for ANNA cuz its support class,but I'm not sure yet what its gonna be.
Ok heres video and a map of a little mini game i created today, BGH map is too big to run test map each time i made something new, so i'd just created small map to show what TVS mode is about, but still i have problems, by some reason my missiles just don't work right, units are dien around map with no reasons, maybe someone can tell me what iv done wrong? also heres a little video of it.
Ok heres a little video of gameplay modes, its pretty dirty made, cuz i didn't have enough time to fix it, even camera delay :/ its becuz of short update period, i fixed it right after recorded this video :/ not everything perfect yet, but still, u can see what direction I'm moving to, also today i posted project and uploaded bgh:t 0.46a, version is kinda broken but still like i said its open source so if u guys want u can check it, now u can go for it, ill update it as soon as i get this modes working and ill update it regularly. And as u can see in TPS mode, design looks poor about details, i need to do something about it, or TPS mode will be too boring. And theres no attacking abilities yet, ill start working on them right after i finish camera modes. Btw video is kinda laggy too becuz my pc is too slow for sc2.
btw i have a little idea about how to make TPS mode more productive, its about placing a black cylinder around character, and only TPS character can see it, i don't know if its needed, but my PC just going crazy cuz map is too big and u can see everything, maybe i can turn off FOG OF WAR and put a BLACK MASK instead of it special for TPS characters? maybe anybody done something like that be4?
Ok I added kill streaks it's simple trigger like in dota, we'll still idea copied from quake 1 and sounds from unreal tournament 2, so basically if u killed an enemy hero u have 6 seconds to perform kill streak by killing more heroes, if u killed ally hero it breaks chain
2 kills - double kill (250 honor)
3 kills - triple kill (300 honor)
4 kills - mega kill (350 honor)
5 kills - ultra kill (400 honor)
6 kills - monster kill (500 honor)
Btw for single hero kill u get 200 honor
And also there combo strak called combo king, u get it when u hit 99 combo points. It gives 330 honor.
Ok thanks to Caevrane for showing me how to attack in TPS without traceline, also he gave me custom skybox (and now everything looks like in fog) and explained how to use "Far Clip" that removed all lags and delay from my TPS mode. Heres a little video of my Test TPS mode.
and heres little trigger i created for targeting, it changes crosshair color when u aiming, if u targeting ally it becomes green, red for enemies and white if u are not targeting anything.
Ok I got fresh vision of my game, first if if I'm gonna make troopers melee units, using these new Terran units from LoTV to make gameplay more simple, second of all I'm gonna use 3PS camera mode only as use for some kind of abilities, to make vulture fly to some kind of replace ability, and for zero's snipe mode. Becuz there's a lot of problems with mixing rts and 3ps gameplay, I want my game be more like moba games with a lot of control.
Ok I'm back after few months and I quit these crazy ideas about camera modes, making whole game based on it was a bad ideas, I started make heroes and abilities, one hero is 90% done and I'll start work on other right after! we'll I have to create like 5 more heroes + shop system! everything else is done! I improved IA few days ago and it's working well, still need to fix few major triggers, but that's not a big deal, I think I'll start beta test in month or maximum two.
Oh and btw I'll keep custom cameras for few heroes on specific stages, heroes and stages is: Ironbird's fighter mode, Firefox's bagi mode and Hammerhead's tank mode
ZERO is done, BRICK is almost done, I'm planing to finish STEIN, IRONBIRD, FIREFOX and ANNA pretty soon and start 6v6 beta test.
version 0.54a uploaded to project
Ok I recreated hero selection menu and now map shows 0 errors at all, I found bug at the editor, when u hiding portrait for player group player it 50/50 cause an error, so I recreated everything with dialog item portraits and now it's just working perfect, also 2 characters is 100% ready, 4more to start beta test of map
US: battlenet://starcraft/map/1/266908 EU: battlenet://starcraft/map/2/187335
tests r started, project renamed to BIG-GAME HUNTERS: ARENA
added rank system today with experience bank, too bad bank information is not encrypted and can be easily edited :(
looks something like this
increase ur rank to open new characters, too bad theres no new characters available yet, but they will be in the near future, btw u can lose ur rank if u get enough team kills or quit games be4 ending, i haven't find way how to get second one done but I'm working on it. Also I'm planing to make smaller version of map for 4-6 players, started it today and i got name already BGHA: THE BRIDGE