Since my 4 kingdom DOTA project is at release stage, I'll have time to be working on other projects, with particular interest in the wow battleground arathi basin. I've designed the map, recreating it because the sc2 melee version that was posted was nowhere near geographicly accurate.
I've imported alot of the triggers from my DOTA project, and implemented a basic 'resource' system, where every 10 seconds a triggers is run, giving 10 minerals to (players with alliance friendly towards owner of each control point). The first team to reach 1600 minerals wins.
Now I'll foresee problems with
-getting the triggers to res you at the NEAREST control point, because right now, it always res's you at the defiler/arathor base.
-Also having issues copy/pasting all my units/abilities/behaviors/effects etc. any way i can just copy the behaviors/effects/abilities? or am I better off just copying my DOTA map and redoing the terrain/everything else to be arathi. Would also be nice if i could just import the terrain data into a copy of my DOTA and build around it.
-A more realistic 'capture the flag' trigger, atm lumber mill blacksmith etc are all buildings that you take over by destroying them. I'll put clickable flags at the control points but its just a work in progress atm. I was thinking a trigger that activates a 10sec 'yamoto cannon' cast, and changing yamoto cannon so that it can only affect invulnurable units (the control points) Any suggestions on this one?