Back in WC3 there used to be a game called Heroes and Empires. You were able to choose between either to play a hero or an empire and the main objective of the game was to defeat the computer. If you chose a hero you would level up by killing the random creep (computer characters) on the map and was also able to be hired by an empire. If an empire hired you, you got bonus exp every so often and some money in order to spend on upgrades. In return you would help defend that empire.
If you chose empire your job was to build up an army and either attack the computer or possibly even other empires.
You started with everyone being mutual with no allies and you had to decide who to choose as allies and who you thought was a threat.
It was an incredibly in-depth game because if you chose empire you had to manage your taxes, food, happiness levels, etc. of your empire.
I would love to either see this game recreated in SC2, or try and work on it myself. The only problem is with it being so in-depth, a person with no map editing skills like myself would have a very difficult time doing it by myself. I would like to ask on here if there would be anybody out there who was interested in seeing a game like this created and if so to give me a PM.
I didn't want to put this in the looking for team section because I don't believe I have a strong enough foundation in order to be asking for an entire team to create this game yet. I would however like to see somebody possibly take charge of this and allow myself to be a part of the team as I learn and progress through the editor and eventually work my way up to become one of the head managers of this project.
If you managed to get through this small wall of text thank you, and again PM me if you may be interested and we can go into more detail on what would go into making this map. I didn't want to explain the whole thing because the wall of text would be much larger.
if someone does make this map, can you not make single tile roads? I hated how after an empire makes a large city it starts to lag like hell from the high # of roads.
if someone does make this map, can you not make single tile roads? I hated how after an empire makes a large city it starts to lag like hell from the high # of roads.
If this project does get started one of the things that I want to work on that wasn't really worked on in WC3 is the lag reduction and random disconnects. I'm hoping with the advancements that the SC2 editor has it will allow these things to become possible. Also one of the major changes in the game that I would like to see happen is to take out the primary focus on the computer player (if you remember in the WC3 version the computer basically occupied a large portion in the bottom left of the map) and to make it more of an empire war game. With a large portion of the computer character gone I'm hoping it will free up some of the lag.
With that said, I hope to keep many of the same aspects and still have a computer character but the main objective would be to be something like the last empire standing.
Nothing is set in stone and it will definitely be a work in progress as long as a team can be put together :)
Update: Project has started. A basic 'resource' UI has been made. (http://img231.imageshack.us/i/openedf.png/). We are looking for a modeller to make some models and a terrain artist. (apply here if you are interested). Right now i'm adding a few basic heros and items so i can test the hero play out a bit.
Also, if anyone has an idea on how to make the roads, post it please :).
You may want to use a different name. I haven't spoken to LordSquad/FinalLegacy in a while, so I'm not sure if they ever planned on doing it for Starcraft 2, but if the makers of the original decided to work on a new one, this might be problematic. Then again, they might be honored that people enjoyed their work enough to remake it.
With that said, I wish you the best of luck on the project, and hopefully far less bugs during development than what we went through on WC3! I think I had over sixty or seventy iterations of HaE in my maps folder during the testing phases.
You may want to use a different name. I haven't spoken to LordSquad/FinalLegacy in a while, so I'm not sure if they ever planned on doing it for Starcraft 2, but if the makers of the original decided to work on a new one, this might be problematic. Then again, they might be honored that people enjoyed their work enough to remake it.
With that said, I wish you the best of luck on the project, and hopefully far less bugs during development than what we went through on WC3! I think I had over sixty or seventy iterations of HaE in my maps folder during the testing phases.
I guess I should send them a message to make sure then. I figured they wouldn't be making another one since they scrapped their second WC3 version but it is a possibility that they may be making one for SC2.
As for the amount of bugs in it, I hope that the number will be greatly reduced due to the advancement of the map editor. So much more is possible now with this new editor and it will either create a whole new wave of bugs or hopefully eliminate most of them :)
This was my favorite map back in war3. I was waiting for people to start making some of the empire building maps from WC3. if you need some testers, feel free to send me a PM
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Back in WC3 there used to be a game called Heroes and Empires. You were able to choose between either to play a hero or an empire and the main objective of the game was to defeat the computer. If you chose a hero you would level up by killing the random creep (computer characters) on the map and was also able to be hired by an empire. If an empire hired you, you got bonus exp every so often and some money in order to spend on upgrades. In return you would help defend that empire.
If you chose empire your job was to build up an army and either attack the computer or possibly even other empires.
You started with everyone being mutual with no allies and you had to decide who to choose as allies and who you thought was a threat.
It was an incredibly in-depth game because if you chose empire you had to manage your taxes, food, happiness levels, etc. of your empire.
I would love to either see this game recreated in SC2, or try and work on it myself. The only problem is with it being so in-depth, a person with no map editing skills like myself would have a very difficult time doing it by myself. I would like to ask on here if there would be anybody out there who was interested in seeing a game like this created and if so to give me a PM.
I didn't want to put this in the looking for team section because I don't believe I have a strong enough foundation in order to be asking for an entire team to create this game yet. I would however like to see somebody possibly take charge of this and allow myself to be a part of the team as I learn and progress through the editor and eventually work my way up to become one of the head managers of this project.
If you managed to get through this small wall of text thank you, and again PM me if you may be interested and we can go into more detail on what would go into making this map. I didn't want to explain the whole thing because the wall of text would be much larger.
I've been thinking of doing a map a bit like this :)
if someone does make this map, can you not make single tile roads? I hated how after an empire makes a large city it starts to lag like hell from the high # of roads.
If this project does get started one of the things that I want to work on that wasn't really worked on in WC3 is the lag reduction and random disconnects. I'm hoping with the advancements that the SC2 editor has it will allow these things to become possible. Also one of the major changes in the game that I would like to see happen is to take out the primary focus on the computer player (if you remember in the WC3 version the computer basically occupied a large portion in the bottom left of the map) and to make it more of an empire war game. With a large portion of the computer character gone I'm hoping it will free up some of the lag.
With that said, I hope to keep many of the same aspects and still have a computer character but the main objective would be to be something like the last empire standing.
Nothing is set in stone and it will definitely be a work in progress as long as a team can be put together :)
Update: Project has started. A basic 'resource' UI has been made. (http://img231.imageshack.us/i/openedf.png/). We are looking for a modeller to make some models and a terrain artist. (apply here if you are interested). Right now i'm adding a few basic heros and items so i can test the hero play out a bit.
Also, if anyone has an idea on how to make the roads, post it please :).
You may want to use a different name. I haven't spoken to LordSquad/FinalLegacy in a while, so I'm not sure if they ever planned on doing it for Starcraft 2, but if the makers of the original decided to work on a new one, this might be problematic. Then again, they might be honored that people enjoyed their work enough to remake it.
With that said, I wish you the best of luck on the project, and hopefully far less bugs during development than what we went through on WC3! I think I had over sixty or seventy iterations of HaE in my maps folder during the testing phases.
I guess I should send them a message to make sure then. I figured they wouldn't be making another one since they scrapped their second WC3 version but it is a possibility that they may be making one for SC2.
As for the amount of bugs in it, I hope that the number will be greatly reduced due to the advancement of the map editor. So much more is possible now with this new editor and it will either create a whole new wave of bugs or hopefully eliminate most of them :)
This was my favorite map back in war3. I was waiting for people to start making some of the empire building maps from WC3. if you need some testers, feel free to send me a PM