Hello, I've been working on a melee map for the last few days. It's my first map for SC2 and since i was a bit intimidated by all the coding for UMS maps I decided to try making a melee map as my first one.
The idea was to create something that felt like an old run-down space platform that has been through some rough times lately. Among other things it features a monorail, something which I feel makes it better than other maps. Also space whales.
I've made some changes based on feedback from friends that have tested it and from people on the TL irc channel but I figured that posting a forum thread could get me some more responses.
The mains are in the top-left and bottom-right. A lot of people say they look too big but they are about the size of the bases on Blizzards Metalopolis, but maybe there's a consensus that they are too big as well? Also, the texture in the middle is not symmetrical, I have not gotten around to fixing it yet.
But please remember, it is my first map so don't be too harsh! I appreciate any constructive critisism and I hope you like it overall.
Next version so far:
Removed top-right / bot-left rocks.
Changed mineral placement to be more like in Blizzard maps
Changed terrain surrounding 11 / 5 clock expansions slightly
Changed position of 11 / 5 clock expansions slightly to compensate for the above
Rollback Post to RevisionRollBack
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Hello, I've been working on a melee map for the last few days. It's my first map for SC2 and since i was a bit intimidated by all the coding for UMS maps I decided to try making a melee map as my first one. The idea was to create something that felt like an old run-down space platform that has been through some rough times lately. Among other things it features a monorail, something which I feel makes it better than other maps. Also space whales.
I've made some changes based on feedback from friends that have tested it and from people on the TL irc channel but I figured that posting a forum thread could get me some more responses.
I put some images on my hastily created blog that you can take a look at. http://www.bluefriday.se/blogging/?p=32
The mains are in the top-left and bottom-right. A lot of people say they look too big but they are about the size of the bases on Blizzards Metalopolis, but maybe there's a consensus that they are too big as well? Also, the texture in the middle is not symmetrical, I have not gotten around to fixing it yet.
But please remember, it is my first map so don't be too harsh! I appreciate any constructive critisism and I hope you like it overall.
Can also download it here: http://www.bluefriday.se/sync/cygnusb/CygnusB1.SC2Map
Next version so far: Removed top-right / bot-left rocks. Changed mineral placement to be more like in Blizzard maps Changed terrain surrounding 11 / 5 clock expansions slightly Changed position of 11 / 5 clock expansions slightly to compensate for the above