An update has just been published to battle.net. If anybody finds any more bugs, don't hesitate to pm me. Patch notes below:
v2.2 Update
Bugs/Faults:
Fixed a visibility issue when there was a split between solo and competitive players
An issue regarding the game variants was pointed out to me yesterday by a user. I believe I have fixed this now, but it's difficult to tell since I'd need 3+ players to reproduce it
The unique defensive unit for Raynor's Radiers (Chain Gunner), was not receiving damage boosts from technicians
UI:
The tower upgrade interface has had some slight modifications made
27 custom icons have been added throughout the game. I will continue to add more in later updates (three were provided by Alex06)
The Victory/Defeat buttons have been altered so they aren't as intense
Towers will now have their use in combat listed in light blue beneath their kills, like units do
The reward messages and victory/defeat buttons will now be displayed beneath pop-up dialogs like the tech trees
Gameplay:
If you've entered the game alone, a start button is present near the top of the screen. There is now no time limitation to prepare yourself for the first wave or read through the tutorial. (Please note: If you enter the game with more than 1 player, the timers will still be present)
Setting solo difficulty to 'weak' stops enemies from speeding up as each wave progresses
Other:
Vortex has been made a little nicer to look at
Please note that this update is a hotifx for that game variant bug more than an actual update.
[Edit]: It seems that in my haste to fix the issue with the game variants, I accidentally created an [almost] equally bad bug. When playing on your own, certain dialogs will not appear, which can make the game a little more confusing.
I already have a fix for this new bug ready to go, but I'm trying to add some more content to the update before it goes live. The patch notes below are "in progress" and will be altered as things are added. I apologize ahead of time for this inconvenience.
2.3 Change Log:
Bugs/Faults:
Dialogs that were accidentally hidden by version 2.2 will be restored
First tier offensive units were not getting the cool 'upgrade effect' other units were. This has been fixed
The tip "Box Formation" was appearing twice
The "Building Tech Tree" button was not flashing when the player had 2 upgrade points
The "On My Mark" achievement was only checking for one type of unit instead of two
Some assassins (most notably the Lyote) (in competitive mode), could get caught between two targets and continuously teleport over and over again. This should no longer happen
Raynor's Raiders' unique defensive unit (Chain Gunner) was injuring allies with its barrage ability
The zoom button on the tutorial dialog was not working correctly for all players and was not zooming to the appropriate spots, in some cases
Tutorial arrows were being removed prematurely for some players
UI:
The unit tech tree has had its icons altered to match the icons that went live in 2.2
Several tooltips have been adjusted
The achievement dialog was completely redesigned. We have a scroll bar now :)
Commander and Martyr buff icons were altered to match the new custom ability icons
The message received if you fail to pick a leader and select difficulty settings within 70 seconds has been altered
The Swarm Spires, Drone Hives and the anti-armour drones (gained through tower upgrades) have had their health bars hidden, since they are invulnerable
Arak'anar and Nyubus (Bosses for wave 10 and 30) have had their summoned minions' health bars altered. They should be more realistically sized now
More custom icons have been added
Many achievment icons have been changed
Tips will no longer be displayed if the tutorial is open. Having both present at the same time cluttered the screen and overwhelmed new players
Other:
Three new, competitive achievements added
If tips are enabled, after the tutorial is closed (or as soon as a leader is picked, if the tutorial is off), the priest, construction drone, and psionic enchanter icons will flash in solo mode (until each is purchased)
Enabling the tutorial automatically sets enemy health to "weak" and enemy formation to "scattered"
The achievement "Come, My Pretties" has been lowered from 250 attacks to 45 to bring it in line with a 2.0 balance change
The achievement "Legacy of a Spine Thrower" has had it's required health lowered to 350 from 400 to bring it in line with a balance change that occurred in 2.0's release
Note: Due to the nature of this achievement layout switch, I am able to add significantly more achievements. However, it is possible some users may lose their achievement history. Know that I have tried very hard to avoid this though.
So.. this coming to EU anytime soon or should I stop caring about that map anyway because it's never going to happen? (Like with so many other maps :/)
The EU and SEA versions of the game are unofficial. The map file was stolen a while back and somebody uploaded it to all of those servers without my permission. There is also an unofficial version on the US servers, in addition to the real one.
2.0 will be coming to EU and SEA once I'm sure the US version is stable.
Clearly I need to get rid of these stolen versions that have been uploaded all over the world...Is this really the procedure I need to follow (link below)? Seems a little extreme when I could just say "somebody stole my map ...look at the name of his map and the date he uploaded it".
Like I said, whenever I can be sure it doesn't have any major bugs. I've fixed everything that's come up so far, but my US feedback has been minimal.
Don't worry though, I'm anxious to spread it around too!
I sent Blizzard an infringement notice today. Hopefully they remove the stolen versions...I feel like tons of people are getting the wrong idea about the game because it wasn't localized after it was stolen.
Apparently it was high up in popularity when 1.0 was first released in EU (but obviously it died because it wasn't localized).
If you're looking for a more general time frame...I'd say by this time next week it will probably be transferred over, assuming no major bugs are found.
With it came a small update that took care of localization, changed some loading screen text, and fixed one achievement that was bugged. It also locked the Faster game speed.
2.5 is in progress. If anybody from any server has ideas for a future update, post them!
Jup searched for every word from the Map .. i just can find the buggy 1.0 with the paravaluethinigs
mybe i just need to relax x)
Hi there! You are probably doing an invalid search, try just searching for "formation".
The first version uploaded on EU is spelled with a c in defence, while the offical version 2 is spelled with an s in defense.
Just letting everybody know the game is still very much alive. It's regained ground popularity-wise recently and the strange clone of it that appeared has finally disappeared (the stolen version is still going though...apparently Blizzard doesn't care).
I've taken a week or two off of modding non-stop, but don't worry, 2.5 is still in the works.
I apologize to everybody for my prolonged absence. Real life called me away from modding since I last posted here, but I'm back to finish off the half-finished v2.5 update. I've only been working on it again for about 2 days, but the changes are already coming along nicely.
V2.5:
Bug/Fault Fixes:
-The Broadcast Tower was only firing one missile instead of two
UI:
-More work has been done to the achievement system. Previously, I left the scroll bar so that it could be dragged across the screen regardless of where your mouse was. I've since found a way to make it act more like a normal scroll bar, so you'll have to click directly on it from now on
-24 new achievements
-Psionic Enchanters now have a lot more information on their tooltips (the tooltips also stay relevant even after upgrades)
-A few typos were fixed
-The "Anti-Avian Rounds" icon has been changed
-Many new tips were added to give information about recent changes
-Tips can now be disabled partway through a game if you don't want them or find them annoying
Gameplay:
-The Heavy Machine Turret now hits only 5 targets, but for 3x the damage (same damage, just split between fewer enemies)
-The Restrain enchantment was made much worse. There is no initial target damage anymore and its duration has been halved. Psionic Enchanter upgrades in the CC will now improve duration and slowing speed instead of damage
-Bunkers and Bastions were a little too weak for their cost. They've been made considerably more powerful. Broadcast Towers have been adjusted accordingly
- Two new buttons have been added to the game, which allow you to 1) select your leader from anywhere or 2) use a leader power anywhere, anytime, without needing to control your leader directly. These are accompanied with hotkeys (1 and 2 respectively)
- Quick-build. Tired of creating civilians/automatons and upgrading them in the middle of battle? You won't have to anymore! Leaders can now purchase upgraded units directly and put them into your formation. This costs the same amount of minerals/defenders, so all it does is save you time
- Units enter your formation slower. Purchased units (except mercenaries) now have a cool 'fade-in' effect when being added to your defensive formation. This delays combat for that unit for 0.7 seconds (roughly). Civilians no longer have temporary immunity after creation
- A new specialty has been added to competitive mode: the Splitter! Splitters break into two smaller versions of themselves when they die
- New types of solo rounds: Explosive, Teleport, Swarm, and Cloaked (you will not need detectors)
- The wave 17 creeps ("Knights") have been renamed "Vengeful Spirits" and had their appearance altered
- Solo mode enemies have had their health reduced by 25%
- Solo players will now have to fight off Assassins from wave 6 onwards
- Wave 24 and 26 creeps in solo mode will now fire from a distance
An update has just been published to battle.net. If anybody finds any more bugs, don't hesitate to pm me. Patch notes below:
v2.2 Update
Bugs/Faults:
UI:
Gameplay:
Other:
Please note that this update is a hotifx for that game variant bug more than an actual update.
[Edit]: It seems that in my haste to fix the issue with the game variants, I accidentally created an [almost] equally bad bug. When playing on your own, certain dialogs will not appear, which can make the game a little more confusing.
I already have a fix for this new bug ready to go, but I'm trying to add some more content to the update before it goes live. The patch notes below are "in progress" and will be altered as things are added. I apologize ahead of time for this inconvenience.
2.3 Change Log:
Bugs/Faults:
UI:
Other:
Note: Due to the nature of this achievement layout switch, I am able to add significantly more achievements. However, it is possible some users may lose their achievement history. Know that I have tried very hard to avoid this though.
2.3 is now live.
Again, I apologize for any inconveniene caused by the missing tech trees.
So.. this coming to EU anytime soon or should I stop caring about that map anyway because it's never going to happen? (Like with so many other maps :/)
It's already up on EU, tried to play it.
But it has the Param/Value...bullshit problem. Plz fix it. :)
The EU and SEA versions of the game are unofficial. The map file was stolen a while back and somebody uploaded it to all of those servers without my permission. There is also an unofficial version on the US servers, in addition to the real one.
2.0 will be coming to EU and SEA once I'm sure the US version is stable.
Clearly I need to get rid of these stolen versions that have been uploaded all over the world...Is this really the procedure I need to follow (link below)? Seems a little extreme when I could just say "somebody stole my map ...look at the name of his map and the date he uploaded it".
http://us.blizzard.com/en-us/company/about/infringementnotice.html
So Any ETA ?
Like I said, whenever I can be sure it doesn't have any major bugs. I've fixed everything that's come up so far, but my US feedback has been minimal.
Don't worry though, I'm anxious to spread it around too!
I sent Blizzard an infringement notice today. Hopefully they remove the stolen versions...I feel like tons of people are getting the wrong idea about the game because it wasn't localized after it was stolen.
Apparently it was high up in popularity when 1.0 was first released in EU (but obviously it died because it wasn't localized).
If you're looking for a more general time frame...I'd say by this time next week it will probably be transferred over, assuming no major bugs are found.
Wow...father's day cut the time played down to about 1/3rd of what it was.
No major bugs have been reported to me yet. EU will be up sometime this week hopefully.
EU and SEA are up!
With it came a small update that took care of localization, changed some loading screen text, and fixed one achievement that was bugged. It also locked the Faster game speed.
2.5 is in progress. If anybody from any server has ideas for a future update, post them!
cant find the eu version .. anyone has the same problem? or am i just blind?
Hopefully my EU uploader didn't have any problems with it. Did you try actually searching "Formation"?
Here is the v2.5 changelog so far (will keep updating as I add things):
[Edit]: Look down a few posts.
Jup searched for every word from the Map .. i just can find the buggy 1.0 with the paravaluethinigs
mybe i just need to relax x)
Hmmm, let me contact my EU uploader and see what's going on.
Hi there! You are probably doing an invalid search, try just searching for "formation". The first version uploaded on EU is spelled with a c in defence, while the offical version 2 is spelled with an s in defense.
http:localhostr.com/files/JD2bq5G/capture.png
Devilish Monkey (and others), it turns out Eaglesight accidentally uploaded it as private gmae (oops). It should be public and available now.
its up now .. thanks :D
Be sure to come back with feedback for me :)
It's crashed in popularity over the last two days (US). Anybody know why? I'm wondering if I created a massive bug somewhere...
If anybody knows of any bad bugs that have shown up recently, please report them.
Just letting everybody know the game is still very much alive. It's regained ground popularity-wise recently and the strange clone of it that appeared has finally disappeared (the stolen version is still going though...apparently Blizzard doesn't care).
I've taken a week or two off of modding non-stop, but don't worry, 2.5 is still in the works.
I apologize to everybody for my prolonged absence. Real life called me away from modding since I last posted here, but I'm back to finish off the half-finished v2.5 update. I've only been working on it again for about 2 days, but the changes are already coming along nicely.
V2.5:
Bug/Fault Fixes:
-The Broadcast Tower was only firing one missile instead of two
UI:
-More work has been done to the achievement system. Previously, I left the scroll bar so that it could be dragged across the screen regardless of where your mouse was. I've since found a way to make it act more like a normal scroll bar, so you'll have to click directly on it from now on
-24 new achievements
-Psionic Enchanters now have a lot more information on their tooltips (the tooltips also stay relevant even after upgrades)
-A few typos were fixed
-The "Anti-Avian Rounds" icon has been changed
-Many new tips were added to give information about recent changes
-Tips can now be disabled partway through a game if you don't want them or find them annoying
Gameplay:
-The Heavy Machine Turret now hits only 5 targets, but for 3x the damage (same damage, just split between fewer enemies)
-The Restrain enchantment was made much worse. There is no initial target damage anymore and its duration has been halved. Psionic Enchanter upgrades in the CC will now improve duration and slowing speed instead of damage
-Bunkers and Bastions were a little too weak for their cost. They've been made considerably more powerful. Broadcast Towers have been adjusted accordingly
- Two new buttons have been added to the game, which allow you to 1) select your leader from anywhere or 2) use a leader power anywhere, anytime, without needing to control your leader directly. These are accompanied with hotkeys (1 and 2 respectively)
- Quick-build. Tired of creating civilians/automatons and upgrading them in the middle of battle? You won't have to anymore! Leaders can now purchase upgraded units directly and put them into your formation. This costs the same amount of minerals/defenders, so all it does is save you time
- Units enter your formation slower. Purchased units (except mercenaries) now have a cool 'fade-in' effect when being added to your defensive formation. This delays combat for that unit for 0.7 seconds (roughly). Civilians no longer have temporary immunity after creation
- A new specialty has been added to competitive mode: the Splitter! Splitters break into two smaller versions of themselves when they die
- New types of solo rounds: Explosive, Teleport, Swarm, and Cloaked (you will not need detectors)
- The wave 17 creeps ("Knights") have been renamed "Vengeful Spirits" and had their appearance altered
- Solo mode enemies have had their health reduced by 25%
- Solo players will now have to fight off Assassins from wave 6 onwards
- Wave 24 and 26 creeps in solo mode will now fire from a distance