The Barracks of the Dead is a rail shooter game in current development based off of the House of the Dead series. This game features random monsters, random Bonus Items and random Weapon Upgrades spawning at random locations to keep the game challenging. Additionally, the difficulty of the game will scale with how well you're doing or not doing. Up to three players can play the game. Environmental parts will be randomized to keep the game fresh and challenging.
I have not tested it out for BattleNet yet for lag but I have a few ideas to reduce lag dramatically to tackle that problem. I'm trying to push out the first and second levels so people have something to play with until it's finished.
I agree there needs more camera movement and that's just what I'll do!
Use another ground texture. Its very asymetric and look very strange.
The Editor have a metalic street doodad under behavior (terran blabla) for the ground so you can rotate this a lot hand it is a complete set so you can create a high quality version.
The Barracks of the Dead is a rail shooter game in current development based off of the House of the Dead series. This game features random monsters, random Bonus Items and random Weapon Upgrades spawning at random locations to keep the game challenging. Additionally, the difficulty of the game will scale with how well you're doing or not doing. Up to three players can play the game. Environmental parts will be randomized to keep the game fresh and challenging.
For contact or reporting bugs, please email: [email protected]
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Updated video clip below!
This looks pretty slick!
Have you tested it on Battle.Net recently to see how the lag goes?
Yea, I'd be very interested to see whether the lag in multiplayers is good. I do hope so.
Also, one suggestion - especially the last half of the video could need some more camera movement. I think it's way too static.
I have not tested it out for BattleNet yet for lag but I have a few ideas to reduce lag dramatically to tackle that problem. I'm trying to push out the first and second levels so people have something to play with until it's finished.
I agree there needs more camera movement and that's just what I'll do!
Use another ground texture. Its very asymetric and look very strange. The Editor have a metalic street doodad under behavior (terran blabla) for the ground so you can rotate this a lot hand it is a complete set so you can create a high quality version.
Having trouble finding what you're talking about hehe.