I thought i might as well talk about some of the plans i have for the project i am working on. I am working on a third person shooter which at the moment has the name Legion. The files on the project that i have uploaded on this site are outdated and doesn't at all do the project justice. Anyways as i said the project will be a third person shooter, however there is a word missing in that sentence. Because it will be a third person strategic shooter.
There is a large difference between a regular shooter and a strategic shooter. In a regular shooter it is more or less solely about accuracy and reflexes incorporiating little else. In a strategic shooter there is more depth and in my opinion a much more rich gameplay experience.
The plans i have for the project is:
A fully functioning shooting system with units having multiple hitboxes each with an different impact on the gameplay (such as getting shot on the legs will slow you down and getting shot in the arm/shoulder will have an impact on your firing rate)
Several game modes which give different gameplay experiences (my first objective in this category would to make a squad system and deathmatch/team deathmatch modes, there will be a couple more although i have not decided which those would be yet)
An array of different weapons, all of them holding a seperate purpose (planned to be included are machine gun, flamer, grenade/rocket launcher and sniper)
A working cover system (you all know what this is right?)
Beautiful scenery with rich and diverse terrain (this will be one of my later concerns, mechanics > aesthetics)
As you might realize this is something that i will not have completed for a long while. My first objective is to complete the shooting system after which i might make an video of its functions, after that i will see where i will go. If anyone has any feedback than you are welcome to post.
I like strategic shooters. Tho some neat touch would be cool. What I means is unique concept. That's all what it needs to stay away from regular shooters.
My first concern is to get all the mechanics working, which is something that i am atleast hoping would contribute to making it stand out. I will be putting a large amount of time into making a working squad system. As in squad system i mean that you will be able to give orders to AI controlled squad members.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I thought i might as well talk about some of the plans i have for the project i am working on. I am working on a third person shooter which at the moment has the name Legion. The files on the project that i have uploaded on this site are outdated and doesn't at all do the project justice. Anyways as i said the project will be a third person shooter, however there is a word missing in that sentence. Because it will be a third person strategic shooter.
There is a large difference between a regular shooter and a strategic shooter. In a regular shooter it is more or less solely about accuracy and reflexes incorporiating little else. In a strategic shooter there is more depth and in my opinion a much more rich gameplay experience.
The plans i have for the project is:
As you might realize this is something that i will not have completed for a long while. My first objective is to complete the shooting system after which i might make an video of its functions, after that i will see where i will go. If anyone has any feedback than you are welcome to post.
I like strategic shooters. Tho some neat touch would be cool. What I means is unique concept. That's all what it needs to stay away from regular shooters.
My first concern is to get all the mechanics working, which is something that i am atleast hoping would contribute to making it stand out. I will be putting a large amount of time into making a working squad system. As in squad system i mean that you will be able to give orders to AI controlled squad members.