Tactical Operatives is a map where two teams need to fight for Control Points. Each team can choose from a range of units. 5 vs 5. Each player can control up to 8 units at the same time and use strategy and teamwork to obtain the valuable Control Points.
Units with high armor are tough, they can stand on a poc and absorb damage like a rock, but beware of amor piercing weapons.
Units with speed can hunt key units of the opposing force and steal far, undefended pocs.
Some Units are specialized in long range, fixed point, splash damage, they are artillery.
Units with camouflage can easily go unnoticed behind enemy line and go for a surprise attack, they can avoid artillery damage.
Units with high damage can defend Control Points and clear other units with ease, but they are not resistant.
Key Gameplay Elements
When you stand on an enemy poc with a non-camouflaged unit, your units will immediately start to steal the poc. It takes 40 seconds to steal a poc. If your units move out of the poc or get killed, the poc resets.
Units that are camouflaged can't be seen. However, you can still see their shadow. If you or one of your teammate mouse over a camouflaged unit, the unit will be revealed and will be killable. That's right! If you scan the area with your mouse, you will be able to reveal camouflaged units to your team. The enemy will be aware of it and might run around to avoid your mouse. Most camouflaged units will be relatively slow to avoid frustration.
(mouse hidden in screenshots below)
Each team starts with 2000 points. Each ten seconds, based on the number of kills and the number of pocs you have, you will lose points. If you kill more units and you control more Control Points, you will lose less points. The first team to reach 0 points lose the game.
I have taken a lot of ideas from the game Shattered Galaxy. I chose to exclude some concepts from the game to make the map simple and easy to grasp. I want a game to be fast and fun. I'm taking suggestions. This is my first map ever since Starcraft Broodwar, I never edited in wc3. It is a really fun and learning experience. My goal is to have this map released not long after game release. I will continue to work on this map if it is played and popular.