Hi, I've recently started working on an old project of mine from beta times. It's a twisted Predators vs Prey kinda map. It's published on battle-net, I was looking for people to help me balance it, so if you'r interested hop on battle net and join the game, it's currently on the bottom of page2 or the top of page3. Also any feedback and suggestions are welcome.
Description:
2 teams, Predators and Prey. The Predators are less than the Prey but they are more powerful or at least they start out that way. The game has a rich dynamic environment that can affect the gameplay.
The Predator's objective is to stop the Prey from mining minerals and activating their artifact. Predators get money with time and from kills.
The Prey's objective is to mine minerals to charge up their artifact. Prey get money only from mining.
The artifact's charge increases when minerals are collected, and it decreases with each prey's death.
The minerals are randomly spawned at various locations every game.
There are 4 heroes to pick from on each team, each with about 4 purchasable abilities.
There are many stats related upgrades that can be purchased (life, armor, attack, etc.)
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Hi, I've recently started working on an old project of mine from beta times. It's a twisted Predators vs Prey kinda map. It's published on battle-net, I was looking for people to help me balance it, so if you'r interested hop on battle net and join the game, it's currently on the bottom of page2 or the top of page3. Also any feedback and suggestions are welcome.
Description: 2 teams, Predators and Prey. The Predators are less than the Prey but they are more powerful or at least they start out that way. The game has a rich dynamic environment that can affect the gameplay.
The Predator's objective is to stop the Prey from mining minerals and activating their artifact. Predators get money with time and from kills. The Prey's objective is to mine minerals to charge up their artifact. Prey get money only from mining. The artifact's charge increases when minerals are collected, and it decreases with each prey's death. The minerals are randomly spawned at various locations every game. There are 4 heroes to pick from on each team, each with about 4 purchasable abilities. There are many stats related upgrades that can be purchased (life, armor, attack, etc.)