Battle at Char is a 3vs3 TUG game using a card system. Players play cards to spawn units and acquire resources. The idea is to play cards to counter the set of units from your enemy - as in any TUG game out there. So play cards that you think will help the moment, and discard cards otherwise.
The beta version is released! Anyone who wants to try it, can find it at the TUG filter. Also added a video showing..
1) The Hyperion Command Cruiser. Its a large unit with 10 different weapons attached to it looking pretty cool while it move across the battlefield. And a pretty cinematic death scene when its destroyed.
2) Attack dropships coming out of the z-axis to land on the battlefield.
3) The water day spell + a sample of a water spell.
4) The black hole spell.
Anyways, was fun making this map, pretty much done everything I wanted to do in the first place. There's still a few missing 'gameplay' features, but this is an vanity project so I'm not worrying about finishing it unless people actually play the map.
Rats, just finished the prestige reward system right after Blizzard fix the popularity bug. Can't play this map anymore with total empty lobbies.:( Oh well, guess this map is pretty awful and no one wants to play. :P This map had a good run with the cycling map system and was able to get lots games going... i had lots fun playing it.
Anyways, the map was just updated with the prestige rewards. 6 new prestige units were added including a supercrane that smashes its enemies and explodes into a nuclear cloud when destroyed. A hurricane battlecruiser that fires a storm of missiles, a beam tank, fatty that spits banelings, and warbots. Prestige units return to the battlefield after they are destroyed, so you get to keep them for life.
And a sudden death is added for stalemate games. To begin sudden death, 3 players have to reach 3500 prestige points and assemble an easy button. Once its assemebled, players can push it to make units invulnerable and the hive/nexus take extra damage. The units should ignore each other and just go for the victory structures.
Battle at Char is a 3vs3 TUG game using a card system. Players play cards to spawn units and acquire resources. The idea is to play cards to counter the set of units from your enemy - as in any TUG game out there. So play cards that you think will help the moment, and discard cards otherwise.
New Game Trailer:
sounds cool :D
The beta version is released! Anyone who wants to try it, can find it at the TUG filter. Also added a video showing..
1) The Hyperion Command Cruiser. Its a large unit with 10 different weapons attached to it looking pretty cool while it move across the battlefield. And a pretty cinematic death scene when its destroyed.
2) Attack dropships coming out of the z-axis to land on the battlefield.
3) The water day spell + a sample of a water spell.
4) The black hole spell.
Anyways, was fun making this map, pretty much done everything I wanted to do in the first place. There's still a few missing 'gameplay' features, but this is an vanity project so I'm not worrying about finishing it unless people actually play the map.
Rats, just finished the prestige reward system right after Blizzard fix the popularity bug. Can't play this map anymore with total empty lobbies.:( Oh well, guess this map is pretty awful and no one wants to play. :P This map had a good run with the cycling map system and was able to get lots games going... i had lots fun playing it.
Anyways, the map was just updated with the prestige rewards. 6 new prestige units were added including a supercrane that smashes its enemies and explodes into a nuclear cloud when destroyed. A hurricane battlecruiser that fires a storm of missiles, a beam tank, fatty that spits banelings, and warbots. Prestige units return to the battlefield after they are destroyed, so you get to keep them for life.
And a sudden death is added for stalemate games. To begin sudden death, 3 players have to reach 3500 prestige points and assemble an easy button. Once its assemebled, players can push it to make units invulnerable and the hive/nexus take extra damage. The units should ignore each other and just go for the victory structures.
New game trailer added..