Well I did an update to the lag-less WASD movement to make it so you can have as many players as you want with only 1 set of triggers to keep it nice and efficient. Hopefully you already have this in your map if you use WASD but if not here you go.
Also in this map is a small leaderboard and dialog button for anyone who wants it.
I've published the map as Cosmic Rift GH on bnet if you want to run it there.
You will notice some of the pathing alters a bit when you're near a wall. This is because when you press a direction it tells the unit to go 100 spaces in that direction, hence running into a wall and then starts to adjust for pathing. Alter as necessary.
Don't knock my 90's 56k. Sadly I think that's as good as it gets on Bnet. Map editor testing is fairly lagless, though even the Sc2 arcade feels a little laggy. Starcraft just wasn't made for it. I think it's playable though. I'm going to proceed with my Cosmic Rift map.
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Well I did an update to the lag-less WASD movement to make it so you can have as many players as you want with only 1 set of triggers to keep it nice and efficient. Hopefully you already have this in your map if you use WASD but if not here you go.
Also in this map is a small leaderboard and dialog button for anyone who wants it.
I've published the map as Cosmic Rift GH on bnet if you want to run it there.
You will notice some of the pathing alters a bit when you're near a wall. This is because when you press a direction it tells the unit to go 100 spaces in that direction, hence running into a wall and then starts to adjust for pathing. Alter as necessary.
I tried it. It was as laggy as the 90s.
Don't knock my 90's 56k. Sadly I think that's as good as it gets on Bnet. Map editor testing is fairly lagless, though even the Sc2 arcade feels a little laggy. Starcraft just wasn't made for it. I think it's playable though. I'm going to proceed with my Cosmic Rift map.