a few more questions if you don't mind (sorry i don't mean anything personal i just want to help okay probably im not eh nevermind):
1. i'm curious as to why you used the marauder model for pyro, as dex already has a special marauder model and when he is using his flamethrower his animation is a bit strange to say the least, (moving from side to side, arms up and down)
2. is it possible to hit moving targets with nova's snipe or pyro's concussion shell? like does these moves have projectile time, or is it just hit-scan? would i hit a target if i clicked on them even if they were moving? or is it only possible to hit them when they are standing still or moving in your direction
3. is it possible to lower pyro's selection volume down, because it is very loud
also if the round ends and it's a perfect, someone leaves, and then she will say perfect again
BUG: if pyro finishes someone with shattering shot, the "fire" projectile from pyro's arm will still be there for all rounds as you can see in the middle
http://img340.imageshack.us/i/bugvm.png/
1. Semi-inside joke. Pyro was a character in my previous map, Left 2 Die (renamed Left 4 Death because bliz stole the name apparently). Pyro was a marauder hero and he did his little fire jig in that game. So I figured may as well keep it in there for the few fans =P. All of the heroes in L4Death are cameo'd in this game. Ace, Dex, Pyro, Hawk, Rush. I tried to keep their abilities pretty similar to what they had in my last game, but within reason of porting to an arena kind of game.
2. Its hit scan. No travel time. I may increase the collision radius of the tracelines soon.
3. Yeah I actually kinda agree now that you mention it.
4. I'll look into it.
5. Thats actually a known bug with Ace that has something to do with stunning him while he's using Wild Shot, not related to pyro.
oh, about the bug, ill try and give you more information:
- two players had already left he was the third player so the game ended, she said perfect twice
- i don't think she ever said finish
EDIT: oh i think i know why the bug happened, the round ended with a perfect, but he left around at the same time which caused another "finish" (it finishes when everybody leaves) but it was "perfect" again because we had met the requirements
yeah sorry about the little information.
also three things:
1. Ezzerat can heal while invisible
2. Ezzerats ultimate doesn't work on ramps it seems, even when your almost right next to someone it doesn't work.
3. its really hard to kill dex with teammates, way too hard
with a 250 shield and a 44 health regeneration it's nearly impossible without hawk. however isolated he is easy to kill, but most of the time it's hard enough killing onyx or revolver with his heals and a shield.
4. will you continue to update the map with characters, after all goals are met, or create a new game? :(-----------
oh your the creator of the left for dead thing in sc2? cool, hawk always was my favorite character for that zooming out sense ability where i could scout predators n shoot them when they were preparing to gank lol
that's awesome to hear, sorry if i reply too much.
BUG: http://img31.imageshack.us/f/bugmf.png/
revolver's fissure attack stuck me and sarina into the conveyor belt building. we were stuck and could not move, but we found we were able to attack eachother.
so i nuked her
but shortly after he fissured me out.
also about pyro: his forgebond protects him, so he's able to reduce a ton of damage just by using forgebond on himself. i don't know if this is intended
EDIT: woops that was a mistake <_< also new updates, i like the hawk changes, gives her a lot more utility. a bigger energy pool lets her contribute more in teamfights and the insta snipe is great for finishing people off. the lower cast time on crippling and throat shot let her disable more people, and faster as well. line collision increased also helps her a lot as well, but i think she will be hard to balance from now on.
honestly, it really depends on the players, you could instagib with a stealth exec, or you could flop against blocks badly. her problem is her consistent damage and predictable attacks. personally i like how she is right now, and i think that possibly you should give hawk more ex moves with lower fury cost, to change up her pattern more, so that she doesn't have to be nerfed hard or completely remade. with more ex moves she'll have more ways to attack and to fake shots, but still deal awesome damage.
if you know a players gonna block and you won't get ult anyways, death's gaze (hawk's 0.5 lethal shot) will change up the pattern. it will screw up the players blocking, and if they think your gonna use it again, use the long cast time lethal shot so the player blocks at the wrong time. or maybe even cast lethal shot, then cancel and use death's gaze. this will allow hawk to play more mindgames and with more ex moves, possibly even mass illusions, she can really support her team from behind with many debuffs. with this, hawk's lethal shot damage will probably have to be reduced a little bit more, and possibly a warning indicator for the ex moves, so that players aren't pelted with shots and unable to block.
rush is perfect where he is now, and evasion now becomes part of an important chase, the distance increase helps for juking, baiting, and more complicated tactics.
great map :D
BUG(?):
i used ace's ultimate on hawk, and she died in the middle of it, so her corpse was floating midair, which was kind of.. awkward
will supply image later (i don't have the corpse but i have the bloodstain)
also suggestion: you should add a pygmylisk as a support or assault (mini ultralisk) :D
EDIT, BUG: game will still not end if an enemy leaves after a round is finished and the previous two players on the enemy team have already left
EDIT 2: Question: does sarina's spore pistol stack?
oh cool. will we expect any more resources to use? (hatred points, energy, etc.)
to make this a more useful post i'll be updating this with more.. feedback, and possibly bug reports
EDIT: found two bugs:
Bug 1: pyro's flamethrower is not visible sometimes, don't know why, maybe not a bug?
HUGE BUG 2: One of our teammates did not spawn. We think this is either a bug, or a secret "balancer", because the other team only had two players, but there is no sign of a balancer in the patch notes, so it's probably a bug.
HUGE BUG 2: One of our teammates did not spawn. We think this is either a bug, or a secret "balancer", because the other team only had two players, but there is no sign of a balancer in the patch notes, so it's probably a bug.
I'll look into this.
The pyro thing is a bug with the flamethrower model.
Cool. Awesome game by the way, haven't stopped playing it for a few days :P. I know playsmashcraft.com is going to be converted into the forums, but do you have any other places/sites you're posting status updates for the game?
The game isn't really ready for an official release yet. Give it at least a week or so and I'll 1.0 it probably.
a few more questions if you don't mind (sorry i don't mean anything personal i just want to help okay probably im not eh nevermind):
1. i'm curious as to why you used the marauder model for pyro, as dex already has a special marauder model and when he is using his flamethrower his animation is a bit strange to say the least, (moving from side to side, arms up and down)
2. is it possible to hit moving targets with nova's snipe or pyro's concussion shell? like does these moves have projectile time, or is it just hit-scan? would i hit a target if i clicked on them even if they were moving? or is it only possible to hit them when they are standing still or moving in your direction
3. is it possible to lower pyro's selection volume down, because it is very loud
also if the round ends and it's a perfect, someone leaves, and then she will say perfect again
BUG: if pyro finishes someone with shattering shot, the "fire" projectile from pyro's arm will still be there for all rounds as you can see in the middle http://img340.imageshack.us/i/bugvm.png/
1. Semi-inside joke. Pyro was a character in my previous map, Left 2 Die (renamed Left 4 Death because bliz stole the name apparently). Pyro was a marauder hero and he did his little fire jig in that game. So I figured may as well keep it in there for the few fans =P. All of the heroes in L4Death are cameo'd in this game. Ace, Dex, Pyro, Hawk, Rush. I tried to keep their abilities pretty similar to what they had in my last game, but within reason of porting to an arena kind of game.
2. Its hit scan. No travel time. I may increase the collision radius of the tracelines soon.
3. Yeah I actually kinda agree now that you mention it.
4. I'll look into it.
5. Thats actually a known bug with Ace that has something to do with stunning him while he's using Wild Shot, not related to pyro.
oh, about the bug, ill try and give you more information:
- two players had already left he was the third player so the game ended, she said perfect twice
- i don't think she ever said finish
EDIT: oh i think i know why the bug happened, the round ended with a perfect, but he left around at the same time which caused another "finish" (it finishes when everybody leaves) but it was "perfect" again because we had met the requirements
yeah sorry about the little information.
also three things: 1. Ezzerat can heal while invisible
2. Ezzerats ultimate doesn't work on ramps it seems, even when your almost right next to someone it doesn't work.
3. its really hard to kill dex with teammates, way too hard with a 250 shield and a 44 health regeneration it's nearly impossible without hawk. however isolated he is easy to kill, but most of the time it's hard enough killing onyx or revolver with his heals and a shield.
4. will you continue to update the map with characters, after all goals are met, or create a new game? :(
-----------oh your the creator of the left for dead thing in sc2? cool, hawk always was my favorite character for that zooming out sense ability where i could scout predators n shoot them when they were preparing to gank lol
I will continue updating this, I have no other projects in mind right now.
@Mephs: Go
that's awesome to hear, sorry if i reply too much.
BUG: http://img31.imageshack.us/f/bugmf.png/ revolver's fissure attack stuck me and sarina into the conveyor belt building. we were stuck and could not move, but we found we were able to attack eachother.
so i nuked her
but shortly after he fissured me out.
also about pyro: his forgebond protects him, so he's able to reduce a ton of damage just by using forgebond on himself. i don't know if this is intended
EDIT: woops that was a mistake <_< also new updates, i like the hawk changes, gives her a lot more utility. a bigger energy pool lets her contribute more in teamfights and the insta snipe is great for finishing people off. the lower cast time on crippling and throat shot let her disable more people, and faster as well. line collision increased also helps her a lot as well, but i think she will be hard to balance from now on.
honestly, it really depends on the players, you could instagib with a stealth exec, or you could flop against blocks badly. her problem is her consistent damage and predictable attacks. personally i like how she is right now, and i think that possibly you should give hawk more ex moves with lower fury cost, to change up her pattern more, so that she doesn't have to be nerfed hard or completely remade. with more ex moves she'll have more ways to attack and to fake shots, but still deal awesome damage.
if you know a players gonna block and you won't get ult anyways, death's gaze (hawk's 0.5 lethal shot) will change up the pattern. it will screw up the players blocking, and if they think your gonna use it again, use the long cast time lethal shot so the player blocks at the wrong time. or maybe even cast lethal shot, then cancel and use death's gaze. this will allow hawk to play more mindgames and with more ex moves, possibly even mass illusions, she can really support her team from behind with many debuffs. with this, hawk's lethal shot damage will probably have to be reduced a little bit more, and possibly a warning indicator for the ex moves, so that players aren't pelted with shots and unable to block.
rush is perfect where he is now, and evasion now becomes part of an important chase, the distance increase helps for juking, baiting, and more complicated tactics. great map :D
@Gutenloqk: Go
New updates: http://us.battle.net/sc2/en/forum/topic/1756038856?page=5#89
@Mephs: Go
just wanted to tell you that this map is fucking awesome
I haven't really read the thread, but Ace seems a little bit powerful. outside of that I don't really have any balance complaints
looking forward to new heroes!
BUG(?): i used ace's ultimate on hawk, and she died in the middle of it, so her corpse was floating midair, which was kind of.. awkward will supply image later (i don't have the corpse but i have the bloodstain)
also suggestion: you should add a pygmylisk as a support or assault (mini ultralisk) :D
EDIT, BUG: game will still not end if an enemy leaves after a round is finished and the previous two players on the enemy team have already left
EDIT 2: Question: does sarina's spore pistol stack?
Hey recently played the newest v, I greatly approve of the changes to hawk.
two thumbs up from me.
No.
Still looking into some weirdness with character select & game end.
oh cool. will we expect any more resources to use? (hatred points, energy, etc.)
to make this a more useful post i'll be updating this with more.. feedback, and possibly bug reports
EDIT: found two bugs:
Bug 1: pyro's flamethrower is not visible sometimes, don't know why, maybe not a bug?
HUGE BUG 2: One of our teammates did not spawn. We think this is either a bug, or a secret "balancer", because the other team only had two players, but there is no sign of a balancer in the patch notes, so it's probably a bug.
http://img251.imageshack.us/i/bugwg.png/
I fisure Ace with Revolver near the river in the valkirian map. And the guy stuck in the lake, but he can walk in water.
I'll look into this.
The pyro thing is a bug with the flamethrower model.
Yea that has happened twice so far for me, both times on the newest map. I have a replay if needed.
@agalvan12: Go
Has anyone had this occur on any other maps?
Oh derp I put the character spawn on an unpathable object...woops haha.
I think its just a bug in that specific map. Next update should fix it.
Cool. Awesome game by the way, haven't stopped playing it for a few days :P. I know playsmashcraft.com is going to be converted into the forums, but do you have any other places/sites you're posting status updates for the game?
@agalvan12: Go
On the battle.net forums right now, dont feel like going through the hassle of converting to this forum's markup every update.
do you do all of this stuff yourself, mephs? and what is zephyr like? what model? etc. (will edit this post to be more useful tommorow)
@Gutenloqk: Go
Yes.
Hmm how to describe Zephyr...its like a fury warrior if you ever played WoW.