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Heres my new map called Timestoppers. I put up the Multiplayer demo on the map page.
http://www.sc2mapster.com/maps/timestoppers/
Short Explanation is: You're a ghost that can do crazy stuff like stop time and stuff. The whole plot synopsis is in on the map page.
It's kind of like a top-down shooter/RTS/scenario/hero map mixed all into one.
Here's some details: * 4 Player * You shoot with Q but you shoot only in the direction you're facing * Cooperative Story Mode * In Story Mode, you go back in time to important events in SC1 * Player vs Player Arena Mode * In Arena Mode, you pit up against 3 other players or my custom computer AI * In Arena Mode, you get to choose up to 3 of the 10 abilities per round * Practice Mode
But I need help. I'm looking for people to add to the project. I'm looking for: * Someone who knows the Starcraft storyline REALLY well to design the missions. * Someone with terrain skillz * Someone to make a title and loading image for the map.
If you're interested in joining in on the project. Leave a reply.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rBUaZn-1LFE&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rBUaZn-1LFE&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
i need some feedback on the shooting mechanics. is it too hard to aim and shoot?
It didnt seem too hard. But if you want the game to be more fun, increase bullet speed/ rate of fire. Increase health also if needed
@progammer:
I want to but when I do the bullet doesn't "hit" until it's waaay past the target.
The mechanics are based upon a search area behavior that the bullet has. Is there a better way to do it without triggers?
edit: i think i can offset the bullet's search area more in front of the bullet to compensate.
is there anyway to play this without a beta key looks funs =P.
maybe add an ability so your bullets can bounce of wall
@JASTME: Go
you can download the version vs ai to try it out
Heres my new map called Timestoppers. I put up the Multiplayer demo on the map page.
http://www.sc2mapster.com/maps/timestoppers/
Short Explanation is: You're a ghost that can do crazy stuff like stop time and stuff.
The whole plot synopsis is in on the map page.
It's kind of like a top-down shooter/RTS/scenario/hero map mixed all into one.
Here's some details:
* 4 Player
* You shoot with Q but you shoot only in the direction you're facing
* Cooperative Story Mode
* In Story Mode, you go back in time to important events in SC1
* Player vs Player Arena Mode
* In Arena Mode, you pit up against 3 other players or my custom computer AI
* In Arena Mode, you get to choose up to 3 of the 10 abilities per round
* Practice Mode
But I need help. I'm looking for people to add to the project.
I'm looking for:
* Someone who knows the Starcraft storyline REALLY well to design the missions.
* Someone with terrain skillz
* Someone to make a title and loading image for the map.
If you're interested in joining in on the project. Leave a reply.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rBUaZn-1LFE&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rBUaZn-1LFE&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
i need some feedback on the shooting mechanics. is it too hard to aim and shoot?
It didnt seem too hard. But if you want the game to be more fun, increase bullet speed/ rate of fire. Increase health also if needed
@progammer:
I want to but when I do the bullet doesn't "hit" until it's waaay past the target.
The mechanics are based upon a search area behavior that the bullet has. Is there a better way to do it without triggers?
edit: i think i can offset the bullet's search area more in front of the bullet to compensate.
is there anyway to play this without a beta key looks funs =P.
maybe add an ability so your bullets can bounce of wall
@JASTME: Go
you can download the version vs ai to try it out