Who redone that terrain and doodads in Precursor 01? Now the map terrain is greatly improved! As always, SCVS don't start to extract minerals/gas. When the map start, the green text in the left should disappear after a few seconds, instead he remains much more.
I reworked some of the timing for the text and the events to make it more smooth instead of, for example, having to wait 27 seconds (!) for the Cerberus Dropship to show up in your base.
Also, the Cerberus units are still named "Devil Dog" and "Spartan Company" (WoL Mercs), so that will have to change in the Mod.
Miles the name of the Cerebrus is because i modify the name in the mod, not in the map, if you use the mod you can see the right name (Piromane Cerbero, Goliath Cerbero)
Check out Precursor 2. I didnt add a lot of doodads , a bit for lazyness , a bit for lack of good doodads. I gave the terrain a new style , more " blurry " and sc1 style. Hard contrast was terryfing.
I dont remember putting doodads , apart lfrom ittle stuff , in the main base. Anyway , you can always select them , click enter , and then deselect the " use footprint" option.
I buffed the waves and the defenders on mission 2,now zerglings will have adrenal glands and metabolic boost,and man... You will have to play defensive and not just a clicking all your units,also now zergling will not attacck only the Command Center but they will try to kill everything they will see :),yes i know too something about triggers :p
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Who redone that terrain and doodads in Precursor 01? Now the map terrain is greatly improved! As always, SCVS don't start to extract minerals/gas. When the map start, the green text in the left should disappear after a few seconds, instead he remains much more.
I have to replay the original before testing the new one, otherwise I can't tell if done well or not.
Terraining of Map 1 episode 0 was done by IeZa,i only adjusted some minor stuffs.
we need sc1 goliath and marine attack sound
I reworked some of the timing for the text and the events to make it more smooth instead of, for example, having to wait 27 seconds (!) for the Cerberus Dropship to show up in your base.
Also, the Cerberus units are still named "Devil Dog" and "Spartan Company" (WoL Mercs), so that will have to change in the Mod.
I'm going to make some changes to Precursors 2. Is Miles working on it ? Dont want to waste time.
Miles the name of the Cerebrus is because i modify the name in the mod, not in the map, if you use the mod you can see the right name (Piromane Cerbero, Goliath Cerbero)
Will Precursor02 get the same terrain/doodad treatment as Precursor01? I hope the answer is yes :D
IeZa Map 3 need to be deeply modified,and to be equal to the original one
Is he working (or better, reworking) on map03?
Check out Precursor 2. I didnt add a lot of doodads , a bit for lazyness , a bit for lack of good doodads. I gave the terrain a new style , more " blurry " and sc1 style. Hard contrast was terryfing.
Please don't put doodads on the main base they obstacle buildings placement
I dont remember putting doodads , apart lfrom ittle stuff , in the main base. Anyway , you can always select them , click enter , and then deselect the " use footprint" option.
Bugs of mission 5 of precursor
On mission 1 you won by killing ALL structures of the sons of korhal,not only the command center
tomorrow i will fix what i can ;)
Sorry didn't get time to work on this today. I wasn't working on Precursor02, to take it if you want to, TeaLSC.
Also, is it me, or did the BW mod file disappear off the Dropbox? And what's with that SC2mod part file?
I think disappear because I put in a new version with some bug fixed :P now it will be returned
I buffed defense of zona of korhal on mission 1,so you are unable to win it with a+click+goliath=win
I buffed the waves and the defenders on mission 2,now zerglings will have adrenal glands and metabolic boost,and man... You will have to play defensive and not just a clicking all your units,also now zergling will not attacck only the Command Center but they will try to kill everything they will see :),yes i know too something about triggers :p