I was wondering if anyone knows how hard it would be to get models from Civ IV into sc2.
I noticed in the epic wow-model thread that Zolden had uploaded a unit pack of HoMM and Civ units, but the civ pack just seems to be more HoMM units.
Oh, cool. Sad, I didn't know about this stuff while working on civ mod. I'd use civ models then...
There is a guy here on forum working on the blender exporter. Do you use it? I don't know if it work yet. Anyway, 3ds max m3 exporter works fine, so you if you can get 3ds max 2010 and will be able to import the models there, u'll have no problems with exporting 'em into .m3.
Why do you need those models btw? Going to remake civ?
So the nifskope tool seems to be the best for opening .nif files, and then can export them as .obj, which can then go into blender.
It looks like there is a blender .m3 plugin being made by println, so I will redirect my issues to him.
I will post back my method if I ever get it all working.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I was wondering if anyone knows how hard it would be to get models from Civ IV into sc2. I noticed in the epic wow-model thread that Zolden had uploaded a unit pack of HoMM and Civ units, but the civ pack just seems to be more HoMM units.
Lol. Yeah, wow models look more like HoMM units then like Civ :)
You could try to inspect civilization fan site, maybe there are some downloadable models.
Getting the CIV IV models is no problem. http://forums.civfanatics.com/downloads.php?do=cat&id=5
They come in a .nif format though, and I was wondering if anyone was familiar with that type and whether it would be possible to convert it to .m3
Can they be imported into 3ds max?
http://cs.elderscrolls.com/index.php/NIF_Importers_and_Exporters Has tools for both blender and 3dsmax.
I don't have 3ds max so I have been trying to get the blender version to work. Can get the .nif into blender but no luck getting it to .m3
Oh, cool. Sad, I didn't know about this stuff while working on civ mod. I'd use civ models then...
There is a guy here on forum working on the blender exporter. Do you use it? I don't know if it work yet. Anyway, 3ds max m3 exporter works fine, so you if you can get 3ds max 2010 and will be able to import the models there, u'll have no problems with exporting 'em into .m3.
Why do you need those models btw? Going to remake civ?
So the nifskope tool seems to be the best for opening .nif files, and then can export them as .obj, which can then go into blender. It looks like there is a blender .m3 plugin being made by println, so I will redirect my issues to him. I will post back my method if I ever get it all working.