I can only import one WoW character per map since the name of the texture for the character is Body.tga.
What's the best way to get around this issue?
You can apply the other textures using texture select by id (there's a decent tutorial here somewhere about that) or else edit the model in 3ds max to change the textures.
But the simplest, easiest method to change the model texture is to open the model M3 in notepad, and ctrl-f "body.tga". Then replace this with some other name, and rename the model's texture to the same name. The texture name has to be the same length as body.tga (4 characters long).
So you open up garrosh.m3 with notepad, ctrl-f body.tga, and replace that with garr.tga. Save that file and go to the folder with body.tga which is for garrosh. Right click it, hit rename, and type garr.tga. Then when you import it will look for garr.tga instead of body.tga.
I can only import one WoW character per map since the name of the texture for the character is Body.tga.
What's the best way to get around this issue?
You can apply the other textures using texture select by id (there's a decent tutorial here somewhere about that) or else edit the model in 3ds max to change the textures.
But the simplest, easiest method to change the model texture is to open the model M3 in notepad, and ctrl-f "body.tga". Then replace this with some other name, and rename the model's texture to the same name. The texture name has to be the same length as body.tga (4 characters long).
So you open up garrosh.m3 with notepad, ctrl-f body.tga, and replace that with garr.tga. Save that file and go to the folder with body.tga which is for garrosh. Right click it, hit rename, and type garr.tga. Then when you import it will look for garr.tga instead of body.tga.
Gratz to corbo for confirming this works.