The Miner model seems to be the best candidate for having an actual weapon, since his Attack animations are very similar to the Terran Marine model. Would it be possible to remove the Drill mesh from the model, and then create an attachment point for weapons? That way, instead of having a built-in mesh for a weapon, one could attach any number of weapons to the model.
Also, would it be possible to somehow merge the Colonist and Miner models / animations so that you could have Attack, Throw / Hit (the current Colonist Attack animation), Gather and other animations? This would make the Colonist / Civilian / Miner a much more versatile model to use in custom maps.
And has anyone separated the Gauss Rifle, Sniper Rifle or Canister Rifle from their respective models to be used with attachment points?
Thanks in advance for any help or information that could advance this idea. I would love to be able to have a Civilian model that can use both weapons and melee.
I had some success importing the Miner model and removing the drill model. However, I was not able to export the model after that. Does anybody have advice for exporting such things with 3DS Max 8?
Also, once I have a Miner model without a drill, I would just have to add the attachment bone to it and then remove the Gauss Rifle from the Marine, right?
I have some suggestions. Consider retexturing the drill with an invisible texture using the Texture Select By Id event, depending on the emissive layer you might be able to make it invisible with the right texture. Under the models there is a field called Animations (optional) consider throwing in the .m3a file used by colonists into that field for the miners and see if they share the same bones.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The Miner model seems to be the best candidate for having an actual weapon, since his Attack animations are very similar to the Terran Marine model. Would it be possible to remove the Drill mesh from the model, and then create an attachment point for weapons? That way, instead of having a built-in mesh for a weapon, one could attach any number of weapons to the model.
Also, would it be possible to somehow merge the Colonist and Miner models / animations so that you could have Attack, Throw / Hit (the current Colonist Attack animation), Gather and other animations? This would make the Colonist / Civilian / Miner a much more versatile model to use in custom maps.
And has anyone separated the Gauss Rifle, Sniper Rifle or Canister Rifle from their respective models to be used with attachment points?
Thanks in advance for any help or information that could advance this idea. I would love to be able to have a Civilian model that can use both weapons and melee.
@eliw00d: Go
I would also like a miner with some form of rifle.
This would be super bad ass!
I had some success importing the Miner model and removing the drill model. However, I was not able to export the model after that. Does anybody have advice for exporting such things with 3DS Max 8?
Also, once I have a Miner model without a drill, I would just have to add the attachment bone to it and then remove the Gauss Rifle from the Marine, right?
Oh they have similar attack animations?
I wondered why the hell is War Pig's actor named "Kelmorian Miner", I was like wtf when I saw that....
I have some suggestions. Consider retexturing the drill with an invisible texture using the Texture Select By Id event, depending on the emissive layer you might be able to make it invisible with the right texture. Under the models there is a field called Animations (optional) consider throwing in the .m3a file used by colonists into that field for the miners and see if they share the same bones.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg