Now that Starcraft 2 is out, it's time to make a map that is so awesome it's unstable. To this end, I've decided to write the third chapter in the RZO series - Rural Zombie Onslaught 3D: Space Zombies!. This one will focus on mimicking the feel of classic sci-fi movies with a minor focus on B-Rated horror movies. As always, it will be team based and very hard.
Map Name: Rural Zombie Onslaught 3D: Space Zombies!
Map Size: 256 x 256
Map Type: Team Survival
Current Progress:
[X] Planning (DONE!)
[O] Terrain (95%)
[O] Basic Triggering (Area Transitions, Environment, Etc.) (80%)
[O] Spawn System (35%)
[O] Custom GUI (90%)
[X] Equipment System (100%)
[X] Skill System (100%)
[-] Vehicle System
[O] Save/Load System (75%)
[O] Items(10%)
[O] Skill Trees & Skills (40%)
[O] Prologue (30%)
[-] Act I
[-] Act II
[-] Act III
[-] Act IV
[-] Non-Story Missions
[O] UI Enhancements (Loading Screen, Icons, etc.) (10%)
[-] Custom Models
[-] Balancing
With the skill system of the game nearing completion, I thought I would release some details about how the skill system works. Every hero has a class. Each class has 4 skillsets containing 5 skills sorted by tier. There are currently 14 skillsets planned (and this is destined to go up). Also, there are a multitude of inherent general skills like shortcuts for commonly used types of items or issuing commands to civilians. Unfortunately, the command card is limited to 15 buttons and each character can only be assigned 31 abilities (and they can't be swapped out with triggers). As a result, an MMO-style command bar where skills can be assigned at will was required. After finagling around with the catalog and dummy skills (and a few thousand lines of script), I was able to come up with a system that does (mostly) what I want.
Here is a preview listing of some select classes and their respective skillsets:
You must watch the Mr.Clean commercials because you sir are a magicman. I was fortunate enough to extensively experience RZO 1&2 and if I could give you one shred of advice it would be... yellow schoolbuses. Not really but fortifying the schoolbuses in RZO 2 made me lol and reminded me of the maps originality. If you ever need a tester let me know.
Hey Zyphre, I was a huge fan of RZO 1 and 2 for Warcraft 3, and am very glad you've decided to make a 3 for Starcraft 2. If I was any good at programming, I'd offer a hand, but I can offer a group of fans of your previous maps if you need spare testers. Best of luck on the project, hope it goes well. :)
Now that Starcraft 2 is out, it's time to make a map that is so awesome it's unstable. To this end, I've decided to write the third chapter in the RZO series - Rural Zombie Onslaught 3D: Space Zombies!. This one will focus on mimicking the feel of classic sci-fi movies with a minor focus on B-Rated horror movies. As always, it will be team based and very hard.
Map Name: Rural Zombie Onslaught 3D: Space Zombies!
Map Size: 256 x 256
Map Type: Team Survival
Current Progress:
[X] Planning (DONE!)
[O] Terrain (95%)
[O] Basic Triggering (Area Transitions, Environment, Etc.) (80%)
[O] Spawn System (35%)
[O] Custom GUI (90%)
[X] Equipment System (100%)
[X] Skill System (100%)
[-] Vehicle System
[O] Save/Load System (75%)
[O] Items(10%)
[O] Skill Trees & Skills (40%)
[O] Prologue (30%)
[-] Act I
[-] Act II
[-] Act III
[-] Act IV
[-] Non-Story Missions
[O] UI Enhancements (Loading Screen, Icons, etc.) (10%)
[-] Custom Models
[-] Balancing
With the skill system of the game nearing completion, I thought I would release some details about how the skill system works. Every hero has a class. Each class has 4 skillsets containing 5 skills sorted by tier. There are currently 14 skillsets planned (and this is destined to go up). Also, there are a multitude of inherent general skills like shortcuts for commonly used types of items or issuing commands to civilians. Unfortunately, the command card is limited to 15 buttons and each character can only be assigned 31 abilities (and they can't be swapped out with triggers). As a result, an MMO-style command bar where skills can be assigned at will was required. After finagling around with the catalog and dummy skills (and a few thousand lines of script), I was able to come up with a system that does (mostly) what I want.
Here is a preview listing of some select classes and their respective skillsets:
Scientist - Chemist, Nano-Programmer, Robotics Engineer, Survivor
Mercenary - Field Medic, Munitions Expert, Weapons Specialist, Survivor
Civilian - MacGyverer, Merchant, Politician, Survivor
And here are some screen-shots of a sample (test) skill tree and skill selector:
@ZyphreRZO: Go
You must watch the Mr.Clean commercials because you sir are a magicman. I was fortunate enough to extensively experience RZO 1&2 and if I could give you one shred of advice it would be... yellow schoolbuses. Not really but fortifying the schoolbuses in RZO 2 made me lol and reminded me of the maps originality. If you ever need a tester let me know.
Hey Zyphre, I was a huge fan of RZO 1 and 2 for Warcraft 3, and am very glad you've decided to make a 3 for Starcraft 2. If I was any good at programming, I'd offer a hand, but I can offer a group of fans of your previous maps if you need spare testers. Best of luck on the project, hope it goes well. :)
Fix`d.;p
Yea, if you were, you would notice he(and his project) seemingly died. A long time ago;p.