Hello all. This is a 1v1 map that I have been working on for about a month or so. It is not uploaded publicly to B.net, but I wanted to make a video to show off my level. Please give me any feedback that you feel will help me with the map.
if anybody can let me know how to embed the video into my post, that would be awesome*
hey. the ramps in the middle look a little unbalanced. the top player may reach them first, cause they are a little headed towards his base. draw a line between the watchtowers and the ramps should be cut in half.
The Map looks great, but make sure that the mineral and gas patches are the right distance from each other and from where the base is. Also, aren't 7 mineral patches standard? And 6 for high yield? I think you had 8 for the normal bases, and even though this is a custom match, I would personally like it if those things were the same as in real games (just for convenience, for example when building scv's that you know how many are efficient). That may just be me though. Keep up the good work! Looking forward to playing this map!
If someone does improve the map testing software, you can use it on your map to create a efficient map.
Forgot what it's called but it basically checks your melee maps for bases and shortcuts, etc.
The Map looks great, but make sure that the mineral and gas patches are the right distance from each other and from where the base is. Also, aren't 7 mineral patches standard? And 6 for high yield? I think you had 8 for the normal bases, and even though this is a custom match, I would personally like it if those things were the same as in real games (just for convenience, for example when building scv's that you know how many are efficient). That may just be me though. Keep up the good work! Looking forward to playing this map!
Thanks for the input. Yeah, 6 is standard for the gold veins, so I do need to change that. But 8 is standard for the normal bases.
hey. the ramps in the middle look a little unbalanced. the top player may reach them first, cause they are a little headed towards his base. draw a line between the watchtowers and the ramps should be cut in half.
hope you get my point.
nice map btw
I'm not quite getting what you're saying. And the top player has just as much as an advantage to get to those as the bottom player. It's mirrored exactly the same. Thanks for the input though!
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Hello all. This is a 1v1 map that I have been working on for about a month or so. It is not uploaded publicly to B.net, but I wanted to make a video to show off my level. Please give me any feedback that you feel will help me with the map.
will give:
never saw: "The type of markup for this entry.Click here for details." under your reply above the makeup type?
Awesome, thanks for the help. Changed in the OG post.
Well I've been working on the Visuals more and more after I made the video in the OG post. Here's some photos.
hey. the ramps in the middle look a little unbalanced. the top player may reach them first, cause they are a little headed towards his base. draw a line between the watchtowers and the ramps should be cut in half.
hope you get my point.
nice map btw
The Map looks great, but make sure that the mineral and gas patches are the right distance from each other and from where the base is. Also, aren't 7 mineral patches standard? And 6 for high yield? I think you had 8 for the normal bases, and even though this is a custom match, I would personally like it if those things were the same as in real games (just for convenience, for example when building scv's that you know how many are efficient). That may just be me though. Keep up the good work! Looking forward to playing this map!
If someone does improve the map testing software, you can use it on your map to create a efficient map. Forgot what it's called but it basically checks your melee maps for bases and shortcuts, etc.
Thanks for the input. Yeah, 6 is standard for the gold veins, so I do need to change that. But 8 is standard for the normal bases.
nice lookin map but 20 mins to show it off was a little long eh?
I'm not quite getting what you're saying. And the top player has just as much as an advantage to get to those as the bottom player. It's mirrored exactly the same. Thanks for the input though!