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Note: I do not make any of these. All concepts shown are done by blizzard employees for their campaign. Look it up and learn from it. Map attached for easy reference.
Complete list of concept shown, in sequential order:
1. Orbit perpetual movement: shown in Helios Battlecruiser ( the one crash landed on Char). With the right number set for acceleration, movement speed, turning speed, deceleration, unit can behave as if its patroling in a circle ( best demonstrated by unit Harbinger gunship in RA3: Uprising.
2. Mech turning movement: Shown in Dominion train fragments. When issued order to move, unit slowly turn its head toward target location
3. Kerrigan's abilities: Razor Swarm (similar to Psi Storm), Implosion (kill 1 mechanical unit), Deep Tunnel (teleport to any unit's location), Burrow
4. The Artifact's abilities: Exactly as tooltips description
5. Leviathan's abilities: Bio-Plasmid Discharge (similar to Yamato Cannon, without charge), Bio Stasis (similar to Fungal Growth), Spawn Muta/Broodlord ( Instantly spawn cocoon of units at offset location to the left/right of the leviathan)
6. Hyperion's abilities: Yamato Cannon Bormbardment, no charge, no cooldown, no mana cost, no need to stop movement, 400 AOE damage (yeah absolutely imba :P)
7. Protoss Purifier's abilities: Invulnerable Shields, Provide Pylon Power Grid, Planet Cracker (exactly as tooltips description)
8. Super Warp Gate: Warp in every single protoss unit and hero without cost (excluding probe, obsever, warp prism) and their warp in animation (excluding colossus, zeratul)
9. WC3 Hero and Shop System: This one doesn't need much more info. It just something blizzard is implementing and testing on their own. Correct me me if there's something new in it we haven't tried
10. Hybrid's abilities: Nothing interesting here, a single target spell with nice effect and a slow AOE
11. Thor wreckage's Immortality Protocol: Rebuild a fallen Thor in the field with 200 gas
12. Maar's abilities: The most interesting spells here is the Psionic Shockwave. Send a shockwave that push nearby unit up and away from Maar, dealing damage as they landed. Also forcing them to turn away from Maar. This is the exact death effect used in the Uberlisk intro video, just with more damage and radius
13. Tauren Space Marine + Space Toilet: Tauren Marine is a strong unit with 10 armor and 250 HP, the Space Toilet has 2 abilities. First one is a hidden abilities that load Tauren Marine, the second one is Lift Off, launching it into space
14. Odin's Nuclear Strike (without requirement). Since a %$#*load of people have been asking for how to make a nuke without requirement, here is it, also launching from Odin's position. Just link that abilities to any unit for an instant nuke
15. Teratron+ Imba Hyperion, nothing interesting
16. There's 2 racing car at the bottom left area that I missed while making the video, it has 2 abilities: Park: prevent the car from moving, Start: allow the car to move again. Download attached map to test it.
Could you explain the Raynor Penetration Rifle ability? It seems it has some behaviors that should be applied to a missile, but I think those might be deprecated or unused, as they changed how they were going to do the ability further down the line.
I just can't figure out how the search area it uses moves with the bullet animation.
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Turn on annotations or follow this forum post for more information (and guide)
Note: I do not make any of these. All concepts shown are done by blizzard employees for their campaign. Look it up and learn from it. Map attached for easy reference.
Complete list of concept shown, in sequential order:
1. Orbit perpetual movement: shown in Helios Battlecruiser ( the one crash landed on Char). With the right number set for acceleration, movement speed, turning speed, deceleration, unit can behave as if its patroling in a circle ( best demonstrated by unit Harbinger gunship in RA3: Uprising.
2. Mech turning movement: Shown in Dominion train fragments. When issued order to move, unit slowly turn its head toward target location
3. Kerrigan's abilities: Razor Swarm (similar to Psi Storm), Implosion (kill 1 mechanical unit), Deep Tunnel (teleport to any unit's location), Burrow
4. The Artifact's abilities: Exactly as tooltips description
5. Leviathan's abilities: Bio-Plasmid Discharge (similar to Yamato Cannon, without charge), Bio Stasis (similar to Fungal Growth), Spawn Muta/Broodlord ( Instantly spawn cocoon of units at offset location to the left/right of the leviathan)
6. Hyperion's abilities: Yamato Cannon Bormbardment, no charge, no cooldown, no mana cost, no need to stop movement, 400 AOE damage (yeah absolutely imba :P)
7. Protoss Purifier's abilities: Invulnerable Shields, Provide Pylon Power Grid, Planet Cracker (exactly as tooltips description)
8. Super Warp Gate: Warp in every single protoss unit and hero without cost (excluding probe, obsever, warp prism) and their warp in animation (excluding colossus, zeratul)
9. WC3 Hero and Shop System: This one doesn't need much more info. It just something blizzard is implementing and testing on their own. Correct me me if there's something new in it we haven't tried
10. Hybrid's abilities: Nothing interesting here, a single target spell with nice effect and a slow AOE
11. Thor wreckage's Immortality Protocol: Rebuild a fallen Thor in the field with 200 gas
12. Maar's abilities: The most interesting spells here is the Psionic Shockwave. Send a shockwave that push nearby unit up and away from Maar, dealing damage as they landed. Also forcing them to turn away from Maar. This is the exact death effect used in the Uberlisk intro video, just with more damage and radius
13. Tauren Space Marine + Space Toilet: Tauren Marine is a strong unit with 10 armor and 250 HP, the Space Toilet has 2 abilities. First one is a hidden abilities that load Tauren Marine, the second one is Lift Off, launching it into space
14. Odin's Nuclear Strike (without requirement). Since a %$#*load of people have been asking for how to make a nuke without requirement, here is it, also launching from Odin's position. Just link that abilities to any unit for an instant nuke
15. Teratron+ Imba Hyperion, nothing interesting
16. There's 2 racing car at the bottom left area that I missed while making the video, it has 2 abilities: Park: prevent the car from moving, Start: allow the car to move again. Download attached map to test it.
Have fun mapping.
Wow, pretty awesome, :).
@Sixen: Go
Gotta love that super warpgate :D
@progammer: Go
Ya. Protoss is OP with that, terran OP with Hyperion :(. What do us zerg have?
@wOlfLisK: Go
lol, free muta + broodlord from leviathan ??
How the fulp did you find these models? Seriously I couldn't find them in the map editor lol.
@Yegmorcar: Go
Load the story dependency, not just melee. then there will be a ton of new objects (including a Diablo-Unit xD)
What about the hyperion's uber-ability and free units of any type from the super warp gate? xD
Could you explain the Raynor Penetration Rifle ability? It seems it has some behaviors that should be applied to a missile, but I think those might be deprecated or unused, as they changed how they were going to do the ability further down the line.
I just can't figure out how the search area it uses moves with the bullet animation.