100 dynamically generated waves + basic solo td map layout and some basic triggers. I dont have the time to work on this right now, so i'm putting it out here so you guys can download & use it for your own purpose.
Wave count & composition can easily be changed. NO TOWERS. Creating towers is up to you ;)
Features:
Bounty (with bounty text above enemy heads)
Easy modification of wave composition
Anti-stuck
Elemental-TD-like layout
NO towers
edit: using the EU language version of the editor...might screw up strings
I'll give that a try. I'm new to map-making, but I have some experience in C and C. Perhaps after this, I'll try my idea for a Tron clone. I actually wrote one of those on my ti-92+ in BASIC XD. This'll be much easier.
Edit: I make the slightest change, i.e. increasing the builder's move speed, and it won't compile. Perhaps I'm just doing something wrong, but I think I'll start working on my Tron clone.
This is a pretty good basis for a TD for those looking to learn.
Although the missing strings due to EU makes this very difficult for US users to learn.
100 dynamically generated waves + basic solo td map layout and some basic triggers. I dont have the time to work on this right now, so i'm putting it out here so you guys can download & use it for your own purpose. Wave count & composition can easily be changed. NO TOWERS. Creating towers is up to you ;)
Features:
edit: using the EU language version of the editor...might screw up strings
I'll give that a try. I'm new to map-making, but I have some experience in C and C. Perhaps after this, I'll try my idea for a Tron clone. I actually wrote one of those on my ti-92+ in BASIC XD. This'll be much easier.
Edit: I make the slightest change, i.e. increasing the builder's move speed, and it won't compile. Perhaps I'm just doing something wrong, but I think I'll start working on my Tron clone.
This is a pretty good basis for a TD for those looking to learn. Although the missing strings due to EU makes this very difficult for US users to learn.
@Mittsies: Go
I'll fix that later...