I just published a 3v3 melee map called Dusty Bucket! This being my first published SC2 map, I'm not sure how to post it so others can play it, but I'd be happy to setup games with anyone who wants to play.
Your allies are close; defend your bases as one. Many paths lead to the enemy; the central canyon is the quickest, at risk of ambush. The bluffs have gold, but the path is long. The outer circuit scouts the expansions. Time to kick up some dust.
How do YOU even mirror mapping? because I find it hard to create something only to find it uneven because it isn't mirrored, or rather, the editor doesn't allow you to do that.
The grid lines make it not too bad. It looks like he just approximated based off that rather than actually copying anything outright. You DO know that you can drag select terrain, copy + paste + rotate it, right?
The only thing I dislike about it is the side. All those rock towers don't really seem to work, I reckon. Perhaps you can try making them *all* face inwards so it looks a bit more 'menacing'?
The grid lines make it not too bad. It looks like he just approximated based off that rather than actually copying anything outright. You DO know that you can drag select terrain, copy + paste + rotate it, right?
Oh, and nice looking map, sir!
Thanks Hegemuffin. Yes, I did approximate, using the grid. I did not know about the copy/paste method, however! This revelation is exciting! I'll have to look at that for future maps!
The only thing I dislike about it is the side. All those rock towers don't really seem to work, I reckon. Perhaps you can try making them *all* face inwards so it looks a bit more 'menacing'?
I appreciate the feedback; I'll have to take a look at that. I just added them in at the end to give the map a little bit of visual detail for the "skybox".
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I just published a 3v3 melee map called Dusty Bucket! This being my first published SC2 map, I'm not sure how to post it so others can play it, but I'd be happy to setup games with anyone who wants to play.
Your allies are close; defend your bases as one. Many paths lead to the enemy; the central canyon is the quickest, at risk of ambush. The bluffs have gold, but the path is long. The outer circuit scouts the expansions. Time to kick up some dust.
Screenshot:
How do YOU even mirror mapping? because I find it hard to create something only to find it uneven because it isn't mirrored, or rather, the editor doesn't allow you to do that.
@dra6o0n: Go
The grid lines make it not too bad. It looks like he just approximated based off that rather than actually copying anything outright. You DO know that you can drag select terrain, copy + paste + rotate it, right?
@MortalPlague: Go
Oh, and nice looking map, sir!
The only thing I dislike about it is the side. All those rock towers don't really seem to work, I reckon. Perhaps you can try making them *all* face inwards so it looks a bit more 'menacing'?
@Hegemuffin:
The copy paste method lags the hell out of me, especially for bigger terrain.
Thanks Hegemuffin. Yes, I did approximate, using the grid. I did not know about the copy/paste method, however! This revelation is exciting! I'll have to look at that for future maps!
I appreciate the feedback; I'll have to take a look at that. I just added them in at the end to give the map a little bit of visual detail for the "skybox".