But with the movement / shooting system fixed. You can now turn, accelerate and fire all at the same time. I also increased the thrust because no one likes being a slow ass.
The game is still not without its bugs but I just came for the movement / shooting system.
Next step for me is getting D to decelerate and also adding a max velocity trigger.
To any hopefuls like me I just want to say after implementing the movement / turning system in my map then Bnet testing it I have found with the Bnet lag this type of game is unplayable. Single tear :*(
We can still make singleplayer maps distributed outside of battle.net.
So if you make a WASD game, use offline singleplayer as a backup plan for your map.
Heh, I picked up starcraft a year late. I can be stubborn about learning something for myself if I really want it.
Multiplayer > Single player. Not to say there aren't great single player games out there. Love my final fantasy 7 n 10, but hard to compete with multiplayer.
To any hopefuls like me I just want to say after implementing the
movement / turning system in my map then Bnet testing it I have found
with the Bnet lag this type of game is unplayable. Single tear :*(
Have you tried using mouse click as a way to control the ship? The battle.net lag is still there, but for me, using mouse click somehow makes it feel more responsive. I made a similar action top-down shooter too using mouse clicks. I think we are just used to the delay from mouse clicks by playing the normal rts mode.
I did put in a wasd control, but instead of holding the button, you press it once to move in that direction. The idea was to use mouse clicks and if you can't move the cursor fast enough, you can use wasd to interrupt the movement. If you want to see how it works, look for top-down shooter in b.net. Its the one with the lost viking picture on it.
I couldn't upload the map in the original thread so here is the Asteroids map made over here:
http://www.sc2mapster.com/maps/asteroids/#comments
But with the movement / shooting system fixed. You can now turn, accelerate and fire all at the same time. I also increased the thrust because no one likes being a slow ass.
The game is still not without its bugs but I just came for the movement / shooting system.
Next step for me is getting D to decelerate and also adding a max velocity trigger.
To any hopefuls like me I just want to say after implementing the movement / turning system in my map then Bnet testing it I have found with the Bnet lag this type of game is unplayable. Single tear :*(
@GreyHunter4: Go
To anyone who has wanted to do a WASD system since the Beta of June 2010... common knowledge :p
We can still make singleplayer maps distributed outside of battle.net.
So if you make a WASD game, use offline singleplayer as a backup plan for your map.
Heh, I picked up starcraft a year late. I can be stubborn about learning something for myself if I really want it.
Multiplayer > Single player. Not to say there aren't great single player games out there. Love my final fantasy 7 n 10, but hard to compete with multiplayer.
Have you tried using mouse click as a way to control the ship? The battle.net lag is still there, but for me, using mouse click somehow makes it feel more responsive. I made a similar action top-down shooter too using mouse clicks. I think we are just used to the delay from mouse clicks by playing the normal rts mode.
I did put in a wasd control, but instead of holding the button, you press it once to move in that direction. The idea was to use mouse clicks and if you can't move the cursor fast enough, you can use wasd to interrupt the movement. If you want to see how it works, look for top-down shooter in b.net. Its the one with the lost viking picture on it.