Some crude visual aides ahead, I apologise in advance.
War World - What is war world? War World is a campaign experience combining Risk, normal sc2 battles, and one-on-one hero fights as several factions vie for dominance while searching for hidden Protoss weapon caches and one Xel’Naga lab holding many ancient secrets.
Each faction starts with at least one territory. Each territory gives you more units and resources. You take territories by attacking, which triggers skirmish mode.
During skirmish mode, a segment of the map is set aside for you to battle an enemy force. Skirmish mode plays like a regular game except you start out with army units and buildings plus additional resources. This is meant to give the game a faster pace and put greater focus on combat over economy. Warning: Enemies may also try to take your territories, so keep an eye out. Sometimes you may be forced to give up a unit type permanently. Also, you may only hold a limited number of territories at one time.
An alternative to skirmishes is Single Combat. In Single Combat you control a single hero unit who dukes it out with the enemy hero unit while normal army units stand on the sidelines. During battle they will shout hints and suggestions at you; in Single Combat, your army gives YOU orders. Single Combat is completely optional, but you may also choose to do Single Combat ONLY.
After each skirmish you go into Camp Mode. During camp mode you may interact with your own forces or enter diplomacy with an enemy force, suggesting a truce.
A few points on the map, called endgame points, give you something called an Endgame Mission. Completion of an Endgame Mission wins the game.
Characters:
Abin - Executor of the Sur Tribe. Abin leads your forces. (Abin does not participate in battles outside of Single Combat.)
Petrus - A young zealot and Abin’s steward. (Takes part in battles implicitly; Petrus exists to give a “name and face” to your armed forces.)
Factions:
Graith’s forces - Graith is a Stalker who will offer to join up with you, giving you access to various Nerazim-themed-units. If you turn Graith down, he will join forces with K’rjak Pack.
Vasil’s forces - Vasi’s forces are more focused on straight-up offensive rather than stealth like Graith’s Dark Templar. Vasil distrusts Graith so you cannot ally with both factions. If you choose to join up with Graith, Vasil will help the Sixth Sons.
Boargar’s Berserkers - Boargar… This guy is such garbage. He’s an archon that leads a group of Protoss space pirates. His faction will ally with no one.
Sixth Sons - In the mid-22nd century, a group of humans were genetically manipulated to become ideal soldiers in peak physical condition. They were sent into space and forgotten. Eventually, they ended up on a habitable planet and developed their own society. Sixth Sons possess greater inherent psionic ability than their cousins the Terrans, and also possess an enhanced regenerative ability.
K’rjak Pack - A group of Primal Zerg lead by a Tyrannozar named K’rjak. Primal Zerg share many units with the Swarm Zerg but do not use creep or overlords. K’rjak Pack also uses stolen terran vehicles on occasion.
Normal Zerg and Terran forces will also be present. Be wary if you see Zerg engaging the Sixth Sons.
Some planned units:
Paladin - A light protoss melee unit that provides increased shield regeneration and unshielded armor to nearby allied units.
Crusader - A boisterous light protoss melee unit that urges other soldiers on with damage and attack speed buffs.
Soul Hunter - A Stalker alternative with a chain-lightning attack. Best used against large numbers of low hp units.
Godslayer - A heavily armored protoss warrior armed with a gravity cannon. High damage output with low attack speed and no splash, best for use against Ultralisks, Archons, and Thors.
Arbiter Prime - Upholder of Protoss Justice. Arbiter Prime is a powerful stone zealot warrior only available in certain endgame missions.
Some crude visual aides ahead, I apologise in advance.
War World - What is war world? War World is a campaign experience combining Risk, normal sc2 battles, and one-on-one hero fights as several factions vie for dominance while searching for hidden Protoss weapon caches and one Xel’Naga lab holding many ancient secrets.
Each faction starts with at least one territory. Each territory gives you more units and resources. You take territories by attacking, which triggers skirmish mode.
During skirmish mode, a segment of the map is set aside for you to battle an enemy force. Skirmish mode plays like a regular game except you start out with army units and buildings plus additional resources. This is meant to give the game a faster pace and put greater focus on combat over economy. Warning: Enemies may also try to take your territories, so keep an eye out. Sometimes you may be forced to give up a unit type permanently. Also, you may only hold a limited number of territories at one time.
An alternative to skirmishes is Single Combat. In Single Combat you control a single hero unit who dukes it out with the enemy hero unit while normal army units stand on the sidelines. During battle they will shout hints and suggestions at you; in Single Combat, your army gives YOU orders. Single Combat is completely optional, but you may also choose to do Single Combat ONLY.
After each skirmish you go into Camp Mode. During camp mode you may interact with your own forces or enter diplomacy with an enemy force, suggesting a truce.
A few points on the map, called endgame points, give you something called an Endgame Mission. Completion of an Endgame Mission wins the game.
Characters:
Abin - Executor of the Sur Tribe. Abin leads your forces. (Abin does not participate in battles outside of Single Combat.)
Petrus - A young zealot and Abin’s steward. (Takes part in battles implicitly; Petrus exists to give a “name and face” to your armed forces.)
Factions:
Graith’s forces - Graith is a Stalker who will offer to join up with you, giving you access to various Nerazim-themed-units. If you turn Graith down, he will join forces with K’rjak Pack.
Vasil’s forces - Vasi’s forces are more focused on straight-up offensive rather than stealth like Graith’s Dark Templar. Vasil distrusts Graith so you cannot ally with both factions. If you choose to join up with Graith, Vasil will help the Sixth Sons.
Boargar’s Berserkers - Boargar… This guy is such garbage. He’s an archon that leads a group of Protoss space pirates. His faction will ally with no one.
Sixth Sons - In the mid-22nd century, a group of humans were genetically manipulated to become ideal soldiers in peak physical condition. They were sent into space and forgotten. Eventually, they ended up on a habitable planet and developed their own society. Sixth Sons possess greater inherent psionic ability than their cousins the Terrans, and also possess an enhanced regenerative ability.
K’rjak Pack - A group of Primal Zerg lead by a Tyrannozar named K’rjak. Primal Zerg share many units with the Swarm Zerg but do not use creep or overlords. K’rjak Pack also uses stolen terran vehicles on occasion.
Normal Zerg and Terran forces will also be present. Be wary if you see Zerg engaging the Sixth Sons.
Some planned units:
Paladin - A light protoss melee unit that provides increased shield regeneration and unshielded armor to nearby allied units.
Crusader - A boisterous light protoss melee unit that urges other soldiers on with damage and attack speed buffs.
Soul Hunter - A Stalker alternative with a chain-lightning attack. Best used against large numbers of low hp units.
Godslayer - A heavily armored protoss warrior armed with a gravity cannon. High damage output with low attack speed and no splash, best for use against Ultralisks, Archons, and Thors.
Arbiter Prime - Upholder of Protoss Justice. Arbiter Prime is a powerful stone zealot warrior only available in certain endgame missions.