I would love to see a map where you can pit the 2 versions of each race against one another on the same battlefield. Problem is, i'm not skilled enough with the map editor to even come close to this.
The concept is simple: you're able to choose between the 2 versions of each race. The SC1 versions should look and work as they do in the Maverck SC2BW maps. So, for example: the supply depot would be 2x3 rather than a 2x2; barracks don't require supply depot; hotkeys are equivalent to the sc1 setup; start out with 4 workers; etc.
Ideally, the mineral and gas mining rate would also work accordingly to the version you pick. For the SC1 version you gather 8 minerals and 8 gas, whereas for the SC2 faction you gather at the SC2 rate . The only issue i would see here would be with the gas, as the SC1 versions would have a bit of advantage with 2 geysers per base. I figure the maps could be designed so that the second geyser could only be accessed by SC2 versions of each race. I'm sure this is possible by simply creating a second version of the geysers which would prevent SC1 scvs, drones and probes from building on them.
I'm sure it wouldn't be balanced, but that's sort of the point: a comparison of the 2 games on the same battlefield :D. It should be fun nonetheless.
Any problems somebody could spot that i might have missed? Any takers on this project?
I would love to see a map where you can pit the 2 versions of each race against one another on the same battlefield. Problem is, i'm not skilled enough with the map editor to even come close to this.
The concept is simple: you're able to choose between the 2 versions of each race. The SC1 versions should look and work as they do in the Maverck SC2BW maps. So, for example: the supply depot would be 2x3 rather than a 2x2; barracks don't require supply depot; hotkeys are equivalent to the sc1 setup; start out with 4 workers; etc.
Ideally, the mineral and gas mining rate would also work accordingly to the version you pick. For the SC1 version you gather 8 minerals and 8 gas, whereas for the SC2 faction you gather at the SC2 rate . The only issue i would see here would be with the gas, as the SC1 versions would have a bit of advantage with 2 geysers per base. I figure the maps could be designed so that the second geyser could only be accessed by SC2 versions of each race. I'm sure this is possible by simply creating a second version of the geysers which would prevent SC1 scvs, drones and probes from building on them.
I'm sure it wouldn't be balanced, but that's sort of the point: a comparison of the 2 games on the same battlefield :D. It should be fun nonetheless.
Any problems somebody could spot that i might have missed? Any takers on this project?
anyone?