For my next map I would like to create a game like Cosmic Rift or Star Control 2. Leaning towards Cosmic Rift but they are in the same category. This time I would like to enlist others rather than try to do it all on my own. If you don't know, its an overhead space shooter, each player controls 1 starship, WASD movement. Initially I'd probably do a basic player vs player map to get the starship balance down, then make another map that incorporates RPG aspects like upgrading your ship. (the fun stuff)
What is needed:
-WASD ship movement (lagless) - throttle forward, backward, turn left, turn right (no strafe)
-no gravity / no friction movement - when you boost one direction, you keep moving that direction until you boost in a different direction. (like Asteroids)
-Projectiles with impact damage - when you shoot an energy ball it needs to detonate and hurt an enemy ship on collision.
-Camera locked above your ship
-Custom user interface (no sense blocking the lower 1/3rd of your vision)
- OneTwoSC has a great tutorial and interface. I'd like to incorporate something like that. (this map is also downloadable, I'll dig in it later)
So, did you see anything in there that you can do and would you like to help make this happen? Lets get this thing done.
I've never made a map with multiple people before, but I imagine we'll have to be open with sharing our work. Triggers we can cut and paste, but data editor is a little trickier. We may need to be able to repeat steps on the latest version of the map. This is all new ground to me so if you have expertise and can help please do.
I've never made a map with multiple people before, but I imagine we'll have to be open with sharing our work.Triggers we can cut and paste, but data editor is a little trickier.We may need to be able to repeat steps on the latest version of the map.This is all new ground to me so if you have expertise and can help please do.
If you save the map as a component list, you can use a site like bitbucket.org or something to host the files, and then all collaborators can sign up and you have the ultimate collaborative power of Git or Mercurial. If you don't know what those are, they take a little bit to learn but it's worth it for a real collaboration... look em up! (Commonly used for open-source collaboration, etc.)
Basically it allows you to work on whatever part of the map you are working on and upload only the portions you've changed, merging it with the work of anyone else. You can also create issues/bug reports, wiki, code branches...etc. etc...
Also, you should probably put this in the team recruitment forum...
For my next map I would like to create a game like Cosmic Rift or Star Control 2. Leaning towards Cosmic Rift but they are in the same category. This time I would like to enlist others rather than try to do it all on my own. If you don't know, its an overhead space shooter, each player controls 1 starship, WASD movement. Initially I'd probably do a basic player vs player map to get the starship balance down, then make another map that incorporates RPG aspects like upgrading your ship. (the fun stuff)
What is needed:
-WASD ship movement (lagless) - throttle forward, backward, turn left, turn right (no strafe)
-no gravity / no friction movement - when you boost one direction, you keep moving that direction until you boost in a different direction. (like Asteroids)
-Projectiles with impact damage - when you shoot an energy ball it needs to detonate and hurt an enemy ship on collision.
-Camera locked above your ship
-Custom user interface (no sense blocking the lower 1/3rd of your vision)
- OneTwoSC has a great tutorial and interface. I'd like to incorporate something like that. (this map is also downloadable, I'll dig in it later)
So, did you see anything in there that you can do and would you like to help make this happen? Lets get this thing done.
I've never made a map with multiple people before, but I imagine we'll have to be open with sharing our work. Triggers we can cut and paste, but data editor is a little trickier. We may need to be able to repeat steps on the latest version of the map. This is all new ground to me so if you have expertise and can help please do.
If you save the map as a component list, you can use a site like bitbucket.org or something to host the files, and then all collaborators can sign up and you have the ultimate collaborative power of Git or Mercurial. If you don't know what those are, they take a little bit to learn but it's worth it for a real collaboration... look em up! (Commonly used for open-source collaboration, etc.)
Basically it allows you to work on whatever part of the map you are working on and upload only the portions you've changed, merging it with the work of anyone else. You can also create issues/bug reports, wiki, code branches...etc. etc...
Also, you should probably put this in the team recruitment forum...