Anyone remember these maps from the warcraft 3 custom game days?
If not, it was basically open landscape with various props and stuff depending on whether it was the graveyard or the mansion scenario. Everyone is given one unit to control (some peasant guy) that cannot attack or do anything apart from move. One random player is given another unit in addition to his normal one. This extra unit was the killer and was permanantly invisible and could one hit kill any of the other players units, including his own unit to fool to you. If your unit is killed 3 times your eliminated.
The idea is that you move your unit all around the map trying to avoid being wacked (the music subtly changes when the killer is approaching you) and watch the behavior of other units(usually someone who was not moving their unit, or moving it in an obvious pattern was the killer) and talk amongst eachother to find out who the killer is. At the end of a time window, everyone must vote who they think the killer is, if your wrong your out of the game. if your right you get an armed unit to hunt the killer down who is now visible and unarmed and must espace the map. if he suceeds, he wins and all loose, if you can find and kill him, you win.
i think it would be awesome if someone were to recreate these maps in starcraft 2. the main reason being is that they were hugely popular and soo much fun because of how unique they were. Basically the game wasnt played through gameplay skill but through social interaction and intuition. Please someone resurrect this!
I remember that map, it was good fun. Hard part of recreating it IMO is making a good terrain. The game engine itself isn't too hard to code once the terrain is there.
Somebody made a hide and seek map in third person, if I recall. But something like this should be relatively easy to make- not too much data involved if any.
Why not make it yourself, afterelven? By the way, welcome to sc2mapster :D Feel free to send me a PM with any questions you have.
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Feel free to Send me a PM if you have any questions/concerns!
Hey thanks for the welcome and replies. Honestly, I would love to try and make something like this but I know absolutely nothing about coding/editing whatsoever and with exams and stuff round the corner i doubt i'll have time to pull something like this off. However that being said, maybe in the future i'll give it a try :). One way or another though, this map deserves a shot! :D
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Anyone remember these maps from the warcraft 3 custom game days?
If not, it was basically open landscape with various props and stuff depending on whether it was the graveyard or the mansion scenario. Everyone is given one unit to control (some peasant guy) that cannot attack or do anything apart from move. One random player is given another unit in addition to his normal one. This extra unit was the killer and was permanantly invisible and could one hit kill any of the other players units, including his own unit to fool to you. If your unit is killed 3 times your eliminated.
The idea is that you move your unit all around the map trying to avoid being wacked (the music subtly changes when the killer is approaching you) and watch the behavior of other units(usually someone who was not moving their unit, or moving it in an obvious pattern was the killer) and talk amongst eachother to find out who the killer is. At the end of a time window, everyone must vote who they think the killer is, if your wrong your out of the game. if your right you get an armed unit to hunt the killer down who is now visible and unarmed and must espace the map. if he suceeds, he wins and all loose, if you can find and kill him, you win.
i think it would be awesome if someone were to recreate these maps in starcraft 2. the main reason being is that they were hugely popular and soo much fun because of how unique they were. Basically the game wasnt played through gameplay skill but through social interaction and intuition. Please someone resurrect this!
@aftereleven: Go
I remember that map, it was good fun. Hard part of recreating it IMO is making a good terrain. The game engine itself isn't too hard to code once the terrain is there.
Somebody made a hide and seek map in third person, if I recall. But something like this should be relatively easy to make- not too much data involved if any.
Why not make it yourself, afterelven? By the way, welcome to sc2mapster :D Feel free to send me a PM with any questions you have.
@zeldarules28: Go
Hey thanks for the welcome and replies. Honestly, I would love to try and make something like this but I know absolutely nothing about coding/editing whatsoever and with exams and stuff round the corner i doubt i'll have time to pull something like this off. However that being said, maybe in the future i'll give it a try :). One way or another though, this map deserves a shot! :D