Autopilot? no...I dont like the sound of that. Competive game with autopilot? just sounds plain wrong.
Mixing different genres also sounds like a bad idea. Focusing on one area seems like a better choise to me.
Just from that picture I cannot help but to think of star battles. Its easy way to copy stuff from other maps, but I think its more worth the time to create something new.
The battlecruiser is what probably what makes it look like starbattle.
All I can say is I promise that this will be a new map. I will try my best to make it unique and as fun to everyone as I can.
And about the mixing genres thing...I actually had the idea based on what I saw as fun that didn't go too far. The genres part was like...well...let's just say it wasn't the goal at all. After I had the idea, I decided what the genre was and it just so happened to be multiple things.
And the autopilot button...I threw it in the bad ideas bin. It's not going to reach the map.
Edit: So far, I've been doing data to get the interceptor beam to look right on the wraith unit. So far so good.
Slow down there, champ. This is an odyssey, right? If you really want to take this to completion with an awesome game, find yourself a notebook or open a google docs. Get all your ideas on paper and get a very clear design ready before you begin. I've spent days to weeks doing designs before beginning any map that I have worked on, and I think it pays off.
The first map I made was pretty good, and by the time I thought it was mostly done I realized it was missing a few key aspects of gameplay. I went back and retroactively added in the extra stuff and it made the game better, but by the end the game didn't feel like it was built quite right because of all my "bandaid" additions. Your game will fit together like a warm snuggly puzzle piece if you have everything roughly outlined before you start designing skills and units.
I've got my doc, it's called 4v4 Space War map ideas.txt on my computer. :P
I've got a basic outline of the map, I'm right now, try to get a map going so I can get some more ideas going. You can't exactly make a map entirely from a text document. I generate ideas by playing a game and finding out what's wrong with it.
I've got like this...genetic thing where I can't see how a map will play out until I've got something simple in front of me to try out. I have the basics drawn out already if you would like to know. I have the ideas on the upgrades, ship types, capitol ships, abilities and I've drawn out the map. Oh and I've also got the gameplay and rules and stuff set out too.
Alright, I've fixed the map up so there's fleet spawning every 30 seconds and I've created a nice looking dialog. The spawning another fleet button works, but the others aren't ready yet.
Alright guys, I'd say at this point, the map is definitely in production. It's day 2 and I'd say this should be version 1.0 in the alpha stages.
If anybody wants to join in, go ahead and say so. If you have ideas, post them.
Next thing I want is a name for the map. I want something that has to do with space, something that has to do with it being unique, and something that just sounds cool.
I've now got all the spawning for the fleets almost finished. The last thing is the transport triggers.
Edit: Do any of you smart guys out there know how to change the tint color of a beam (simple) via the data editor. The reason is I thought the map would be that much more awesome if the lasers the fighters shot were different colors. I've tried making a copy of them, but beams aren't my specialty.
Edit: Do any of you smart guys out there know how to change the tint color of a beam (simple) via the data editor. The reason is I thought the map would be that much more awesome if the lasers the fighters shot were different colors. I've tried making a copy of them, but beams aren't my specialty.
Go to Events+, then add a message Actor Creation and a event Set Tint Color (Local) and choose a awsome color.
I have already tinted the color, but the problem is I want multiple colors, one per player color. Either I need help copying the interceptor beam with a new color or I need to find a way to make the interceptor beam I already have, have multiple colors based on player color.
Edit: I see I mistyped my problem. I meant I want to change the tint color based on a player's color.
I have managed to get a working demo ready. I've decided to change the genre type to Tug of War, because after much testing, I realized that's what it was. Kinda funny...
I think everything is close to ready as I wanted it to be for the first demo, I just need a few more tweaks and additions before extreme early alpha testing. I will be ready to test on friday on map night on the NA server. Just join 4v4 Odyssey Map Test channel or sc2mapster channel on NA to test.
I'm going to do a testing run very soon on the NA server. Sorry EU people... :(
The test starts in exactly 2 hours from this post.
Edit: Hoping to see somebody come...what does everybody doubt I can at least make something decent in 3 days?
Edit: Nobody showed up...oh well...maybe it was too short notice...I don't know...
Well, I tested with friends and so far I've gotten compliments on the effects, but not a whole lot on the gameplay. I'm wondering if that's good or bad.
I'm going to make a new thread for the map in project workplace tomorrow.
Alright, I've got something to show now...here's the preview of the starfighters and their "lasers" I modified.
I'm pretty excited.
Im not big fan of your idea.
Autopilot? no...I dont like the sound of that. Competive game with autopilot? just sounds plain wrong.
Mixing different genres also sounds like a bad idea. Focusing on one area seems like a better choise to me.
Just from that picture I cannot help but to think of star battles. Its easy way to copy stuff from other maps, but I think its more worth the time to create something new.
@zenx1: Go
I see that too...
The battlecruiser is what probably what makes it look like starbattle.
All I can say is I promise that this will be a new map. I will try my best to make it unique and as fun to everyone as I can.
And about the mixing genres thing...I actually had the idea based on what I saw as fun that didn't go too far. The genres part was like...well...let's just say it wasn't the goal at all. After I had the idea, I decided what the genre was and it just so happened to be multiple things.
And the autopilot button...I threw it in the bad ideas bin. It's not going to reach the map.
Slow down there, champ. This is an odyssey, right? If you really want to take this to completion with an awesome game, find yourself a notebook or open a google docs. Get all your ideas on paper and get a very clear design ready before you begin. I've spent days to weeks doing designs before beginning any map that I have worked on, and I think it pays off.
The first map I made was pretty good, and by the time I thought it was mostly done I realized it was missing a few key aspects of gameplay. I went back and retroactively added in the extra stuff and it made the game better, but by the end the game didn't feel like it was built quite right because of all my "bandaid" additions. Your game will fit together like a warm snuggly puzzle piece if you have everything roughly outlined before you start designing skills and units.
@SkrowFunk: Go
I've got my doc, it's called 4v4 Space War map ideas.txt on my computer. :P
I've got a basic outline of the map, I'm right now, try to get a map going so I can get some more ideas going. You can't exactly make a map entirely from a text document. I generate ideas by playing a game and finding out what's wrong with it.
I've got like this...genetic thing where I can't see how a map will play out until I've got something simple in front of me to try out. I have the basics drawn out already if you would like to know. I have the ideas on the upgrades, ship types, capitol ships, abilities and I've drawn out the map. Oh and I've also got the gameplay and rules and stuff set out too.
Alright, I've fixed the map up so there's fleet spawning every 30 seconds and I've created a nice looking dialog. The spawning another fleet button works, but the others aren't ready yet.
Alright guys, I'd say at this point, the map is definitely in production. It's day 2 and I'd say this should be version 1.0 in the alpha stages.
If anybody wants to join in, go ahead and say so. If you have ideas, post them.
Next thing I want is a name for the map. I want something that has to do with space, something that has to do with it being unique, and something that just sounds cool.
I've now got all the spawning for the fleets almost finished. The last thing is the transport triggers.
Edit: Do any of you smart guys out there know how to change the tint color of a beam (simple) via the data editor. The reason is I thought the map would be that much more awesome if the lasers the fighters shot were different colors. I've tried making a copy of them, but beams aren't my specialty.
Go to Events+, then add a message Actor Creation and a event Set Tint Color (Local) and choose a awsome color.
Don't use local, unless you want the color to only change for one player.
I have already tinted the color, but the problem is I want multiple colors, one per player color. Either I need help copying the interceptor beam with a new color or I need to find a way to make the interceptor beam I already have, have multiple colors based on player color.
Edit: I see I mistyped my problem. I meant I want to change the tint color based on a player's color.
Edit: New screenshot.
I have managed to get a working demo ready. I've decided to change the genre type to Tug of War, because after much testing, I realized that's what it was. Kinda funny...
I think everything is close to ready as I wanted it to be for the first demo, I just need a few more tweaks and additions before extreme early alpha testing. I will be ready to test on friday on map night on the NA server. Just join 4v4 Odyssey Map Test channel or sc2mapster channel on NA to test.
I'm going to do a testing run very soon on the NA server. Sorry EU people... :(
The test starts in exactly 2 hours from this post.
Edit: Hoping to see somebody come...what does everybody doubt I can at least make something decent in 3 days?
Edit: Nobody showed up...oh well...maybe it was too short notice...I don't know...
Well, I tested with friends and so far I've gotten compliments on the effects, but not a whole lot on the gameplay. I'm wondering if that's good or bad.
I'm going to make a new thread for the map in project workplace tomorrow.