When exactly I cant say, usually I need to test small stuff. Exact times can be adjusted to fit the testers.
The game is basically Island Defense with better game design. Or Probes vs. Zealot with more gameplay.
I assume the question was geared more towards "if you want 8 testers at once, you should cite a SPECIFIC time that you would like to get them together." No one wants to sit around for 3 hours and wait for others to get on, to test someone else's map. And I doubt many people are interested in testing things like, "Oops, this unit doesn't move right, remake, resubmit!"
Also, humor me and pretend I have never played island defense or probes vs zealots. Which I have never played. I understand that they were reasonably popular games. Saying, "Like these really popular games, but better in every way" does not go far. If that were true, you would not need testers; you would have thousands of people lining up to play your game.
Opinion is opinion, fact is fact. Tell us about your game. What makes it better than probes and Zealots? What is the objective? Why do I want to play it? If I enjoy probes and Zealots, why should I switch from a game I already enjoy?
Mostly you're right but: No matter how good a game is, it needs testers - and noone can talk about how awesome a game is if noone played it before.
As for an exact time: 3th of July - 22:00 GMT +1
As for the game: Island Defense lacks incentive for the builders to take risks. Basically - one side can sit back and wait for the other to lose (which is very boring for both actually) and the other has to work their butt off to even have a chance at winning. Trying to win in island defense is no fun at all. You need to make the game fun yourself. It's also way too complex for the depth it offers.
Probes vs. Zealot is having a deeper issue, or should I say flatter? The game is flat like a sheet of paper. No depth, no interesting decisions, just "upgrade stuff" and "wait for resources". The only reason it's more successful than Island Defense is because it's so simple anyone can pick it up. Sadly the depth reflects that.
My game focuses on making "trying to win" fun, by altering the mechanics and goals slightly. It still feels like Island Defense or (somewhat) like Probes vs. Zealot, but fairer than the former and deeper than the latter.
You can choose from many builders (currently only 2, but this can be expanded indefinitely and I will definitely add more in the next days) and many Titans (also 2 atm). Your goal as Titan is to kill the fountains (the buildings that let builders respawn) which are located in slightly fortified bases which the builders can fortify further. However, to do so, they need to go outside these bases as resources are only found outside. The builders need to kill both Titans. Unlike ID, builders respawn in my game to allow for more riskier plays, a smoother learning curve and an overall increase of fun.
Daily from 18:00-4:00 GMT +1.
Meaning 9am to 7pm western time.
When exactly I cant say, usually I need to test small stuff. Exact times can be adjusted to fit the testers.
The game is basically Island Defense with better game design. Or Probes vs. Zealot with more gameplay.
I assume the question was geared more towards "if you want 8 testers at once, you should cite a SPECIFIC time that you would like to get them together." No one wants to sit around for 3 hours and wait for others to get on, to test someone else's map. And I doubt many people are interested in testing things like, "Oops, this unit doesn't move right, remake, resubmit!"
Also, humor me and pretend I have never played island defense or probes vs zealots. Which I have never played. I understand that they were reasonably popular games. Saying, "Like these really popular games, but better in every way" does not go far. If that were true, you would not need testers; you would have thousands of people lining up to play your game.
Opinion is opinion, fact is fact. Tell us about your game. What makes it better than probes and Zealots? What is the objective? Why do I want to play it? If I enjoy probes and Zealots, why should I switch from a game I already enjoy?
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Mostly you're right but: No matter how good a game is, it needs testers - and noone can talk about how awesome a game is if noone played it before.
As for an exact time: 3th of July - 22:00 GMT +1
As for the game: Island Defense lacks incentive for the builders to take risks. Basically - one side can sit back and wait for the other to lose (which is very boring for both actually) and the other has to work their butt off to even have a chance at winning. Trying to win in island defense is no fun at all. You need to make the game fun yourself. It's also way too complex for the depth it offers. Probes vs. Zealot is having a deeper issue, or should I say flatter? The game is flat like a sheet of paper. No depth, no interesting decisions, just "upgrade stuff" and "wait for resources". The only reason it's more successful than Island Defense is because it's so simple anyone can pick it up. Sadly the depth reflects that.
My game focuses on making "trying to win" fun, by altering the mechanics and goals slightly. It still feels like Island Defense or (somewhat) like Probes vs. Zealot, but fairer than the former and deeper than the latter. You can choose from many builders (currently only 2, but this can be expanded indefinitely and I will definitely add more in the next days) and many Titans (also 2 atm). Your goal as Titan is to kill the fountains (the buildings that let builders respawn) which are located in slightly fortified bases which the builders can fortify further. However, to do so, they need to go outside these bases as resources are only found outside. The builders need to kill both Titans. Unlike ID, builders respawn in my game to allow for more riskier plays, a smoother learning curve and an overall increase of fun.
Updated OP with properly formatted information.
Changed testing times from 22:00 to 15:00 GMT+1, since I can't stay up that long at the moment.
Updated OP, added website.
I still need people to test for balancing. Bugs are only a minor problem anymore.
Changed time back to 22:00 GMT+1.
Join the group instead of contacting me directly and just be online at the right time.
Added that this is on the NA servers.
Added pretty pictures.